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Posts
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About Art-J
- Birthday 06/13/1979
Personal Information
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Flight Simulators
Il-2 Sturmovik '46, Il-2 Cliffs of Dover, DCSW with a couple of vintage machinery modules only (more to come).
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Location
Warsaw, Poland
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Interests
vintage aviation, vintage motorsports
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Occupation
Paperwork guy working in General Aviation manufacturing industry
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How much does your DCS experience rely on community contributions?
Art-J replied to Dangerzone's topic in DCS 2.9
I'd like to point out that SP-only doesn't equal ED-only. I'm one of SP-only users, but I chose "medium". I do use some scenery-related mods (Lucshep's, Taz's and Bandit's) and would rather not be forced to go back to vanilla Caucasus and Marianas. I also do enjoy a whole bunch of custom skins, cockpit repaints, gunsight mods, sound mods and lua edits fixing controls functionalities that ED broke in one way or another. -
Mind you, your old controller bindings won't work right away after copying them to new PC (because of new GUID numbers), so you'll have to spend some extra time and effort to import them properly, but otherwise you should be OK.
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Since we are posting in M3 section of the forum, discussing M3 product, I was referring to Japanese assets (namely armour, AAA and truck) that M3 themselves have been developing for Corsair since 2022 independently from ED and their work on Japanese assets. How ED divides their teams between projects is off topic in this thread, I don't know why you brought it up.
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[INVESTIGATING] Cowl flaps opening / closing speed too low?
Art-J replied to Art-J's topic in Bugs and Problems
I recall a post by one of CMs in another thread years ago where I was writing about this subject, explaining that Nick considered current implementation OK based on restored bird he had experience with. That's that I guess so I wouldn't expect a tweak anytime soon. -
They chose to spend more of their limited resources on implementing functional carrier and some ground units. I suspect there are many more customers interested in these features than ones interested in pilot model. Business 101 and that's that.
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Constant Stuttering Frequence since yesterdays update
Art-J replied to ejbhimself's topic in Game Performance Bugs
@ejbhimself It's just a text batch file. Open it with notepad and type in any version number you need instead of that old one. You can quickly check all recent version numbers in update thread: -
^ Hasn't the transparency option been implemented in handful of modules only? F-16 being the first one. I don't know if any of the warbirds is fully suported yet.
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Another idea, have you tried starting the game without launcher? What happens then? You can disable it by editing relevant line in options.lua file (["launcher"] = false,)
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How to import saved custom cockpit views for an aircraft?
Art-J replied to goot66's topic in General Bugs
^ What hsth said. Also remember to enable snapviews in one of game option screens (don't remember which one at the moment), otherwise your new DCS install won't read aforementioned file. -
The problem is, Thunderbolt tracks tend to go crazy (in the manner described in original post) only during 1st playback immediately after mission end, but they play OK after rebooting DCS. On my PC at least. Mustang tracks seem to be more "reliable" in their failures though, so I'll attach one of these . Take a look at left main gear assembly already during pre-takeoff taxiing, then its failure to retract after takeoff (animation-only issue, as flight model itself behaves if complete landing gear was up), then the whole airplane shaking in final phase of post-landing taxiing. 250525_Mustang_test.trk
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Yes, it's normal. Even if you don't own them, you need to be able to SEE them as AI units, or other palyers' units while palying online. "Coremods" folder contains all files required for that purpose (3D models, sounds, textures, animations, liveries). When you purchase an aircraft module, the rest of the files needed to make it flyable (mostly cockpit model and textures) goes into "Mods" folder.
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Dogfighting is really getting me annoyed
Art-J replied to Alphagamer1981's topic in DCS: Spitfire L.F. Mk. IX
Not sure if gaslighting or rather "an attempt at humor, I suppose" (quoting memorable scene from "No Country for Old Men"). One way or another, I'd hazard a guess too many beverages on Friday night might have an impact on that lengthy post . I sure hope, however, that none of novice players trying DCS warbirds for the 1st time take it too seriously. -
In either case, the very same "psychic" counter arguments, albeit not without merit, were being brought up numerous times years ago when ED introduced this new authentication system. If ED haven't tweaked it further since then, it's safe to assume they're gonna stick to their guns with it. Multiple BN and NL posts on the subject confirm it anyway.
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Art-J replied to Dmsea1's topic in Game Performance Bugs
That's why he specifically wrote about "modifying for your desired version". You have to edit the file and type in exact DCS version number you need (in this case the one which we were on till Tuesday), not just blindly launch whatever you find on the internet. There's still hope, though. Your campaign progress is stored in Saved Games location (not at home ATM, so can't check in which file exactly), so if you install correct version this time, I believe you should get your progress back again. -
Are the AI assets and planes part of the maps?
Art-J replied to Fingers68's topic in Payment and Activation
Indeed, I forgot about how it was worded originally. With that being said, I'm not optimistic about prospect of getting them for free and kind of take it for granted its going to be payware. I guess it will depend on what's going to be in the pack and how much money Ugra will make on Germany map sales up till phase 3. It's all not happening anytime soon anyway.