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Everything posted by TEMPEST.114
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How to make AWACS only report same group only one time
TEMPEST.114 replied to Jenson's topic in Mission Editor
Be careful with github - it's been hacked and a lot of repos have malware injected in them. -
How to make AWACS only report same group only one time
TEMPEST.114 replied to Jenson's topic in Mission Editor
Allegedly they are rewriting the whole comms system. I can only hope that they add new script commands and much more functionality and interactivity, as well as a comms radial menu that you can bind to controls rather than F keys in the new system... but you know Pandora's box... hope was the worst thing that came out. Still, I think they implied it would be this year... -
How to make AWACS only report same group only one time
TEMPEST.114 replied to Jenson's topic in Mission Editor
I've found if you get them to report something else, or even check in with your homebase, it shuts them up. But a proper way to do this must come from ED. So I wouldn't bank on it anytime soon. -
The X commands don't work in MP except for host - so that's pointless, and as there is *still* no ability to make menu options per unit (even though this itself means lots of F key presses), it would be really nice to have a bindable set of buttons that can respond to mission editor and scripting 'questions' and allow the specific MP player to make choices in real time. Does anyone have a cunning way around these limitations?
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Thanks, I'll try that out tomorrow and report back here just in-case anyone else is interested.
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I can do that if I'm in control of the missions, but not if they're out in the wild. I was trying to cover all eventualities in my scripts so no matter what the end users did, it would cope.
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So Birth doesn't mean birth in single player... Sigh, okay. So now I'm going to need to determine from just 'MISSION_START' if the mission is running Single Player or Multiplayer. :? But yeah, this is a problem. Because when a player loads into an aircraft, I run a whole slew of scripts (Carrier Control, Airbase and Diversions, ATIS, Asset Control, Tanker and AWACS controllers, Interception Engine, etc etc etc.) But for all those scripts to work I need the players UNIT. I normally get the unit from the Birth or Enter Unit events. But now, in single player, with nothing firing, my scripts now have to somehow 'KNOW' that the mission is running single player AND find the players UNIT all from the MISSION START event - but when in Multiplayer, I won't do any of that and I'll wait for the proper events to fire... <head in hands> That's what I'm now trying to achieve. And because the Mission Start event has no useful information in the initiator (https://wiki.hoggitworld.com/view/DCS_event_mission_start) then I'm kinda buggered.
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Not sure if this is a bug but... VR slightly skipping but 2D is smooth
TEMPEST.114 replied to TEMPEST.114's topic in VR Bugs
Thanks. Never even knew about the DX Shader caches. Good catch. -
Okay, just to prove it again: Same mission file, same script. This time the player skill level is CLIENT Here's the log: 2024-02-29 17:02:39.063 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC-210 Guard Receiver" with id - 3 2024-02-29 17:02:39.063 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC-210 Guard Receiver 2024-02-29 17:02:41.883 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2024-02-29 17:02:41.883 INFO DCS-DTC (Main): Opened connection 2024-02-29 17:02:41.911 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "Base TACAN receiver" with id - 4 2024-02-29 17:02:41.911 INFO COCKPITBASE (Main): lua state still active MACROS, 55 (status undefined) 2024-02-29 17:02:41.912 INFO COCKPITBASE (Main): lua state still active TGP_INTERFACE, 62 (status undefined) 2024-02-29 17:02:41.924 INFO SCRIPTING (Main): ******* S_EVENT_BIRTH ******* 2024-02-29 17:02:41.925 INFO SCRIPTING (Main): ******* S_EVENT_PLAYER_ENTER_UNIT ******* 2024-02-29 17:02:41.925 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2024-02-29 17:02:41.925 INFO APP (Main): dbox not found , skip 2024-02-29 17:02:41.959 INFO LUA (Main): Lua: States: 679, CPU load: 4.0%, Mem: 437.9 MB 2024-02-29 17:02:41.960 INFO EDTERRAINGRAPHICS41 (6316): surface5 gc() LOD 0 4 squares 2024-02-29 17:02:41.960 INFO EDTERRAINGRAPHICS41 (6316): surface5 gc() LOD 1 8 squares 2024-02-29 17:02:41.961 INFO EDTERRAINGRAPHICS41 (6316): surface5 gc() LOD 2 8 squares 2024-02-29 17:02:41.961 INFO EDTERRAINGRAPHICS41 (6316): surface5 gc() LOD 3 27 squares 2024-02-29 17:02:41.961 INFO EDTERRAINGRAPHICS41 (6316): surface5 gc() 1.711100 ms 2024-02-29 17:02:43.372 INFO WWT (Main): FA-18C_hornet 2024-02-29 17:02:44.642 WARNING BACKENDCOMMON (5448): Need to reprocess [DDS] image '/textures/F18C_1_DIFF_STAY_nm.dds' And here is the log when player skill is set to PLAYER 2024-02-29 17:05:18.934 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC-210 Guard Receiver" with id - 3 2024-02-29 17:05:18.934 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC-210 Guard Receiver 2024-02-29 17:05:21.559 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "Base TACAN receiver" with id - 4 2024-02-29 17:05:21.559 INFO COCKPITBASE (Main): lua state still active MACROS, 55 (status undefined) 2024-02-29 17:05:21.560 INFO COCKPITBASE (Main): lua state still active TGP_INTERFACE, 62 (status undefined) 2024-02-29 17:05:21.570 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2024-02-29 17:05:21.596 INFO WWT (Main): Winwing export installed! 2024-02-29 17:05:21.596 INFO WWT (Main): Export start! 2024-02-29 17:05:21.596 INFO DCS-DTC (Main): Initialized DTC 2024-02-29 17:05:21.623 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2024-02-29 17:05:21.626 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-316282, 1998.75, 521714), radius=150000 2024-02-29 17:05:21.751 INFO EDTERRAINGRAPHICS41 (6316): surface5 clean up LOD 0: left 1 released 0 2024-02-29 17:05:21.751 INFO EDTERRAINGRAPHICS41 (6316): surface5 clean up LOD 1: left 1 released 0 2024-02-29 17:05:21.751 INFO EDTERRAINGRAPHICS41 (6316): surface5 clean up 0.031700 ms 2024-02-29 17:05:23.286 WARNING BACKENDCOMMON (3388): Need to reprocess [DDS] image '/textures/F18C_1_DIFF_STAY_nm.dds' 2024-02-29 17:05:25.983 WARNING LOG (2172): 1 duplicate message(s) skipped. 2024-02-29 17:05:25.983 INFO VISUALIZER (Main): Preload() finished 2024-02-29 17:05:26.102 INFO Dispatcher (Main): precache units resources in slots 2024-02-29 17:05:26.102 INFO OpenKneeboard (Main): onSimulationStart 2024-02-29 17:05:26.102 INFO OpenKneeboard (Main): Aircraft: FA-18C_hornet 2024-02-29 17:05:26.113 INFO SCRIPTING (Main): ******* S_EVENT_SIMULATION_START ******* 2024-02-29 17:05:26.113 INFO LUA (Main): Lua: States: 679, CPU load: 2.0%, Mem: 445.2 MB 2024-02-29 17:05:26.114 INFO EDCORE (Main): Created game pool: h:2 n:3 l:2 2024-02-29 17:05:26.114 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2024-02-29 17:05:26.140 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1920, 1080] 2024-02-29 17:06:25.478 INFO WWT (Main): FA-18C_hornet 2024-02-29 17:06:25.493 INFO DCS-DTC (Main): Opened connection NOTICE THERE ARE NO BIRTH OR ENTER UNIT LOGS. Here is the mission file emptyMissionBarPlayerAircraft.miz Here is the script EventFailureDemo.lua Shouldn't you still get a birth event?
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I know they are. I'm failing to understand how what I've written is confusing everyone. They are NOT WOKRING IN SINGLE PLAYER (I.E. No 'Dedicated Server', No Multiplayer server). I said this in the first post These are NOT firing for SINGLE PLAYER where pilot skill level is PLAYER running on a single normal PC running DCS NOT DCS SERVER. Every time I've previously reported a bug that I've found using my scripts, you lot have always told me 'DON'T SUPPLY YOUR SCRIPTS OR A MISSION WITH YOUR SCRIPTS'. And if you scroll up you can see the DCS.log that shows that NO BIRTH OR ENTER UNIT are firing.
