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biller

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Everything posted by biller

  1. I have to say that my intention is not to let the current development to be stopped, my suggestion is that when building the model in the 3DSMAX, try to distribute the polygons wisely ,for example the MIG-21 bis,the oxygen mask obviously is a luxurious detail. While I was studing the 3dsmax myself, a senior mod maker told me that a plane model with 100,000~300,000 polygons is already enough for a movie The current CPU and GPUs' manufacturing technology has decided the scope of its graphic processing ability( xxxxxxxx~xxxxxxx polygons/second). And our pc is not a supercomputer If you made one single model too meticulous, what would happen when you have 100 of that in the sky? Frankly speaking ,ED has already done well in graphics, its SU-27 model (EDM file),its normal mapping and its rendering.And I also remember that Wagner said on SIM HQ that DCS:A-10C support (maybe not fully) the DX11. Of course, I'm also looking forward to the new engine but ideals and reality sometimes don't mix very well.
  2. Most people use an i5 or i7.And they make big investment on graphic card...Like GTX 660/660TI....GTX-670........... RAM is within 6G and 16G Actually the machines of the flight sim fans here are at the same level wth those in other countries, largely because many of the design corporation have a foundry in Taiwan and Guangdong. Oh I found that shot. I don't think such a highly detailed external cockpit model is necessary The question is ,e.g ,a 2013 pc can run the 2014 model fluently when there is 40 Mig-21s,a 2014 pc can run the 2014 model fluently when there is 80 Mig-21s in the view. But when a mission editor directly put 80 Mig-21s and 80 F-4E in a mission , can the newest PC deal with it? Updating the hardware maybe can improve the performance 2 times or 3 times,however a single change in the numbers of the units can easily cause the updating meaningless because the number of the units can be increased by 5 times or 6 times
  3. When The luancher start a mission to call on the simulator, it takes so long for the simulator to work. A lot of time were used in this period (the F-15C photo),without the hard disk operating.I observed the hard ware monitor and found little data communitation between the hard disk and the internal RAM. Obviously My PC's hardware is enough for FC2, it even load the BF4 faster than FC2.These problem occurs when I re-install the FC2. I'm sure I have set the luancher and simulator runed by the independent graphic card on the NVIDIA control panel. Is it related with the facetrack?
  4. First of all I have to admit that what the DCSW is doing is without parallel in history .It looks like that ED is not only expert in aero dynamics but also expert in graphic processing. However I think that recently DCSW is (maybe slightly) not on the right way when it comes to the quality and performance. The graphics and effects are not the primary concern of a simulator ;they are the primary concern of games like ACE combat or HAWX. If we must recite what is very important(related to the monitor) to a flight simulator,it should be the continuity,or FPS. In early 2013, the DCSW had a very good optimization, many PC can handle it. As the time passing , with many new models with large amount of polygons being added to DCSW, the game gradually became a hard ware killer. The 3GO cube aerobatic team said once that they cannot train well with DCSW/FC3 because when they tighten the formation the fps will become very low .But in FC2, there is no such thing. I think it is caused by too much polygon computing,even they set textures,sences...to low. Since I do not have a tool to check the number of the polygens of one SU-27, I have to compare that with the gys F-15C mod. The magnitude of the number of the polygens of the ED's new SU-27 model should be at about 100,000, if 5 SU-27 fly togeher, the wingman's PC will have to process at least 400,000 polygens at the sametime while the computer still have to deal with other dynamic equations( when you introduce the AFM/PFM model the situation will become worth). However with my experience, a model with just 10,000 polygens is enough to be used as a high quality model for a flight simulation. But what the ED is doing is trying to make one singel model more and more complex, turning an air combat simlation to a singel high quality aircraft 3D model panorama show. With the CPU killer AFM/PFM and very complex 3d model ,now even a pretty good PC cannot maintain enough FPS when it runs a medium lever combat mission. Even a good sever will crash when it runs a mission with 1000 vehicle with the 3D rendering already shut down. The falcon BMS4 does not have many complex vehicle 3D model but it is still very successful. When your target is 10km away, even a 500-1000 polygen model will be enough. So my conclusion is that the necessity of high polygon model for a sim isn't very urgent. For example, the new MIG-21bis mod uses a lot of polygens to form the external cockpit details, it is meaningless. And check the models in ACE combat 6 and you will find the new F-15C's model in DCSW has already crushed that in ACE combat 6,or 7 The graphics of the planes,tanks or ships should be concerned when everything else is done and with all respect I don't think that ED did well in hardware resource managing. A lot of senior LOFC/DCS fans have been driven to the BMS4. And among 3 major DCS/LOFC fans club in China, two of them start to hibernate, one start to split. It is related to the soft ware itself.
  5. When I tried the F-15C's AFM... I thought I was flying a brick
  6. ..... I rember that my speed at that time was 193km/H........
  7. .....I'm unable to shot down any bird with the missile of a SA-18.... It's hard to guide it...
  8. well In fact..... There are a lot of variants of MIG-21 in China.............................. j-7 series is the Largest fighter family of China.... And Here is its family tree... and ultimate versions of J-7........
  9. Well....LZ also referred that in our forums. Obviously,LZ want a localization. I have some suggestions. And according to the needs of the Chinese player,a localization that can identify Chinese Characters would be nice. But.The potential DCS players(I mean who have an interest in Flight Sims or War Simulation ,war games.........) desperately want a tiny ...little localization with only Chinese GUI... I think ED can make the localization step by step by making a Chinese GUI first. That has nothing to do with translation of the cockpit or avionics.We all -know that Su-27s,SU-30s....SU-33s..... only has a Russian HUD (except J-11 series.) and in a F-15 you can only see English............That is not what LZ or ,the Chinese Flight Sims Community want . Last but not least.The language barrier is indeed a problem. 3GO made a localization package for LOFC2 and DCS:BS 1 however we are not able to produce those for DCSW modues.....The senior members of Chinese flight sim communities may be able to continue buying new products of ED because they can and can only "READ" english and they are motivated by their passion for the flight sims .However,after they going to university or finding jobs or getting married they won't have much time play lockon or DCS or FSX etc(It is the actual living and working situation in China) And new birds may not insist on training themselves in simulations because It's English that he/she feels difficult to deal with that so they finally give up...Than things are getting worse...The DCSW with more localized package will certainly broaden the road of the Flight Sims because Customer Counts.
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