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DefaultFace

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Everything posted by DefaultFace

  1. Since the update yesterday the slats no longer deploy. Tried it at multiple speeds and altitudes and they never come out. Not sure if it's only the visual model but since the changes in turn performance are pretty drastic since the update I'd assume they aren't being factored into the flight model either. I think alot of people would appreciate some sort of info from the devs about what all was actually changed in the 109 FM and why, considering the changelog was somewhat vague.
  2. I can pretty much say the same about my experience but I think that it's due to my lack of P-51 experience and since I'm used to the 109 I sometimes try to fight it like it is one, which simply doesn't work. If you try you'll usually stall all over the place and feel like your airplane is underpowered. I get a similar feeling when I sit in the Dora. I don't know how to make use of my advantages so I try multiple things, some of which are from my 109 'instincts'. I agree that I can control the fight more in the 109 but thats cause I know how to fight its strengths and to force my oponent to do what I want him to. To be fair doing these things in the Mustang is probably somewhat more abstract and harder to understand/get used to and practice with. The 109's style suits the classical perception of a dogfight where its all about turning better than the other guy and getting above him. Turn and climb are easy for people to understand whereas I feel like Mustang tactics are maybe slightly less intuitive/require a more thorough understanding of how air combat works. Like I said it's obviously not impossible. The best thing to do is find the guys who know how to do it and see if they would be so kind as to share some of their secrets with you :P
  3. Whilst I can understand that its frustrating sometimes pointless is a bit of an exaggeration. Sure it's not as intuitive to fight in but there are several pilots who come to mind when I think of the P-51 who can mop the floor some pretty good 109 drivers. Likewise there are people who are incredibly proficient in the 109. When I first started in the Bf 109 I went and flew into furballs with plenty of targets often only to get killed time and time again without coming close to having someone in the gunsight. I think i hit 0-9 K-D in one night at some point. Frustration isn't unique to the mustang and whilst she may be in need of a more period suitable engine setting, she certainly isn't a slouch in the right hands.
  4. Whilst this is frustrating the DM's being inconsistent is nothing new. Sometimes the 109 is like a tank but I can't tell you how many times Ive taken what seems like a single round or piece of shrapnel and had the prop pitch say goodbye instantly, irrellevant of where it hits. Same goes for the Stang. Sometimes they go down real quick, a crazy deflection shot with a few mk108 and mg hits and its burning or a good burst of 13mm in the engine is often an insta kill. That being said I've had other times where I've put holes upon holes upon holes in that thing and seen it smoking out of every orifice and seen it turn around at fly home. As sith said the new DM is coming, nothing to do but make the best of it and wait a little longer. What irks me more is the netcode not showing AoA atm but that's a separate topic.
  5. Sounds awesome. If there's anything I can do to help out I'll gladly lend a hand to get something like this organised.
  6. In general rolling maneuvers work well. A lot of mustang pilots when they end up with a 109 on their 6 tend to kick the rudder and do plenty of semi crazy maneuvers which really makes gunnery tough but in the long run bleeds energy and eventually gets you killed. Otherwise at the extreme ends of the speed envelope rolling becomes tough in the 109 especially if you don't know how to work the rudder/throttle to get her to do what you want. If you can convince a new 109 pilot to follow you into a flat scissors you can usually get them within a few cycles. That being said experienced guys will just go up and then come back down on you if you get too slow doing that. Otherwise steep dives and pulling out at low altitude/high speed can catch new guys out too and might even snap the wings off of one if your lucky. Things that make my life easy are if you try to turn with me, especially as the speed gets low. Ive been in many a 1 circle on the deck with both pilots at 300-350kph. At this point the mustang can't run as you've used all your energy and the 109, whilst easy to throw away with uncoordinated rudder, turns much better. I'll be behind you within 2 turns and you'll have nowhere to go. This being said there are Mustang pilots out there who can turn with 109's. Solty and Trouble are 2 that come to mind. The difference is really that drastic that you can usually tell if its one of them just by how well theyre keeping up the turn. Just to be clear, all of this is just my observations about flying WW2 in DCS. Im not the greatest 109 pilot in the world by any means but Ive done enough of it now that I think im starting to get a feel for it. As many others in this thread have said the best option is and always will be to know your plane, don't get into a fight your plane isn't suited to and fly with a wingman. Edit: Someone mentioned something about a downward spiraling turn at some point. This sounds like a good idea. If you can sucker the 109 into getting the speed up above 500 kmh the turn rate comes down a fair bit and hell either lose maneuverability or try to bug out of the turn and bleed off speed and waste some energy/present himself as a target. Conversely an upward spiral is one of my favorite things to do against the mustang. Its a good way to eek out an energy advantage with the superior climb rate. S! DefaultFace
  7. Are there plans to run another one of these? Unfortunately didn't have time to get involved in the last round but considering how much fun I had with Case Blue I think this looks pretty cool. I know of a couple others who might be interested as well. – Callsign: DefaultFace – Nationality German – Squadron Name Lonewolf/ a friend of =STP= and friends – Aircraft Bf109 – Your time zone GMT+1 Cheers, DefaultFace
  8. Must..... resist... the urge to post... sarcastic popcorn memes....
  9. The vortices were not aligned in earlier versions as well even when this bug wasn't a thing yet. Now we have both issues. As Darkraiders said in the WW2 planes the nose attitude of the aircraft is very important in judging defensive maneuvers and in the 109 I use it to calculate lead as well. Both of these can make the WW2 flying somewhat aggravating/more difficult. I appreciate the efforts of trying to fix the warping but I really hope this is fixed soon.
  10. Wow, nice work! Wonder if you could get any of those companies that make scale models interested? They always have box art on most of their models, and those are definitely up to scratch.
  11. Thanks for the info guys. Will definitely file that tip about the laser away in the back of my head, I'm sure it'll come in handy at some point.
  12. Gunsight Range calculation Hi all, Not sure if this is the right place to ask this, but I was curious as to how the range displayed on the gun pipper (or range for any CCIP employed weapons) is calculated in the A-10. I did a quick search and browsed through the manual, however I still couldn't find any info. I had a guess that maybe it was calculated using radar altitude and dive angle to make an approximation but that seems iffy to me at best. Cheers :pilotfly:
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