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About Art-J
- Birthday 06/13/1979
Personal Information
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Flight Simulators
Il-2 Sturmovik '46, Il-2 Cliffs of Dover, DCSW with a couple of vintage machinery modules only (more to come).
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Location
Warsaw, Poland
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Interests
vintage aviation, vintage motorsports
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Occupation
Paperwork guy working in General Aviation manufacturing industry
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Light attack aircraft for counter-insurgency mission
Art-J replied to Supernova-III's topic in DCS 2.9
If it's the one I think it is, you'll only stumble upon it when pilot's body is on and flight stick is hidden. Otherwise you'll never see it. I also believe it got fixed after few years in -C and "only" affects -ZA now (?) -
Yes, that's what principle of operation of any trim tab in any aircraft is, no matter whether it's articulated by wheel, hat switch or whatever. Thus, in these planes which feature trim tabs and have control surfaces directly connected to control sticks, yokes and pedals, the latter want to move when trimming - unless pilot is strong enough to keep the controls fixed in place of course - then he will "only" feel force changes. FFB sticks should move a bit then for us gamers as well. If they don't in some modules, it means FFB implementation in FM is not yet complete, or FFB software of device itself needs further development as well.
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Landing the Mustang without nose into the ground
Art-J replied to ex81's topic in DCS: P-51D Mustang
Hey, it If it works it works. The 50% jump shouldn't happen in the first place, though, so something's fishy. MFG crosswinds here, set to full linear without curves, deadzones or anything. They modulate smoothly from 0% as they should so I'm puzzled why your Saiteks are acting up. -
Ha! Fast and easy if you know what the new IDs are supposed to be, but on new PC with fresh Win 11 you just don't. The only way that comes to my mind is loading DCS, making single change to each controller in each aircraft so that a bunch of diff.luas with new file name get created, then exiting and doing the renaming. I'd hazard a guess, however, that it's going to take even more of tedious clicking than using built-in "load profile" option.
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It ain't so . You old diff.lua files copied from old computer have old USB GUIDs in their names. New computer means new GUIDs, thus your new Windows doesn't recognize old file names. You have to do something to rename these old files so that new PC recognizes them. There's more than one way to skin this cat. The most idiot-proof is importing files one by one (aircraft by aircraft, controller by controller) using "Load profile" button in controls menu. It can take a while though, especially if you own lots of aircraft modules (multiply number of controllers by number of aircraft and you'll see how many files need to be imported). It's the only one I use, however, 'cause I'm too "programming-challenged" to write anything that would do it automatically for me. Not a big deal anyway, I can do 20-odd minutes of tedious clicking, one doesn't buy a new computer every year, right? For more info take a quick look at attached guide one of our experienced forum brethren posted here years ago (don't remember which one and aparently he was too shy to sign his work ). DCS_New_Computer.pdf
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Landing the Mustang without nose into the ground
Art-J replied to ex81's topic in DCS: P-51D Mustang
You should rather set both brake axes as sliders rather than "just" axes. That applies to all aircraft and all types of axes which are meant to work as 0 / 100% and not -50% / 0 / +50%. So throttles, RPMs, brakes etc. With sliders you won't even need such extreme curves to brake gradually. -
You mean like DCS 190 Anton? Its needles are super wiggly below 1000 RPM (together with the whole cockpit) but they smooth out at higher RPMs. Yup, it might be an interesting animation example to consider.
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Even better, hit Left Ctrl Y while in cockpit view and you'll get the info bar as well, toggling between IAS, TAS and off (albeit, If I recall correctly, TAS in info bar in not really TAS but GS - at least it used to be long ago. Worth checking again with some wind set in th mission).
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Engine stopping too quickly after setting mixture to cutoff?
Art-J replied to gulredrel's topic in Bugs and Problems
@CF104 I'm quite sure OP's comment is not about engine reaction time to lever being pulled to cutoff, but more about how fast the prop comes to a stop. There's some inertia in this big prop and, looking at vids of restored 3-blade Corsairs, it takes between 8-9 seconds for the prop to stop. In module right now, the complete animation finishes in half of that time. Not a deal breaker issue, but something worth tweaking a bit in my opinion. -
It's not, however, that's the point. Needles in pneumatic flight instruments don't shake, vintage or modern, doesn't matter, physics is the same. Whether the gauge has diaphragm or bourdon tube inside, the air filters out small pressure irregularities quite well. Granted, entire insrument panel shaking from engine vibrations or stall may induce wobble indeed (after all, panels were usually mounted on rubber dampers, not bolted stiff to the fuselage), but not to the scale present in current module version. Mech-driven instruments, like engine tachos - sure, depending on how they're driven exactly they can be a bit more shaky than pneumo ones. I'd say if Corsair module needle animation is here to stay, it should at least be toned down. Apart from th vids above, here are a couple of warbird examples showing how much wobble one can expect in various phases of flight:
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^ That's how the system is supposed to work indeed. But if it's true that some guys get a couple of extra knots by pressing that nonexisting button anyway, then we've got another FM simplification/bug to report.
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I recall reading that info about that "primed" message in EA guide is a leftover from earlier development phase, and you will not see it in current game verion.
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Both Corsair and WWII Marianas are just fps-hungry modules, especially Corsair in VRAM department. Using them together is the worst combo. I've hit a wall of my old 3070 performance with these, even though I'm a 1440p pancake user. I can either fly "lighter" modules (P-51D for example) over WWII Marianas, or Corsair over modern Marianas butter smooth for the most part, but WWII Marianas AND Corsair combo just kills my fps when flying low over palm trees.
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Mind you, aircraft external models and textures will always be downloaded whether you own these modules or not, because they have to be usable on your computer as AI units, or other players' units in MP. But it's the terrain modules that have always had the biggest disc footprint in DCS.
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Antenna Mast Fluttering, Whistle Effect and Wing Vibration
Art-J replied to Invisibull's topic in Bugs and Problems