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Evilducky

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Everything posted by Evilducky

  1. Skinner, you might wanna read through the last few pages of this thread. They might have what your looking for. http://forums.eagle.ru/showthread.php?t=98921
  2. That's because the model and key inputs are controlling the animations and not the pit choice.
  3. Ok... Adding that line to the entry.lua finally worked. Now I just gotta line up the pits and it will be good to go :) Good job on that.
  4. Although the 15 pit would be more authentic to use with the 15E, the fact that the 27 pit has air to air and air to ground modes built in already, suits this aircraft better. It also allows me to do that without having to edit the customhuman file and get weird things happening at all and the pit lines up just as good to the 15E frame :)To each their own on that one I guess. The best solution to the problems would be to create a whole new pit for these aircrafts with new scripts and what not =P But I suck at modeling and advanced scripting. lol Ill try doing that for the 18 later as well and let you know whats up with it :)
  5. Well... let me say this. It doesnt like me using the F-18C... so I gave up on that for a bit.. but I put the 27 Pit on the 15E... beast mode.. lol! (and your gonna hate me too :music_whistling: ) Full 19 pylon payload on the F-15E and all the weapons work (well the ones from the picture. Thats all I tested so far) =P Edit: Also attached is my file setup for just the F-18C. Its all that should be needed done to get this to work.
  6. Its official... my game hates me.. hahaha it wont pull the new 3D pit even though I have it copied exactly as you do. haha Oh well. I have my Su-30
  7. Nice :) haha ill take a look at what you have when you upload it and see what I can figure out for your issues stated above and see what I come up with :)
  8. As soon as I can get that F-18c to work, ill help you solve some of those problems that you listed. Until then, im stuck doing nothing :( lol Good work on this too by the way :)
  9. I tried what you put and I looked through what you have and copied it with no luck still.. strange. What strange is you have the mod pointing to a folder that doesnt exist and it still works for you... mount_vfs_model_path (current_mod_path .. "/Cockpit/Resources/Model/Shape/F") The folder in your shapes is called "Cockpit_F" Edit: I also think We need to start a new thread for this as its starting to get off of the Su-30 part of this. =P
  10. Soo... apparently my game doesnt want me to fly the F-18 with a 3D cockpit cause I cant get this to work right.. lol. Go me :)
  11. ha! found out something fun today about the 3D pits. When in the cockpit, hit M and watch your mirrors wiggle =P So awesome. :)
  12. What did you have to put around for the F18C to work? I tried to get that one to work the other day with no luck on getting the 3D pits to work.
  13. Im still standing on my grounds of saying be careful of editing the Customhuman.lua file as it seems to do strange things with any flayable aircraft mod (it was what was causing issues with my radar not working and the inputs not working if you remember from my other post on it). If you were to look at the mod I originally posted here there is no modification to the customhuman.lua file and the plane works just fine as the Su-30 with the Su-27 cockpit and controls. Just an FYI
  14. Zaelu I didn't see you edited your post. Ill take a look at that stuff for ya sometime soon. I also made my own background and icon and music, but I think ill be snagging your icon as its way better than mine :-P. I've been reading through a ton of codes to try and get something special worked out for you guys but I'm not having any luck finding that I need. Oh well. :-P
  15. Liger, try re-adding the texture stuff from the Combatace download. Sounds like something didnt copy right.
  16. If you start from where my mod is posted you dont need to change any files to get the Kh-29T's and KAB500/KAB1500L to work. It works the exact same way as you would with the Su-25T. The Kh39's how ever do not without tinkering with some of the files. But doing that to get those missiles to work, you lose the Air to Air capabilities minus close range heaters. To get the KH29T and the KAB500's to work go to Air to Ground mode, 7, then select the weapon, D, then hit O for the optical then move the target designator over the target like you would with the 25T, just note that up and down are reversed, then zoom in if needed with the "-" and "=" keys, lock the target and fire away when you get the LA/ Posted a track. Not the best flying but you should get the idea. :) Bombs and missiles.trk
  17. John. You have to have the arrow on the left hand of the hud between the 2 lines before you get the LA to launch the KAB 500's. They are just drop and run bombs as the coding for the 27 pit to have air to ground was a basic left over from flanker 2.0 I believe I read. So that will fix your problem with that maybe? Give it a shot. :)
  18. Ok should be fairly easy then. Ill work on that some when I get a chance, have a busy few days coming up, and get that to ya then.
  19. You could launch the 29T and the KAB500L's I believe with what I posted. :) Just go to Air to Ground mode, 7, then select the weapon, D, then hit O for the optical then move the target designator over the target like you would with the 25T, just note that up and down are reversed, then zoom in if needed with the "-" and "=" keys, lock the target and fire away when you get the LA.
  20. You can do it, but you will lose your 3D pit and most of the Air to Air capabilities.
  21. Ahh I missed you responding to this. Sorry :( Ill work on this tomorrow if I have time and get you what you need to do this. :) Sorry that I missed it. One Last thing... You want this for Flamming Cliffs 2 correct? Not 3?
  22. Im lost on that as I dont use freetrack. If you find something please post it incase others that are having problems with it can get an answer. :)
  23. If you don't touch the customhumandata.lua file, the radar and stuff will work again but you'll lose the ability to do the anti-radar stuff. That I believe is hard coded into the Su-25T and cant be implimented on any other aircraft without pretty much making it the 25T through that customhumandata.lua file. Sadly I believe its one or the other, you cant have both :(
  24. Ill try and look into that tonight for ya if I get a chance. I have a busy week, but ill try my best and get back to ya on that.
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