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I haven’t given you my whole script. I included only the logging event function. I keep repeating but it doesn’t get through - everything works if player skill is CLIENT but not if PLAYER. SO OBVIOUSLY I’m hooking in correctly.
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The mission is completely empty apart from a PLAYER aircraft dropped on the map and a DO SCRIPT on MISSION START to load my script that has the hooking into 'onEvent'. As I know you don't want my custom scripts, there is no point in giving the mission. Literally drop an F18 anywhere on the map, set player skill to PLAYER That's not what I'm talking about, yes the 'events' listed on the debrief screen are in debrief.log, but that's irrelevant to this bug.
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So I'm getting the S_EVENT_MISSION_START and S_EVENT_MISSION_END events caught and logged. but nothing about the player coming alive, or entering unit or anything I can use about the player joining the mission.
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With all due respect, I can't prove a negative. There are no events firing when a single player starts the mission that the scripting engine can use to do stuff with i.e. ON_BIRTH. If you change the player skill to CLIENT - then you get events firing. Change back to PLAYER and those same events never fire. What would a track or mission show you if the events aren't being fired? 2024-02-29 12:55:35.192 INFO EDTERRAINGRAPHICS41 (21512): surface5 clean up LOD 1: left 1 released 0 2024-02-29 12:55:35.192 INFO EDTERRAINGRAPHICS41 (21512): surface5 clean up 0.023900 ms 2024-02-29 12:55:36.653 WARNING BACKENDCOMMON (4888): Need to reprocess [DDS] image '/textures/F18C_1_DIFF_STAY_nm.dds' 2024-02-29 12:55:39.357 WARNING LOG (21488): 1 duplicate message(s) skipped. 2024-02-29 12:55:39.357 INFO VISUALIZER (Main): Preload() finished 2024-02-29 12:55:39.470 INFO Dispatcher (Main): precache units resources in slots 2024-02-29 12:55:39.470 INFO OpenKneeboard (Main): onSimulationStart 2024-02-29 12:55:39.470 INFO OpenKneeboard (Main): Aircraft: FA-18C_hornet 2024-02-29 12:55:39.484 INFO TLC (Main): ******* S_EVENT_SIMULATION_START ******* 2024-02-29 12:55:39.484 INFO LUA (Main): Lua: States: 679, CPU load: 2.5%, Mem: 417.7 MB 2024-02-29 12:55:39.485 INFO EDCORE (Main): Created game pool: h:2 n:3 l:2 2024-02-29 12:55:39.485 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2024-02-29 12:55:43.858 INFO WWT (Main): FA-18C_hornet 2024-02-29 12:55:43.873 INFO DCS-DTC (Main): Opened connection See the event S_EVENT_SIMULATION_START ? function TLC:onEvent(event) if event.id == world.event.S_EVENT_SHOT then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_SHOT *******") elseif event.id == world.event.S_EVENT_HIT then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_HIT *******") elseif event.id == world.event.S_EVENT_TAKEOFF then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_TAKEOFF *******") TLC.OnBirthOrEnterUnitFor(event) TLC.OnTakeoff(event) elseif event.id == world.event.S_EVENT_LAND then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_LAND *******") -- TODO ADD TO CARRIER ON DECK TABLE -- TODO ADD TO AWACS & TANKER REMOVE FROM LISTS elseif event.id == world.event.S_EVENT_CRASH then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_CRASH *******") elseif event.id == world.event.S_EVENT_EJECTION then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_EJECTION *******") -- TODO IF OVER WATER, SPAWN PILOT MODEL AND LIFERAFT AND TRIGGER SAR / PLAYER TO FIND elseif event.id == world.event.S_EVENT_REFUELING then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_REFUELING *******") elseif event.id == world.event.S_EVENT_DEAD then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_DEAD *******") TLC.OnDeathOrShutdownUnitFor(event) elseif event.id == world.event.S_EVENT_PILOT_DEAD then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PILOT_DEAD *******") TLC.OnDeathOrShutdownUnitFor(event) elseif event.id == world.event.S_EVENT_BASE_CAPTURED