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HarpO74

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Everything posted by HarpO74

  1. So I cranked the TR to 4Ghz and then 4.2Ghz. Results below. Two things seem apparent: 1 - Despite the insane peaks at the start, by 1/3 of the way through they basically equalized. 2 - The higher you go with CPU, the less Vulkan is able to push the GPU. At 4.2 it only pushed the GPU to 88% load. Make of that what you will. Cheers HarpO74
  2. Worrazen, DX11 to DX12 is an evolution... taking what ED has already developed with the EDGE engine and extending that further to take advantage of the new features in DX12. DX11 to Vulkan is largley a re-write of the EDGE engine. When you take into account that the Vulkan engine is much more diffcult to code for becuse it operates at a lower level and that Vulkan does not include native support for Sound or other peripherals, ED has to do a mountain of work to make all of that run correctly. The mirad of different hardware combinations that ED have to account/code for, and test with to ensure stability, increases almost expenentially. Even if the advantages are that ED now has much more control over the engine and how it uses the hardware, they still have to code for it. And that alot of work, it's huge. ED is a small company and they have made an unbelievable product. There isn't anyone here that hasn't just gone flying around in the jets just to marvel at the scenery and how awesome it looks. But EDGE needs an overhaul and performance is main thing everyone wants to see. In terms of bang for effort... it seems Vulkan is on the wrong side of the ledger. I just hope ED have done their homework and chosen this path for the right reasons. Maybe ED have the Yoda of Vulkan coding working for them. :thumbup: Time will tell, hopefully not too much time though.
  3. Yeah $#% Windows :mad: can poff There's a sound reason to do a major change like this. The real thing that DCS needs is more performance, period. Everything else it already has in spades. There was no great hand off to the CPU on those results, if there was, the TR would of smashed past the DX numbers. I'll search for some other tests that compare the API's. I'd rather base my thoughts on real results. So far I don't see the benefit. Maybe that will change. Cheers HarpO74
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  5. After I watched the two videos Skates posted earlier on the thread, I ran the tests myself. I don't see any benefit. The draw calls were higher, but the overall FPS didn't improve, in fact it was slightly worse with vulkan. Given the spec of the system I would of expected to see some better FPS. I haven't OC'd anything, but with this level of system I shouldn't have to to see some increase, even small. There was also some anecdotal info that as Vulkan is the OpenGL replacement, its a pure graphics API and doesn't natively support sound or peripherals like DX does. If that correct will that complicate the support of those types of devices for DCS? Maybe evolution to DX12 instead of revolution to Vulkan would be the least path of resistance. I love what ED has done and DCS is unreal, but am not sure that this will be an easy path, nor bring any great improvement. Hopefully this will turn out OK. Cheers HarpO74
  6. For anybody with the Vive Pro, I found the V12 settings on this page to be the best. https://www.thingiverse.com/thing:2837804 Instructions on how to alter the settings on the unit are below:- https://www.reddit.com/r/Vive/comments/86uwsf/gearvr_to_vive_lens_adapters/dwdigxa/ Cheers Harp0
  7. Sweet. Thanx DDSSTT Cheers Harp0 Sent from my ONEPLUS A6003 using Tapatalk
  8. Has anyone here completed the lense swap to use the gear VR lenses in the VIve/VIve Pro? I'm curious to know if the barrel distortion correction that needs to be applied for Steam VR will apply to DCS as well. Recently bought the pro and it's fantastic, but by all the reports, it seems the freznil lenses are holding it back. Cheers Harp0 Sent from my ONEPLUS A6003 using Tapatalk
  9. Thanks again hansangb :))))) So anyone else can do this... Forget putting any kneeboard references in the monitor.lua file, just specify the the number of screens. eg below... _ = function(p) return p; end; name = _('2 Screens'); Description = '2 Screens - 1 Main Camera, 2 - Kneeboards' Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 1.777777778; }, Tablet = { x = 3840; y = 0; width = 2000; height = 3000; aspect = 2.3; }, } UIMainView = Viewports.Center Set your resolution to cover the total, so for me it was 5840 x 3000. Next, per the post above, alter the viewportHandling.lua file to move the kneeboard to where you want. Just a small note, the line to edit is now line 33. So for me that line is now: dedicated_viewport = {3840,0,2000,3000} Surfacebook's native res is 3000x2000, so it drives that no issue. Windows 10 allows you to project to a surface via wifi, and its only a 13.5" screen so the res is amazing. I use it mostly for work, but it now has a extra job. :smilewink: Cheers Harp074
  10. HA ! Thanks hansangb :thumbup: Yep that fixed it, now it shows up in the option screen. Figured I was doing something stoopid ! :doh: Kneeboards still show up on the main screen though, so you're right, Viewport option didn't work. Just got to figure how to move them now. I'll keep trying. Cheers Harp074
  11. Hi All, After a bit of help. Sorry if this has been addressed before, but I haven't seen anything to help me out. AM running 2.5 Openbeta for FA-18C Have 2 screens. a 43" 4K as main monitor and am using my Surface book screen as second monitor. I just want to use the the Surface for the kneeboards. Have the surface (Tablet) positioned below the main monitor, vertically lined up along the left edge. I have created a second LUA in the monitors folder, but I can never get it to show up in the options screen. I'm presuming I've got the code wrong and DCS is rejecting the file or something. Code is below:- _ = function(p) return p; end; name = _('2 Screens'); Description = '2 Screens - 1 Main Camera, 2 - Kneeboards' Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 1.777777778; } Tablet = { x = 0; y = 2161; width = 2000; height = 3000; aspect = 2.3; } } UIMainView = Viewports.Center Kneeboard = Viewports.Tablet Any Ideas ?
