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About Art-J
- Birthday 06/13/1979
Personal Information
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Flight Simulators
Il-2 Sturmovik '46, Il-2 Cliffs of Dover, DCSW with a couple of vintage machinery modules only (more to come).
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Location
Warsaw, Poland
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Interests
vintage aviation, vintage motorsports
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Occupation
Paperwork guy working in General Aviation manufacturing industry
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Duplicated layer + flickering issue or transparency issue? These are separate things (albeit I wouldn't be surprised if latter was related to former).
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Not a Steam DCS user myself, but I think you can't connect accounts they way you probably intend to do. What you can do is transfer license keys purchased on Steam to ED store version, NOT the other way around however! More details can be found in FAQ in Steam section of the forum:
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I understand it I can clearly see where cfrag is coming from. 3/4 of Tango's post is indeed a meaningless word salad without any relevance to the map and real value for players. For anyone who hasn't bought the map yet (I haven't) and comes here to read something about quality of it in its current state, there's not much to learn from that post. If his post was made only to clickbait people to his YT channel, that's fine and dandy, but he should simply be honest about it. As of now, it seems to be just that - a sleazy businessman lot's-of-words-no-substance talk and a clickbait. That's why I appreciate other postsers who do offer actual useful info, related to texture details and transitions, draw distance, RAM consumption, overall performance, screenshots etc. You know, things that matter for consumer, especially after somewhat rough relase of Afghanistan.
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DCS manual pretty much copied real wartime manual procedure word by word so there's nothing to add or adjust really. Restored warbirds are often started (and operated in general) little different, 'cause durability, reliability and overhaul costs are prevailing considerations nowadays (not talking about unlimited class Reno racers, which are a peculiar exception). Not to mention modern modifications (e.g. pre-oiling systems) which were not there on these engines during wartime. Following alternative startup procedures is a bit pointless anyway, as DCS engine modelling is not THAT deep and some aspects (like engine "catching" on startup or backfires on shutdown) are scripted and always happen the same way. I remember Yo-Yo explaining that coding in extra intricate details (which would make engine startups more random and finnicky) is useless in combat sim, where most players would want to skip it anyway after short honeymoon period of novelty fasctination. I understand where he's coming from. That kind of detail (coupled with persisting systems state simulation) will always be more apprieciated by civilian flight sims crowd. Nothing wrong about doing it for immersion, though, so if you want to crank six blades etc., go for it.
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Motherboard change, Windows and DCS
Art-J replied to skywalker22's topic in PC Hardware and Related Software
Is it still recommended to temporarily disable all modules before components "swap" to avoid authorization issues later, or am I misremembering things? -
A couple of ideas popped up here already:
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I'm in similar situation, not even owning these aircraft. Shame about the mod, I used it in 1.5.xx-2.5 era, but haven't tried using it in a loooong time, probably because of aforementioned encryption limitation .
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There used to be a couple of GSh-23 sound mods for MiG back in the old days. They never got very popular, though, because apparently external sound is hardcoded to be shared with one of FC-3 planes and Gazelle I think (?). Thus, if you mod the sound sample in MiG by simple file replacement method, you will mess up the cannon sound in these other aircraft.
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MeanJim, can't you "charge" your Paypal account with certain fixed amount of money via bank transfer, and use that to pay for modules afterwards? I've been doing it for 10+ years to avoid giving Paypal my card number. All my DCS purchases were done this way and I've never had any issues. It might be slower and complicated method, but that is one extra advantage in itself - it forces you use your brain + commont sense and transfer only the amount needed for chosen aircraft/map module rather than impulse buy with credit card (followed inevitably by financial "post-nut-clarity").
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Speaking strictly about this aspect, I'd say there's option 3 -company should set the price of product according to its actual value. If 2nd "incarnation" of A-10C and 3rd of Ka-50 didn't exist, I guess the whole drama about F-5E remaster cost would not exist either (maybe with exception of these couple of, shall we say, "special" people, who indeed expect eternal software upgrades for free). These two remasters were released however, and we can see that for that 10$ each, they simply brought many times more features than F-5 one. Compared to them, this remaster, with the same 3D mesh of cockpit and only external model redone ("7000" hours? Yeah.... rrrrright), just offers poor value for the same upgrade price. There's no denying that. I know inflation is a thing, but it hasn't increased THAT much in recent years. On the other hand though, one cannot ignore that when A-10CII and Ka-50 v3 came out, they got their base prices jacked up quite a bit compared to their legacy versions. Remastered F-5E still stays a 60$. So some of existing owners of all these modules might feel taken advantage of, but for new DCS customers, it all kind of balances out.
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Official one? They published it last year, didn't they? It's probably not as good as custom Doughguy's one, but it's there.
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As mentioned by BN in the other thread, they have to wait for the Steam sale to end later today before remaster becomes available.
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Only map module texture updates require huge volume of files to download. This patch doesn't have any, so it's much smaller. Nothing unusual here.
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No edits necessary. You just unzip 3 folders to DCS root folder, or, preferrably, "inject" them using any mod manager of your choice. Keep in mind expected weather changes in upcoming patch will render the mod incompatible (until bandit648 updates it), but until that happens, you can still use the current version. More details here:
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^ What was oil temp when it happened? I've noticed that when oil gets hot in flight for whichever reason, it's very dfficult to make it cool down during and after landing. Sometimes it even gets hotter and goes beyond temp redline after engine shutdown, almost like automotive turbochargers which were not cooled properly. I understand that idling / low RPM engine doesn't provide much airflow through cylinders and oil coolers, on the other hand though, it doesn't produce much power either.