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Everything posted by DefaultFace
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DCS: Spitfire Mk LF IXc Discussion
DefaultFace replied to Yo-Yo's topic in DCS: Spitfire L.F. Mk. IX
Well it would be fairly uneven if only one aircraft responded realistically to damage while the others continue flying with half a wing, leaking out of every orifice and pulling G's with half an elevator as they do now. I certainly don't fault ED for taking that approach. -
Hi con, All the gunsights in the WW2 aircraft in DCS are so called 'Reflector Sights'. These gunsights, much like a modern Heads Up Display project an image to infinity essentially eliminating parallax error. ie you can move your head around and still see the crosshair in the 'correct' spot aligned with the guns. Here is an example of what I'm talking about: As for trackir there are a few good tutorials around if you can't figure out where to start.
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Hi eekz, the flak stopped working completely at one point today... One of our pilots had to go down and discuss it with the stang guys while we tried to figure it out :megalol:
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Definitely fixed in the cold start procedure. Used it tonight.
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You can fix it in place by turning off the gyro. Switch is on the right near the target distance indicator.
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That's probably true. I guess we'll have to wait an see.
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I realize it might be a bit optimistic to ask this but I remembered that all the progress screenshots of the new dm were on the spitfire. Now that we know when it will be released I was wondering if the release will be with a this revamped damage model or with an 'old' style damage model while the others are being worked on/finished? IIRC the idea was to release the dm for all aircraft at once so as to avoid an imbalance/unfairness etc. Cheers, Defaultface
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Not sure if this has been mentioned already but you can definitely use bombs and rockets in one go (definitely works with SC50s and both R4m or Wgr21, haven't tested with other bomb types). Just drop your bombs and pull the Rumpflast notabwurf T handle (red left side under the front panel) and Wgr21 switch if applicable and you're good to go. Theoretically one could do it rockets first too but the Flügellast Notabwurf handle doesn't work in dcs so I dot think there's any way of doing it in the sim.
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Hi eekz. Sorry to report that im still having the issue. It seems much better and has definitely improced but i still occasionally get a little flicker of an icon out at 12-15 miles. lasts a few seconds, not as bad as before.
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What? Mountains at 25 Kelvin? Somethings gone wrong here! :lol:
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Alright hopefully I can test it out again tonight or over the next few days. Thanks eekz.
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So just an update on the labels thing. I seem to be consistently getting the bug whenever I connect. I know at least 2 others who have seen the issue at least once as well. I can post a track or try and test it more scientifically next time if it will help with the bug hunting.
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I agree that those are the big issues with the impostors. Hopefully ED will come up with a creative solution at some point.
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Alot of people play on acg without complaining about imposters. They arent that bad once you get a bit of practice with them. As far as no labels days I think that would be frustrating. Part of the annoyance here is getting used to tbe lanels which make it too easy in close and then hopping on to the acg and not being able to see anything since you're used to looking for black dots. That and the labels make spotting at long distances overly difficult, which i would argue that although realism may be somewhere between the 2 options making it easier makes it more fun (for dogfighters). Ive had several times when there werent many people on the server and we all flew around looking for eachother for like 30 minutes before we happened to get within 8k.
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Yup thats how it was this evening. On another note both I and =STP= Razorblade had issues with the labels this evening. I had contacts appear at ~ 15NM (30km) and then disappear only to pop back in again at what felt like the normal distance. I also got the feeling they disappeared too early again (before 1km) which made spotting weird. At one point an aircraft dived down and the label disappeared against the ground. If I'm honest I would also reiterate what Slack said and ask if you wouldn't reconsider the Imposters as an option. Sure they aren't perfect but in my opinion they work better than the current solution. It was an interesting attempt and worth a try but I think the Imposters just work better/I find them more realistic. Otherwise thanks for all the hard work keeping the server running etc etc Cheers, DefaultFace
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Is defining burden of proof really relevant here? Secondly one could argue with that definition that the burden lies with you as you are asserting the claim that ed is wrong. Or one could argue with the legal definition. Point is it's not relevant, there is a very very long thread on this topic already and the only way it'll be change is if you post evidence.
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Sorry meant to write 'virtual pilot' that comment was referring to the 109 in dcs and not any real aircraft.
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Just checked it out, very nice! Not sure if I missed that before or if it was recently implemented but definitely looks cool.
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Hi Metalfan, 1. The trim on the 109 works differently than trim on most aircraft. Adjusting the trim wheel in the 109 changes the angle of the entire horizontal stabilizer and not necessarily the elevator (not visually modeled afaik). I'm not 100% sure what other aircraft you refer to however by my understanding the convential trim setup on an aircraft is accomplished using Trim tabs (see google for pictures if you like). Trim tabs work more or less the same way as control surfaces do and influence how much lift a control surface generates to more or less hold it in a certain position. Since the control surfaces are linked to the stick this would cause the stick to move in the cockpit. 2. I've never flown the 109 for real so I can't say anything with 100% accuracy here but to my understanding ED creates their FM's only with as much 'scientific data' as they can get their hands on. Ie flight test and wind tunnel data of real a/c and scale models, all of it from multiple sources usually. I'm not sure how the IL-2 devs create their FM's and I'm also not saying that ED is always perfect and never makes mistakes but how an aircraft behaves in another sim isn't necessarily a great guideline for what is realistic. What I can tell you is that from a virtual pilots point of view I mostly fly with full nose down trim or a little less and don't have many issues with the aircraft pitching up. With this method you actually need a little bit of pull to get airborne on takeoff.
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Heh? bots...? The only time the bots come into play on ACG is when someone is alone on the server. IMO that's how it should be on a dogfight server like ACG. As for the labels bug on =BS= it's random and is fixed with a reconnect. Not that everyone reconnects when they have it but hey. I also agree that the impostors are a much better solution. I find on BS the labels make it impossible to see things beyond 8km and far too easy to see things in close.
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Question about flaps in combat
DefaultFace replied to karlmeyer25's topic in DCS: Bf 109 K-4 Kurfürst
Before the whole slats fiasco I used to use them alot more than I do now. In general yes a little bit of flaps (5° or so) helps the turn but bleeds speed alot as well. Especially when you get slow. -
I think it's not a matter of Important vs not important and more a question of is it more Important than something else. For me I personally think it's nice to have, and while I would'nt want minecraft tanks, I place more importance on the map and damage model and all the other dozens of features we're getting. That being said, high detail is how ED does it's work and I don't see that changing any time soon.
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People usually only join if they see people are on a server. Sometimes if you 'loiter' ie just sit in spectators or go hit ground targets at the right times of day you can get a bit of action going. After about 6-7 PM GMT+1 people might start to show up if there's a populated server, 9-11 are the 'main' times though. However even then you get maybe 10v10 if you're lucky. Hopefully Normandy and the Spitfire will draw in some more players.
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Your best 109 replays - Post them here!
DefaultFace replied to Charly_Owl's topic in DCS: Bf 109 K-4 Kurfürst
Somehow I put myself in this situation often..... -
After a bit more flying I also noticed that the behaviour in very slow turns (270-300 km/h) does seem a little different. Much harder to keep coordinated and requires almost full right aileron. Before you could pull a bit of flaps and as long as you were gentle she would still out turn a mustang and fly relatively controllably. Much harder now. Edit: in 1.5 release MP flying.