  12. For TM the Warthog throttles - moving the left throttle into the cutoff position (lifting the lever) depresses button 29. - moving the right throttle into the cutoff position (lifting the lever) depresses button 30. - moving the left throttle out of the cutoff position releases button 29. - moving the right throttle out of the cutoff position releases button 30. Is there a way to program this into the lua ?? If there is, we can mimic the RL action of the throttles for the engine start and stop sequences at least. For carrier ops, we'll have to just use the 9 & 0 keys. Cheers JH
  13. Thanks Sabre. Any idea when it will be available for the release stream. I just switched out of the Beta stream for the merge. I don't really want to run two streams. Cheers Harpo_74
  14. Hello, The download fails with the below error. === Log opened UTC 2018-04-28 00:28:22 INFO : DCS_Updater/2.6.25.40 (Windows NT 10.0.16299; Win64; en-AU) INFO : cmdline: "C:\Program Files\DCS World\bin\dcs_updater.exe" --apply install MAPLEFLAG_F15C_AGGRESSORS_BFM_campaign F15C-THE-GEORGIAN-WAR_campaign A10C-TTQ_campaign F15C-REDFLAG_campaign STATUS: Initializing... INFO : basedir: C:\Program Files\DCS World INFO : DCS/2.5.0.15365.345 (x86_64; EN; WORLD,AVIODEV_C-101,MIG-15BIS,MIG-21BIS,BF-109K4,F-86F,FW-190D9,A-10C,FC3,P-51D,A10C-REDFLAG_campaign,SU27-ULTIMATE_campaign,NEVADA_terrain) INFO : branch: STATUS: Connecting to update servers... INFO : Got reply from http://www.digitalcombatsimulator.com INFO : Got reply from srv3update.digitalcombatsimulator.com STATUS: Verifying cached version info... STATUS: Preparing to install MAPLEFLAG_F15C_AGGRESSORS_BFM_campaign,F15C-THE-GEORGIAN-WAR_campaign,A10C-TTQ_campaign,F15C-REDFLAG_campaign ... ERROR: Unknown module MAPLEFLAG_F15C_AGGRESSORS_BFM_campaign === Log closed. Any ideas how to fix this?? Cheers Harpo_74
  15. Cool. Great system. You'll love it once you get it all sorted. Monster machines are great fun. You went full on with the cooling. I'm still bumbling along with my aio. I think before I do the cooling thing, I'll change my case. Trouble is I can't seem to find something I like right now. In the mean time I can clock up many hours in the F-15C and drool waiting for the F-18C to drop. Cheers Sent from my ONEPLUS A5000 using Tapatalk
  16. Thanks for the tips [emoji3] The H110i GTX has twin 140 fans. CPU is idling at about 29 and hitting about 55-60 in DCS with XFR working. Nice and comfortable right now. I had a previous build that had massive twin pump and rads set up, so might update some of that gear and build it in if I get to the point of winding it right up. I can kick the Graphics card up a notch into Game mode yet which will clock that higher, so plenty of head room right now. Sent from my ONEPLUS A5000 using Tapatalk
  17. Probably, but most systems are a generation behind within 6 to 12 month anyway and no one can afford to keep up with that rate of change. I update every 4 to 5 years and buy as best as I can afford.... The upgrade here was only CPU, mobo, ram, graphics and HDD. Everything else I already had, so I could aim a bit higher than I normally do.[emoji1] Sent from my ONEPLUS A5000 using Tapatalk
  18. Monitor is a phillips BDM4350UC 43” 4K screen. I run DCS at 4k and the screen will handle up to 60hz. My old rig would struggle to hit that in NTTR, but this baby so far hasn't gone below 60 fps anywhere and is clocking over 150-190 fps out I the low detail area in the map. Honestly I think the CPU would be board to death with DCS only needing 2 threads at present, but the processor uses its XFR OC to sit at 4.2ghz on up to 4 cores if the cooling is up to it which I think the H110 is. I haven't run a monitor on it yet but plan to soon. The thing feels as smooth as butter right now. Sent from my ONEPLUS A5000 using Tapatalk
  19. It doesn't..... YET! Hopefully not too far in the future it will. [emoji1] Sent from my ONEPLUS A5000 using Tapatalk
  20. Hi All, Thought I'd post some pics of my new rig.. CPU AMD Threadripper 1950x CPU Cooler Corsair H110i GTX Motherboard Asus Zenith Extreme RAM 2 x G-Skill F4 3200C14D-16GTZR Graphics Gigabyte AORUS X GeForce GTX 1080 Ti Xtreme Edition, 11GB Sound Sound Blaster Recon 3D Fatal1ty Professional HDD Samsung 960 PRO 512GB SSD PSU EVGA SuperNOVA 1600 G2, 80+ GOLD Case CoolerMaster Cosmos II Very fresh build, and haven't really tested or pushed it yet, just DCS and some light flying in NTTR in the eagle. Pretty nice and smooth. Cheers :pilotfly:
  21. Well Done mate[emoji3][emoji3] Glad to have helped and am stocked that your happy with your bright shiny new toy. Sent from my ONEPLUS A5000 using Tapatalk
  22. I wish I could get a clearer shot... but this should be the background for the F18 module...
  23. Some great footage and a bit of inspiration too.....
  24. This looks great.. can't wait to tear up the skies and crash like Space X rocket !! At least I'll do it in style !
  25. Sandman1330, Did you try resetting to factory defaults in BIOS? Optimised defaults may have a base clock boost or a voltage boost, which from what I've read, will prevent XFR from running. Of course if you're happy with the OC then I wouldnt be trying to mess with it any further, just curious to know. Sent from my ONEPLUS A5000 using Tapatalk
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