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Art-J

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About Art-J

  • Birthday 06/13/1979

Personal Information

  • Flight Simulators
    Il-2 Sturmovik '46, Il-2 Cliffs of Dover, DCSW with a couple of vintage machinery modules only (more to come).
  • Location
    Warsaw, Poland
  • Interests
    vintage aviation, vintage motorsports
  • Occupation
    Paperwork guy working in General Aviation manufacturing industry

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  1. Please explain in greater detail what you mean by "it never calibrates correctly".
  2. 1) You can reset attitude indicator by rotating the ring around it (it will cage and uncage the instrument, click and drag LMB to do that); 2) In all aircraft in DCS, when realistic comms is enabled, communication command ("\" by default) = shouting out of the cockpit, while PTT push-to-talk command ("RAlt + \" by default) = using actual radio. The latter might be called slightly different in different airplanes and helicopters, but that's the one you need to bind to your joystick and use after takeoff. Keep in mind that radio will have to be turned on in the cockpit and channels will have to be pre-set in mission editor correctly.
  3. Just for the record, have you checked if snapviews are enabled in game options? I believe tinkering with FoV won't work otherwise (although my experience is limited to SP missions and editing one global file - could be the aforementioned server.lua, can't check 'cause I'm not home atm).
  4. No, it will (or at least should) cause cold start on one of parking spots on ramp / apron. There is no option for cold start at the end of the runway in DCS (although I wonder it one could make it work with "takeoff from ground" option, never tried it myself)
  5. Good question ;). I don't remember now, but I believe upper one is CGTC and lower one is Barthek. I might've added Taz's trees v6 medium to CGTC, but I'm not at my PC now to confirm
  6. A major "D'oh" moment for me. Realized why I was getting longer 1st startup times on my config - I effin' forgot to update Defender exclusion list after moving my DCS folder to another drive! Did just that now and all is fine again with loading times.
  7. Ah, it's been reported by players years ago, although I don't remember if devs acknowledged it. Apparently it's just an APU temp issue, next message gets triggered once temp goes below a certain value I don't recall at the moment. A dedicated bug thread always comes in handy, in the meantime, however, using time acceleration is the fastest workaround of this issue .
  8. Not quite. If moment caused by weight of arm, grip and extension combined was the only factor then yes, at least at full deflection. During flight maneuvers, however, motors have to deal primarily with moment you create by pulling with certain perpendicular force applied at certain distance from pivot. Limiter changes neither of these.
  9. As long as you don't touch Saved Games folder, they should stay as they are. Have you also tried disabling the launcher altogether and starting the game wthout it? You can do it by setting relevant parameter in options.lua file to "false", as shown below.
  10. Interesting. I've noticed every first game launch after reboot (and only that one) seems to be quite longer indeed. So it's not a shaders-related symptom as they're already there. Maybe authorization-related? Because of disc space limitations I had to manually move my DCS folder to another drive so I'm not sure if updater needs more time to find things on my PC, though I always thought it only needed to connect to master server to check what content I'm authorized to use (?). Folder location shouldn't be a factor then. All MS Defender exclusions are active by the way. EDIT - problem solved on my part, see post below.
  11. ^ If that doesn't work, try excluding whole DCS folder from being scanned by Defender, temporarily at least (though similar issues will repeat every now and then so I'd do it permanently).
  12. Nonfiltered, broken link from page 1 still points to v11. I guess they just haven't updated it properly yet. Filtered one above works fine, though. Interesting.
  13. First and foremost, post your logs next time the game crashes. Without them we don't have any data to base our advices on, we can only guess. Logs might at least give us more clues about what's causing the crash. You can also investigate them to some extent yourself. Google for "DCS log analyser", first result will link you to analyser tool on discord which will try to diagnose the logs for you.
  14. All fine and dandy, but the FoV scaling required for "true" size of cockpit seen on the monitor DOES depend strictly on monitor size and distance from user's eyes (and that's the data various online FoV calculators use). Resolution becomes a factor only when target spotting comes into play. Thus, your custom tweaks, although clearly lots of work went into perfecting them, are pretty much irrelevant for anyone who doesn't have exactly the same monitor size plus desk & seat setup as you. We know you're using 4K display, but what size is it and how far is it? Might be useful as a reference data for others.
  15. Not quite, Channel map was developed by ED, and it shows. It has different overall colour palette and features more historically accurate airbase sceneries. I consider it a better map of two from visual point of view, but Normandy 2, being much bigger, has its own strong points as well. Just wait for a good promo sale and buy both.
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