

Phil C6
Members-
Posts
252 -
Joined
-
Last visited
-
Why not? smart scalling depends of the distance so what is the prob with that? closer you are, more the scale up is small From your answer you seem don't know it and never tried, so how can you be sure your conclusion isn't irrelevant too? Maybe it could help you to have a better idea about what smart scalling is: https://why485.itch.io/smart-scaling-demonstration Best regards
-
Hi I'm not for or against Smart Scalling but from remember smart scalling isn't as your screenshot, it must be apply to each 3d objects not only your plane, so objects are bigger proportionnaly to the distance (the prob is more when you use gun at range, smart scalling make think pipper is on target but in reallity not always because the target is smaller). Have you already try a simulator using it? don't know if it's smart scalling but Tacview use auto zoom on 3d objects and it's usefull no? It seems professionnal sim use it Best regards
-
Hi using Real Weater on my server, it should be great to be able to switch from a cloud preset to another 1 without need to restart the mission and to can set different weather (T°, pressure wind, cloud preset) for different airport (so we could use some metar in real time) and ps: Add Tornado and cyclone too Best regards
-
- 2
-
-
not a bug Spin Recovery Mode seems always active since last update
Phil C6 replied to Phil C6's topic in Bugs and Problems
Hi i mean in F4 view by ex Part of plane must have special position in Spin recovery (tail, elevon, flaps, ...)? Best regards -
not a bug Spin Recovery Mode seems always active since last update
Phil C6 replied to Phil C6's topic in Bugs and Problems
Hi is it possible in external view to recognize in Dogfight if the Spin Recovery has been enable? Best regards -
investigating Something changed in the view about the FOV?
Phil C6 posted a topic in Bugs and Problems
Hi since long time i changed the default cockpit view FOV with SnapView.lua i use 100° but since the previous patch when i jump in the plane the 100° become 120° (when i check FOV in FPS indicator) and when i zoom to get the 100° the HMCS is much less readable (maybe the HMCS FOV is different?) It seems something is bugged since the SnapView.lua fov isn't follow as before Best regards PS: If you need a video from before the previous patch let me know I put few screenshot here https://discord.com/channels/542985647502393346/1261110578173186098 -
Hi, I don't know nothing sure but sometimes i have feeling something is broken specially about IR with the F18 F18 with high alpha must be very good with 9M, but from my feeling it's easier with F16. In F18 i have feeling the aim9M lost the track easier or doesn't use max G But it's certainly i don't know how to use it correctly in F18. Maybe i have feeling to be in the good parameters but it's not the case? Radar lock and Seeker lock seem slower too in F18 but here too it's just a feeling Best regards 9M from F16.trk 9M.trk
-
not a bug Spin Recovery Mode seems always active since last update
Phil C6 replied to Phil C6's topic in Bugs and Problems
Ok thx for answer yes in real world and real flat spin, but with the update and all these tests and question/answer to other players it seems few guys use it for doing a faster pirouette/reversal Best regards -
not a bug Spin Recovery Mode seems always active since last update
Phil C6 replied to Phil C6's topic in Bugs and Problems
Hi no i mean spin recovery but it was before the last big FM update (and didn't try since several time (maybe years) before the update of this month) PS: is it normal we can select gun mode with spin recovery? in the past it was possible and after it wasn't and now again possible -
Hi guys, a question aim9M works fine for you? Best regards
-
not a bug Spin Recovery Mode seems always active since last update
Phil C6 replied to Phil C6's topic in Bugs and Problems
Hi sorry it seems maybe i done a mistake here it's maybe from the new FM. In the past (previous version before the FM update) the spin recovery mode gave (under 150Kcas) extra and fast pitch control (and vertical turn rate), now it seems this extra pitch is always possible spin recovery or no spin recovery (maybe i'm not right here too and it's different from the previous extra pitch with the spin recovery) I do almost Dogfight with F18 on DCS but i'm not specialist of slow speed (same with spin recovery) just tested the spin recovery because it was mentionned in the change log of the previous update ("Fixed: Spin Recovery Mode is not working.") and noticed the spin recovery button hasn't anymore effect on the pitch In the rules of the ladder I participate the spin recovery is forbiden (from memory it was because of this extra pitch control) But someone maked me noticed now the spin recovery button works on the rudder and lateral stick action and yes it's effective. Best regards Pitch under 150Kcas.trk -
correct as is Rudder roll in opposite way? bug or not a bug?
Phil C6 replied to Phil C6's topic in Bugs and Problems
Hi thx for your answers didn't read the NASA document but maybe FCS have been updated since? Best regards