then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_BASE_CAPTURED *******") elseif event.id == world.event.S_EVENT_MISSION_START then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MISSION_START *******") elseif event.id == world.event.S_EVENT_MISSION_END then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MISSION_END *******") elseif event.id == world.event.S_EVENT_TOOK_CONTROL then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_TOOK_CONTROL *******") TLC.OnBirthOrEnterUnitFor(event) elseif event.id == world.event.S_EVENT_REFUELING_STOP then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_REFUELING_STOP *******") elseif event.id == world.event.S_EVENT_BIRTH then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_BIRTH *******") TLC.OnBirthOrEnterUnitFor(event) elseif event.id == world.event.S_EVENT_HUMAN_FAILURE then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_HUMAN_FAILURE *******") elseif event.id == world.event.S_EVENT_DETAILED_FAILURE then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_DETAILED_FAILURE *******") elseif event.id == world.event.S_EVENT_ENGINE_STARTUP then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_ENGINE_STARTUP *******") elseif event.id == world.event.S_EVENT_ENGINE_SHUTDOWN then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_ENGINE_SHUTDOWN *******") TLC.OnDeathOrShutdownUnitFor(event) elseif event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PLAYER_ENTER_UNIT *******") -- TLC.OnBirthOrEnterUnitFor(event) elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PLAYER_LEAVE_UNIT *******") TLC.OnDeathOrShutdownUnitFor(event) elseif event.id == world.event.S_EVENT_PLAYER_COMMENT then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PLAYER_COMMENT *******") elseif event.id == world.event.S_EVENT_SHOOTING_START then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_SHOOTING_START *******") elseif event.id == world.event.S_EVENT_SHOOTING_END then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_SHOOTING_END *******") elseif event.id == world.event.S_EVENT_MARK_ADDED then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MARK_ADDED *******") elseif event.id == world.event.S_EVENT_MARK_CHANGE then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MARK_CHANGE *******") elseif event.id == world.event.S_EVENT_MARK_REMOVED then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MARK_REMOVED *******") elseif event.id == world.event.S_EVENT_KILL then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_KILL *******") elseif event.id == world.event.S_EVENT_SCORE then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_SCORE *******") elseif event.id == world.event.S_EVENT_UNIT_LOST then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_UNIT_LOST *******") TLC.OnDeathOrShutdownUnitFor(event) elseif event.id == world.event.S_EVENT_LANDING_AFTER_EJECTION then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_LANDING_AFTER_EJECTION *******") elseif event.id == world.event.S_EVENT_PARATROOPER_LENDING then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PARATROOPER_LENDING *******") elseif event.id == world.event.S_EVENT_DISCARD_CHAIR_AFTER_EJECTION then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_DISCARD_CHAIR_AFTER_EJECTION *******") elseif event.id == world.event.S_EVENT_WEAPON_ADD then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_WEAPON_ADD *******") elseif event.id == world.event.S_EVENT_TRIGGER_ZONE then -- TODO api.TLO.LogWrite("TLC", "INFO", "******** S_EVENT_TRIGGER_ZONE *******") api.TLO.LogWrite("TLC", "INFO", "*** S_EVENT_TRIGGER_ZONE ***") api.TLO.LogWrite("TLC", "INFO", "******** S_EVENT_TRIGGER_ZONE *******") elseif event.id == world.event.S_EVENT_LANDING_QUALITY_MARK then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_LANDING_QUALITY_MARK *******") elseif event.id == world.event.S_EVENT_BDA then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_BDA *******") elseif event.id == world.event.S_EVENT_AI_ABORT_MISSION then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_AI_ABORT_MISSION *******") elseif