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rogue_blade

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Everything posted by rogue_blade

  1. what is that (missile?) spear gun looking thing I see on a lot of fighters these days....you can see it best on the pic of the f16 coming for landing. Also the amraams...is there a visual difference in the B and C? what are they carrying there?
  2. So I don't have DCS and am wondering what goes on in an MP flight. In FC which I used to play, it was all about combating each other right? BVR and WVR combat. But in DCS you cant really fight each other in helicopters...or it's not really meant to be that way anyway. So is everything in DCS MP co-op against ai units? Or can it be like. Me vs your ai units while your flying against my ai units? :joystick::joystick:
  3. why did stage6 have to die anyway?
  4. thank you stingray. But im confused about what you said about the input curve. I have mine set to be very sensitive for accurate movement but you state that you dampen it so it is less sensitive near the center?
  5. Jesus where have i been :(. can you explain an example of why you would trim when "changing speed, dropping flaps, gear etc" and you say "Otherwise you will ALWAYS have to use the joystick OFF the center position to be able to go wherever you are goin" what does that mean?? how can you fly an airplane with the joystick centered? as far as i know "trim" holds your aircraft at an attitude so when you say...take off and have to climb to 20k, you dont have to pull back for the time it takes to climb that high. plz enlighten me :joystick:
  6. well i dont have BS im just interested after reading this topic. but no i never used it in FC...:music_whistling: i mean now that i imagine it im guessing in the KA50 you need to push forward on the stick to nose down and accelerate. im guessing you would use trim to keep the nose a few degrees down and you can release the stick? edit: never used it in Lockon of Falcon4 cuz flying the f15c and falcon...its like riding on rails. i point the nose and it goes thataway
  7. im confused by this trim business. the only time ive ever used trim is in IL2 when climbing or diving cuz props can never hold an attitude
  8. interesting, ill try this out and let you know how it goes, thanks
  9. yea i know...this is just for my learning experience and school. but thanks :thumbup:
  10. ah thanks so much, using editable poly helped alottttttt. for the canopy though im think im going to try lofting because i cant seem to work out have to shape it right by dragging vertex by vertex...
  11. thanks that helped with getting the texture to go on the plane without all the pixelization. im now confused as to how you make a tight point such as the cone of the nose without ugly ridges in the model. it seems the More vertex points i add the more ridges i get when i thought it would smooth it out. how would you pro's go about making a point so smooth i threw on turbo smooth to see how that would effect it...i know you dont actually use this for a model right? i just wanted to see... edit: this nose is made with the cone shape tool....i was using the cylinder shape i know that's a more proper way to do it but using the cylinder and squishing the points into the point of the nose made it was even more ridgey than with the cone...
  12. can anyone tell me why it is that when i apply an image as a texture on a plane it comes out disgustingly pixelated :| this one is fine...... but the one below is a blueprint i found which i think would be way nicer and simpler for the level of detail i need for my project but once i apply it in 3ds max....
  13. FreeFalcon5 will also feature 'smooth as glass' MP. soon to be released http://www.freefalcon.com/forum/forumdisplay.php?f=6
  14. wow i really must have missed something important i had no idea BS was out already
  15. ok well i just used the ruler tool to measure the widths and heights of the original blueprint file and the dimensions do not equal from one image to the next.....so i havnt been faulty with my cropping. do modelers even use this 3 view method :doh::doh::doh: edit: i posted over at lockon models but it seems like a ghost town haha
  16. thanks but im not willing to pay for blueprints while im just learning and experimenting. the handful i have found are good, one of those links is one i have. i only chose a saber because its shape isnt too complex compared to other aircraft
  17. lol thats exactly what i am doing!!! i cut that out for the side view front view top view and when i cut them all out and crop to the selection my sizes are still different :( i even tried a super simple version http://www.militaryfactory.com/aircraft/imgs_3view/f86f.jpg and when i cut those out and cropped to the edges i was still off by a few pixels im quite sure all my 3 view images have to have matching dimensions so the 2d planes i create in max to place them on can all have the same dimensions too im sorry im just totally new to this 3 view stuff and creating things to scale
  18. thanks but i know how to use my photoshop tools, i just dont know how modelers go about sizing their 3 view drawings and weather or not they need to have the exact same dimensions on their height and widths for the different planes
  19. hey, if im cutting out a top, side and front view of an aircraft do the dimensions have to be correct to the exact pixel?? for example i have blueprint of an f86 saber with all sorts of views so i picked a top, side and front view brought them into photoshop, selceted the outlines and cropped. but the pixel sizes were off on the width and heights up to 10 pixles. so ive spent the last hour and half trying to make the pixels exact for width and height for all 3 views and now im just pissed......is there a better way to do this?
  20. what i meant by that was like, did you create the model by starting off with say a cube or cylinder and bevel and extrude your way to a model. or did you create many individual objects such as canopy, wings, fuselage, flaps then bring them together. i just have no idea how one goes about the process of creating a scale model :( id love to know
  21. did you make the model out of multiple objects or just manipulated a single starting object?
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