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Mayo

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  1. At this time, the terrain database is not much in that area.
  2. Im just going to keep you upadted. Since it's hollidays, I have time. Im trying to pinpoint the EW site, but I cant find exact locations. By crosspolling I can make an educated guesse. But any input is welcome. DesertStorm_template.miz
  3. If not anyone else beats me to it: https://www.armyupress.army.mil/Books/Browse-Books/iBooks-and-EPUBs/Task_Force_Normandy/ Great for Multiplayer I think
  4. Hadn't had the chance to reply yet. I stand corrected and above was confirmed by other sources.
  5. I was thinking of having an area around each player/client.
  6. I'm resurrecting this topic because it's close to what Im trying to achieve. However Im super new to lua. It's my first attempt. My goal to to activate units in a 10km radius around certain aircraft (player clients). And deactivating the units again when the players are at a range again. I want this because I want a large scale battle, with minimum performance loss. This is what I made with the example above: (I know the syntax is wrong, so I would like to know how I do need to do it) local zone = trigger.misc.getZone('testzone') for i, gp in pairs(coalition.getGroups(1,2)) do local GroupPoint = mist.getLeadPos(Group.getName(gp)) if mist.utils.get2DDist(GroupPoint, zone.point) < zone.radius then gp:activate() end if mist.utils.get2DDist(GroupPoint, zone.point) < zone.radius then setGroupAIOn(gp) end if mist.utils.get2DDist(GroupPoint, zone.point) > zone.radius then setGroupAIOff(gp) end end
  7. Targets send through target report only show on TDS and not on FCR This report should provide the target library to Apache's in the same IDM network, in order to have aircraft with FCR provide targeting for other aircraft without FCR. All non-FCR equipped aircraft should be able to engage target as if they did a scan them selves and cycle through the targets with next-to-shoot, obviously also with PFZ's active. In the current state FCR shows 'DL TARGET DATA' but targets from the received library are not shown in the scope. Reference your own video: A track file from both Server and clients have been attached. Screenshots are server side, when the client send his targets. Setup was 2 computers local with cross-cable, in order to make sure packet loss cannot be the issue. Same occurred through internet connection though. server-20241103-172524.trk 2sip_apache_testt-20241103-172543.trk
  8. I wanted to use DTC-DTC with Virtual Kneeboard. As some other apps, like windows calculator, one cannot make inputs through Virtual Kneeboard. While others like Edge and chrome and wintac can. Is that somewhat possible to fix?
  9. No Luck - Updated sim app pro - replaced the ../saved Games/DCS/Scripts.wtt folder - checked if following lines are in Export.lua: local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') They are at the very first two lines - checked SimAppPro is running - started DCS, Instant Action F/A-18 Free flight. Should it work with the F/A-18 at all without your mod? UPDATE I cleared the Export.lua and left only the two lines above in, seems like other exporters are interfering. Standby. Ill find out which UPDATE #2 the two export.lua lines should be at the END of the Export.lua file. Otherwise it seems to interfere with 'DCS-ExportScript'
  10. I was about to post a question on how to get it to work (First time user) Seems like you gave me an answer right there
  11. Any more feedback? It seems strange to me. The AoA goes from 8.1 to over 13 without inputs from me.
  12. I started to notice this Burble. But to me it seems too violent. Here are two Track files. Little different circum stances. On the Stennis it just felt like running over a small bump. On the SC I got a pitch up and increased AoA, even to the point the AoA warning goes off. You will see I make no pitch input at that point. (Feel free to Grade my Landings ) CASE1_2021_SC1.trk CASE1_2021_Stennis2.trk
  13. The truth is, it wont instantly break with just 1G over. Well, maybe 0,0001 percent of the time. And probably only when the airframe already has a lot of hours. If the structural failure could be THAT dramatic that easily the max G of the aircraft would never be 7.5. Now the simulation should consider we are not flying 'fresh out of the factory' jets. But wings snapping like that, 100% of the time is simply not realistic.
  14. I agree. Logged in to the forum to report a bug about the wing breaking at aprox 11G's (I tested it can do 10.2) But it instantly snaps at the wing root. If if it would break, I think it should at the hinge. But as far as my knowledge goes it wont instantly snap. Like Markal said, the hinge may break. maybe internat communication with the wingtip weapon fails. etc. Now if it would get repeated punishment like that, it could indeed snap. Sure hope this is not a 'Balancing' consideration.
  15. Hello in addition to the carrier drifting bug, we found a simmelar problem with the aircraft while in the air. in the video you see a (human controlled) A-4 fly a carrier pattern. As it rolls out on the 180 you see the speed as low as 100kts with 9 to 10 AoA. As the aircraft passes the 90 you see the airspeed quickly building up to 140kts while in the groove the AoA is arround 10 still. A-4 empty with 30% fuel hook down before the break Gear down and flaps full at the start of the first 180 and the rest of the recording. It seems like there is some flightmodel anomally going on.
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