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About Art-J
- Birthday 06/13/1979
Personal Information
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Flight Simulators
Il-2 Sturmovik '46, Il-2 Cliffs of Dover, DCSW with a couple of vintage machinery modules only (more to come).
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Location
Warsaw, Poland
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Interests
vintage aviation, vintage motorsports
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Occupation
Paperwork guy working in General Aviation manufacturing industry
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Yeah, it affects Mustang and Mossie as well, as noted in other bug thread in Mustang section. Sometimes you might get around the problem by playing the track after reboot (and maybe without controllers plugged in) but not always. I had a botched Thunderbolt track play correctly this way.
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I don't use the new launcher, so I don't know if it's possible to move DCS install "within" it, but if you intend to move it to a new drive in the same computer and the same Windows, then you can just do it manually without deleting and reinstalling anything. As long as Saved Games folder stays where it was on your system partition, you can move the main game folder wherever you want (then only update shortcuts manually as well). Been there, done that.
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Nah, as long as electric power is on, all you have to do is press the button on the throttle handle. Default key combo is RShift Space I think (?). The button is animated, does it look like being pressed when you look at it?
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Does it happen in every airbase or specific ones? There are already posts in Germany map section of the forum about players having problems with placing units in some airbases. I don't own the map yet so can't test myself. Other suggestion - open one of these stock instant missions in full editor and check how player's C-47 or F-4 is set up there.
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Strange issue with landing gear (STILL!)
Art-J replied to Raptorattacker's topic in Bugs and Problems
You'll have to be patient, young padawan. For example, last week we "celebrated" the first anniversary of left/right-reversed wheel animation bug on Mustang, still not fixed. Your report will have to wait at least a year as well . In the meantime, you might go back to more oldschool (ie. screenshots rather than vids) method of promoting your cool skins. P.S.- Have you tried what worked for me? Playing the track after reboot and with all controllers plugged off? -
^ All very fair points and I agree with them on principle, I just don't think these recommendations will be followed by the devs. Some of them - maybe. The best that knowledgeable guys like you can do is to post any extra info about these sites and ranges you can find, maps, coordinates, period photos if available. Then hope they'll be used in phase 2 and 3.
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Heeeey, that's Normandy 2 map in a nutshell (even 2 years after release and lots of historic data provided by the community ). And if I wanted to use it as a reference point, I wouldn't really expect Germany map to evolve much different, phase 2 and 3 included. Mind you, this isn't to say Ugra guys are lazy. They do specialize, however, in crafting "fps-reasonable" maps which are meant to provide a general feel of the region and period, rather than to be accurate. That's their idea of "big picture stuff" and gotta admit they're very good at it. Some guys here just have to start being aware of it and manage expectations accordingly. Surely, within each release phase, there will be improvements coming and if German players or foreign guys who served there want to give feedback for further development, by all means please do. But, based on Normandy 2 example again, I'd say be prepared for only a part of that feedback being used. Maybe dozen or so extra landmarks added, handful of generic hangars or buildings replaced/removed, maybe a texture colour tweak or two, but really not much beyond that. The map is still gonna sell like hot cakes, especially when majority of players not that intimately familiar with German civvy and military infrastructure won't be able to tell what's 1980's-accurate anyway.
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Truth to be told, updater usually needs to download and extract "new" X gigs of files to replace "old" X, not to add to total game size, which remains similar or only little bigger. Still, hefty disc space required for temporary download and extraction of update files is also a problem, even if somewhat different one.
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Negative Gs are somewhat manageable, the fuel system is designed to handle them for a few seconds, which should be plenty for going into a dive. It's staying at about zero G that shuts the engine MUCH faster. Afterburner exacerbates the issue even more. Time limits are mentioned somewhere in the module manual (and one of tutorial missions?), but I don't remember them off top of my head - haven't flown the -21 for quite a while.
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Fps loss 50% near water/sea and drawing of fences
Art-J replied to maks's topic in Bugs and Problems
^ Yup. I remember NVidia used to have 2 separate settings in control panel for VSync+halved fps and VSync "normal" (non-halved, so anywhere below 60). I'm not sure if that choice is still there in recent drivers, I tend to keep that as "application controlled". Back on topic though, something clearly is not right in that particular sector of the map. -
Strange issue with landing gear (STILL!)
Art-J replied to Raptorattacker's topic in Bugs and Problems
It's neither (although suspension-altered planes seem to be more susceptible). There's more to it, though I haven't quite narrowed it down yet. It's been ages since I last saved any tracks, so just to see how things are on my computer, tested D-30 Mustang yesterday on Caucasus map, Batumi airport. Simple and short cold start, takeoff, pattern and landing mission. Watched replay immediately after ending it (via "watch track" button) and after exceeding some taxiing speed (~ 10 kts or so) all the gear and airframe animation epilepsy shenanigans seen on Raptor's video above started happening, and then some! Landing gear didn't even retract (visually, because physics behaved as if it did). Today fired up the same track again with all controllers plugged off - and this time it replayed perfectly with no issue whatsoever. Go figure. It was a singleplayer track by the way, I don't do MP. More testing is clearly required, although I'm not into making and watching tracks, so someone else will probably find the culprit much faster. -
Strange issue with landing gear (STILL!)
Art-J replied to Raptorattacker's topic in Bugs and Problems
Ouch, that's bad. Well, at least the skin is awesome. New creation of yours? -
Strange issue with landing gear (STILL!)
Art-J replied to Raptorattacker's topic in Bugs and Problems
I know it's not a solution, but have you tested smoother runways on Caucasus map for example? Normandy 2 Manston you showed in the vid has a generally more rough and bumpy surface mesh/noise than runways on other maps and it might exacerbate any problems with current replay system. -
I don't think it can. The easier way would be just to install absolute minimum package (even without Caucasus now that we can exclude it) of the latest version and then use updater to roll back to the older one.
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Somewhat psychodelic greens have been a "trademark" of maps by Ugra since the first release of Normandy '44, so I guess this is their artistic preference and it's here to stay. Most players just got used to them I think.