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  1. www.songofthenibelungs.airgoons.com Discord invite: https://discord.gg/4Sx5RGdD The Song of the Nibelungs is the next Wargame project from Air Goons, starting in October! Focusing on central and northern Germany in 1986, the war becomes decidedly not Cold. An exercise conducted by NATO causes suspicion among Warsaw Pact leaders, which in turn makes NATO decision makers believe they need to initiate their war plans. A series of confusions leads to NATO forces attacking at Fulda Gap, and the war begins. For DCS specifically you got: F-4 F-16 F-14 (as tornado) A-4 (as AlphaJet) F-15 F-104 Mod Mirage 2000 Mirage F1 F-18 Harrier A-10 Viggen. That's right, Sweden joined NATO and now somehow are leading the charge to East Germany. Alt history can be wack. We got commanders, pilots, players, generals, truckers, and just spectators. We welcome everyone who can abide by rules, and we don't require any formal signup or commitment. For modpacks, we use some custom liveries, and low digit SAM mod, F-104, A-4. Helicopters might have a role but there is an organizational challenge to incorporating them.
  2. nullThe parking spots on NW corner, 11-26, do not accept any fighter jets nor any planes I can find. They are clearly meant as QRA spots for fighters, yet don't work.
  3. Hopefully we can get early MANPADS like RedEye and Strela. The mods are finicky.
  4. Problem being that if I make a MP server, I can't force everyone to NOT have the JHMCS, sadly. They can, at their free will, just equip it.
  5. All the above is highly needed and would improve game maps significantly. Right now drawing in ME is difficult, slow, and even when results are achieved, aesthetically displeasing.
  6. Easy to just drive-by poop-post and ask for one's favorite toy, but I feel like it's more fair to include a paragraph of justification and how it ties into DCS. I fully understand CH has his hands full and there's already a lot of models in the pipeline, but I'll still start, especially as a thing that seems somehwhat absent. Cold War SAMs and other units RedEye, Blowpipe, Strelas on dudes, West German towed AA guns, et cetera. These are sorely missing, and with DCS focusing on Cold War and the new map, they're more needed than ever. I hope they are soon included by someone, and would serve the game well in that timeframe. RedEye and Strela littered central europe during the seventies and eighties, and made sure that no pilot who would fly straight and level, unaware at the possibility of using his flight stick, at low altitude would be safe. I do ask that other posts also include some justification. ANyway, great asset pack so far!
  7. There is no world where it is better to have some asset as a mod rather than in the game. Running endless mods, especially with a software like DCS that makes it a hecking headache is not really an option for large MP communities, PvE or PvP. "Oh just get the mod" ignores such a glaring majority of the reality of multiplayer, the nature of DCS, and online communities. It's good that CH assets are in the game. I don't want mods if I can help it.
  8. These are much needed. I'd say the singularly most amazing news for modern scenarios is the Pantsir, of course. Scimitar and Scorpion are amazing for Cold War Germany. There were some 3000 of them in the border from Belgium and UK alone! I am very excited for them for that reason. The T-64 is also a Cold War assets. I'd hope next up are the poopoo-MANPADS like early Strelas and Redeyes and Blowpipes for Cold War scenarios so we can watch semi-angry sparklers near miss aircraft.
  9. This is mainly a yell into a big nothing, but I've always wished DCS would support a Mission Editor enabled option for an external model swap. This would allow a Tornado ADV model for F-14 for example, or using JF-17 and selecting Gripen externals. While not a perfect solution, it would definitely help to create some scenarios with for example Tornado ADV being similar to the F-14 with Sparrows. Obviously would require tuning, but would be a big help in Cold War missions, too. For example the Jeff. With Jeff internals and use, it pretty much functions like an early Gripen. Already by default, it is pretty close. Yeah you could say that this isn't a perfect solution, and I can wholeheartedly agree. But it'd be heck of a better solution than nothing in my mind. It could be up to the Mission Editor and the mission creator to use the appropriate external model when wanted. The example of F-14 using Tornado ADV as external works pretty great for 1989, and there's other mashups I can think of, too. Interested on if anyone has any refined thoughts on a system like this. Air Goons will run a 1986 Cold War gone Hot scenario as a big multiplayer event, and currently the F-14 in RAF skin is going to be the Tornado ADV, and the F-15E with all A2A weapons disabled will be the F-111. Not perfect, but even without visual model change, their role matches with appropriate skins. Having external model match would be a perfection. And yeah, in our last campaign the JF-17 was the Gripen.
  10. Especially pertinent now with East Germany becoming more of a focal point with Cold War map, the GDR lacks immense amounts of units already present in the game itself. Among missing East German aircraft, present in DCS but not available to the Country GDR in ME are: MiG-23 Mi-8 Mi-24. L-39 Will we get these fixed at some point?
  11. So does the above prevent a multiplayer person hitting spectate and seeing everything? What about them going to F10 map?
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