event.id == world.event.S_EVENT_DAYNIGHT then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_DAYNIGHT *******") elseif event.id == world.event.S_EVENT_FLIGHT_TIME then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_FLIGHT_TIME *******") elseif event.id == world.event.S_EVENT_PLAYER_SELF_KILL_PILOT then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PLAYER_SELF_KILL_PILOT *******") elseif event.id == world.event.S_EVENT_PLAYER_CAPTURE_AIRFIELD then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_PLAYER_CAPTURE_AIRFIELD *******") elseif event.id == world.event.S_EVENT_EMERGENCY_LANDING then -- TODO api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_EMERGENCY_LANDING *******") elseif event.id == world.event.S_EVENT_UNIT_CREATE_TASK then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_UNIT_CREATE_TASK *******") elseif event.id == world.event.S_EVENT_UNIT_DELETE_TASK then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_UNIT_DELETE_TASK *******") elseif event.id == world.event.S_EVENT_SIMULATION_START then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_SIMULATION_START *******") elseif event.id == world.event.S_EVENT_WEAPON_REARM then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_WEAPON_REARM *******") elseif event.id == world.event.S_EVENT_WEAPON_DROP then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_WEAPON_DROP *******") elseif event.id == world.event.S_EVENT_UNIT_TASK_TIMEOUT then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_UNIT_TASK_TIMEOUT *******") elseif event.id == world.event.S_EVENT_UNIT_TASK_STAGE then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_UNIT_TASK_STAGE *******") elseif event.id == world.event.S_EVENT_MAC_SUBTASK_SCORE then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MAC_SUBTASK_SCORE *******") elseif event.id == world.event.S_EVENT_MISSION_RESTART then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MISSION_RESTART *******") elseif event.id == world.event.S_EVENT_MISSION_WINNER then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MISSION_WINNER *******") elseif event.id == world.event.S_EVENT_POSTPONED_TAKEOFF then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_POSTPONED_TAKEOFF *******") elseif event.id == world.event.S_EVENT_POSTPONED_LAND then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_POSTPONED_LAND *******") elseif event.id == world.event.S_EVENT_MAX then api.TLO.LogWrite("TLC", "INFO", "******* S_EVENT_MAX *******") end end I have a script that will log out to DCS.log when any of these events fire. NONE fire. IF I change the player skill to CLIENT, they fire correctly. As a SINGLE PLAYER with a player skill of PLAYER loading into a mission on my pc that I created as a SINGLE PLAYER mission, I expect to get the same events firing i.e. S_EVENT_PLAYER_ENTER_UNIT or S_EVENT_BIRTH So if they're not firing, surely that's a bug? But I can't give you a track that doesn't show anything. 2024-02-29 12:55:35.057 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2024-02-29 12:55:35.060 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-316282, 1998.75, 521714), radius=150000 2024-02-29 12:55:35.192 INFO EDTERRAINGRAPHICS41 (21512): surface5 clean up LOD 0: left 1 released 0 2024-02-29 12:55:35.192 INFO EDTERRAINGRAPHICS41 (21512): surface5 clean up LOD 1: left 1 released 0 2024-02-29 12:55:35.192 INFO EDTERRAINGRAPHICS41 (21512): surface5 clean up 0.023900 ms 2024-02-29 12:55:36.653 WARNING BACKENDCOMMON (4888): Need to reprocess [DDS] image '/textures/F18C_1_DIFF_STAY_nm.dds' 2024-02-29 12:55:39.357 WARNING LOG (21488): 1 duplicate message(s) skipped. 