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etcher

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Everything posted by etcher

  1. +1
  2. This will overwrite the entire "Camera" table. What you want to do is "options.graphics.Camera.High.districts = {10000,10000}" (for example).
  3. Gotta be something linke this: e.event_handler = {} function e.event_handler:onEvent(event) e.logger('e.event_handler: handling event with id: ' .. tostring(event.id)) if event.id == world.event.S_EVENT_LAND then e.logger('e.event_handler: handling a LANDING event') -- do something end if event.id == world.event.S_EVENT_SHOT then e.logger('e.event_handler: handling a SHOT event') -- do something end end do world.addEventHandler(e.event_handler) end
  4. Outstanding ! Thanks a lot =)
  5. Hi Kuky ! Are you sure that you included the correct version ? Your file is identical line for line to the file hosted at http://www.digitalcombatsimulator.com/en/files/585372/?sphrase_id=505213 Have I missed anything ? :P
  6. I think I found a typo in MIST 3.2. : Line 595 should be return {x = Vec2.x, y = land.getHeight({x = Vec2.x, z = Vec2.z}) + adj, z = Vec2.z} instead of return {x = Vec2.x, y = land.getHeight({x = Vec2.x, z = Vec2.z} + adj), z = Vec2.z} The "+ adj" should be out the "land.getHeight" function. Sorry if it has already been reported. And thank you SO much for MIST !!!
  7. Superb idea ! I'm wondering, what is this last line for ? world.addEventHandler(ClearApronRAT) I could not find any other declaration of "ClearApronRAT" in the code, is this a vanilla function ?
  8. That's great, thank you very much !
  9. I have a question concerning the installation of those mods. I'm using JSGME to install/uninstall mods, and would like to know if the injection of the *.dds into the *.zip files is mandatory, or if I can just put them aside in a folder named after the *.zip file, assuming they'll overwrite said zip file. I run the game from a SSD, and having dozens of 100M textures zip files around is definitely becoming a problem. EDIT: so, I made a few screenshots-based tests, and it seems not to be necessary to inject the *.dds files into the *.zip textures package. Could any guru around confirm ?
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