2024-02-29 12:55:39.357 INFO VISUALIZER (Main): Preload() finished 2024-02-29 12:55:39.470 INFO Dispatcher (Main): precache units resources in slots 2024-02-29 12:55:39.470 INFO OpenKneeboard (Main): onSimulationStart 2024-02-29 12:55:39.470 INFO OpenKneeboard (Main): Aircraft: FA-18C_hornet 2024-02-29 12:55:39.484 INFO TLC (Main): ******* S_EVENT_SIMULATION_START ******* 2024-02-29 12:55:39.484 INFO LUA (Main): Lua: States: 679, CPU load: 2.5%, Mem: 417.7 MB 2024-02-29 12:55:39.485 INFO EDCORE (Main): Created game pool: h:2 n:3 l:2 2024-02-29 12:55:39.485 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2024-02-29 12:55:43.858 INFO WWT (Main): FA-18C_hornet 2024-02-29 12:55:43.873 INFO DCS-DTC (Main): Opened connection 2024-02-29 13:00:33.037 INFO LUA (Main): Lua: States: 679, CPU load: 1.7%, Mem: 479.1 MB 2024-02-29 13:00:34.620 INFO Dispatcher (Main): Stop 2024-02-29 13:00:34.641 INFO TLC (Main): ******* S_EVENT_MISSION_END ******* 2024-02-29 13:00:34.684 INFO WWT (Main): Export stop! 2024-02-29 13:00:34.993 INFO TERRAIN (Main): lSystem::CleanScenes() 2024-02-29 13:00:35.023 INFO VISUALIZER (21512): Stopped collection of statistic. 2024-02-29 12:49:48.000 ERROR_ONCE (): 2024-02-29 13:00:35.118 ERROR_ONCE DX11BACKEND (21512): render target 'uiTargetColor' not found 2024-02-29 13:00:35.118 ERROR_ONCE DX11BACKEND (21512): render target 'uiTargetDepth' not found 2024-02-29 13:00:35.118 INFO VISUALIZER (21512): DCSSceneRenderer initialized 2024-02-29 13:00:35.149 INFO EDCORE (Main): Created boot pool: n:12 2024-02-29 13:00:35.149 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2024-02-29 13:00:35.152 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Caucasus\terrain.cfg.lua 2024-02-29 13:00:35.176 INFO SECURITYCONTROL (Main): Loaded mods/terrains/caucasus/terrain.cfg.lua.pak.crypt 2024-02-29 13:00:35.177 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2024-02-29 13:00:35.177 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Caucasus\terrain.cfg.lua) 2024-02-29 13:00:35.188 INFO EDCORE (Main): 0.000 s terrain references 2024-02-29 13:00:35.236 INFO EDCORE (Main): 0.000 s terrain models 2024-02-29 13:00:35.247 INFO EDCORE (Main): 0.000 s terrain assets 2024-02-29 13:00:35.261 INFO EDCORE (Main): 0.000 s terrain assets2 2024-02-29 13:00:35.276 INFO EDCORE (Main): 0.000 s terrain landfile 2024-02-29 13:00:35.290 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2024-02-29 13:00:35.304 INFO EDCORE (Main): 0.000 s terrain vfstextures 2024-02-29 13:00:35.318 INFO EDCORE (Main): 0.000 s terrain scene 2024-02-29 13:00:35.333 INFO EDCORE (Main): 0.000 s terrain roaddetails 2024-02-29 13:00:35.347 INFO EDCORE (Main): 0.000 s terrain forest 2024-02-29 13:00:35.361 INFO EDCORE (Main): 0.000 s terrain routes 2024-02-29 13:00:35.376 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2024-02-29 13:00:35.389 INFO EDCORE (Main): 0.000 s terrain blocks 2024-02-29 13:00:35.403 INFO EDCORE (Main): 0.000 s terrain superficials 2024-02-29 13:00:35.417 INFO EDCORE (Main): 0.000 s terrain lma 2024-02-29 13:00:35.432 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2024-02-29 13:00:35.446 INFO EDCORE (Main): 0.000 s terrain navgraph 2024-02-29 13:00:35.460 INFO EDCORE (Main): 0.000 s terrain vti 2024-02-29 13:00:35.460 INFO EDTERRAIN4 (Main): terrain time: 0.282377 s 2024-02-29 13:00:35.465 INFO TERRAIN (Main): lSystem::InitScenes() 2024-02-29 13:00:35.476 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(1) 2024-02-29 13:00:35.477 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=21, month=6) 2024-02-29 13:00:35.477 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2024-02-29 13:00:35.478 INFO Dispatcher (Main): load terrain done 2024-02-29 13:00:35.478 INFO LUA-TERRAIN (Main): Init done 2024-02-29 13:00:35.490 INFO EDTERRAIN4 (21512): ITerrainContextImpl4::setTrafficDecimation(1) 2024-02-29 13:00:35.490 INFO EDTERRAIN4 (21512): ITerrainContextImpl4::setDate( day=21, month=6) 2024-02-29 13:00:35.490 INFO EDTERRAIN4 (21512): ITerrainContextImpl4::setTextureMode(full=1) So you can see from the DEBRIEFING screen there was supposedly an event 'took control' but there is nothing in the log, and the script hooked onEvent S_EVENT_TOOK_CONTROL never fired either.
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What I think is wrong is that there are no events firing when a PLAYER skill level human player joins the mission (that is not a MP mission or running on a dedicated server.) ? I don't know what else or other information you need? I included 3 events that should have fired that never did.
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Not sure if this is a bug but... VR slightly skipping but 2D is smooth
TEMPEST.114 replied to TEMPEST.114's topic in VR Bugs
Okay, thanks for the confirmation. Shame though. -
Takeoff doesn't triggers 'takeoff' event
TEMPEST.114 replied to MadMax1234's topic in Mission Editor Bugs
When you took off and it registered, were you taking off from a runway or helipad and not the other times? I know it shouldn't matter, but this is DCS... -
Surely it should trigger S_EVENT_BIRTH or S_EVENT_PLAYER_ENTER_UNIT or even S_EVENT_TOOK_CONTROL? When did this break/change? This is just running a single player mission on my own PC - NO SERVER or MULTIPLAYER is involved. I'm SURE this used to be working a year ago, right?
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This will take a while to explain. The TL;DR is that the WinWing PCR's are being automatically bound to the F18 Radar knob, when SimAppPro (SAP) is running in the background DESPITE THERE BEING NO - REPEAT NO - BINDINGS IN DCS!?!?! So I was having a nightmare flying the F18 in DCS (no mods) because the radar knob was spazzing out and going crazy, switching itself off/on/stby/emerg rapidly all the time. It didn't seem to be any particular input - I was just flying not using any buttons or anything. Over the course of 4 days, I ended up obliterating my DCS install folder and SAVED GAMES/DCS folders. I downloaded and reinstalled ALL of DCS (the new unified version - I was previously using open beta so yet another way settings could not have carried over) and all of the modules (took a day). Then I went into the controls on my virgin DCS install and CLEARED ALL - even the keyboard bindings. Literally ZERO bindings for anything on any aircraft. Then I connected my WinWing controls and ran SAP and loaded into an F18 ready on the ramp. And the knob was flicking around on it's own. To repeat ZERO BINDINGS IN DCS. So I went into SAP to see if the panels had any KEY BINDINGS set (you know the profiles people can make and download) and they didn't. It seems that when you have a PCR connected, buttons 16-20 turn the F18 Radar knob without any bindings. If like me you have two PCR's then when you turn one, it moves the F18 knob (despite NO BINDINGS) and then when the controls are polled again it sees a conflict - as both PCR's controlling the F18 radar know are now out of sync and it goes crazy between the two of them. Even if I unplug one from the USB hub and just have one PCR connected, still, with SAP running in the background, regardless of what I've bound the Radar knob on the panel to (e.g. wing fold) it STILL operates the F18 radar knob at the same time, and the knob still spazzes out during flight so that I can't keep the radar on. HOWEVER, if I close SAP before starting DCS, then I don't get the crazy knob, and the new bindings on the panel knob work correctly and don't try and control the F18 radar knob. But this means I lose my MFD's and UFC/ICP's. ***** I've re-downloaded and flashed the two PCR's. I've reset them to defaults. I've triple checked there are no KEY BINDINGS in SAP for either panel. Can anyone think of anything I haven't tried?
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So I'm getting 70 fps in DSC in VR, when I look outside the cockpit and watch the world go by it occasionally skips just a few pixels, like it pauses then catches up. But there is no fluctuation in fps or frame time. However, if I run the game in 2D it's silky smooth. Is this a bug or something that can be tweaked?
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Okay, just in case anyone else has this issue. After unplugging/reconnecting each controller in sequence, and still never able to isolating it, I tried deleting the INPUT folder in CONFIG in my SAVED GAMES folder and restarting DCS. STILL didn't fix it. I will point out I had no mods installed. Everything was virgin. So ultimately I uninstalled the F18, restarted DCS and reinstalled the F18 and so far... it's okay now. And that's with all my controllers plugged in. I guess something got corrupted or screwy, but now I have to rebind every damn aircraft again... sigh.
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FFS are you really trying to argue with someone who has the G2, Quest 3 and tried the crystal for a month when you've done none of that?! I'm using a cable to drive the Quest 3 - not wifi. The quality of the resolution has **** all to do with PC or anything else other than the panels. Go do what you like, I couldn't give a flying fig, but some asked and I replied with my personal experience from having ALL THREE HEADSETS. You must be unable to watch any movie or tv show then. /facepalm.