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Art-J

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About Art-J

  • Birthday 06/13/1979

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  • Flight Simulators
    Il-2 Sturmovik '46, Il-2 Cliffs of Dover, DCSW with a couple of vintage machinery modules only (more to come).
  • Location
    Warsaw, Poland
  • Interests
    vintage aviation, vintage motorsports
  • Occupation
    Paperwork guy working in General Aviation manufacturing industry

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  1. That's why he specifically wrote about "modifying for your desired version". You have to edit the file and type in exact DCS version number you need (in this case the one which we were on till Tuesday), not just blindly launch whatever you find on the internet. There's still hope, though. Your campaign progress is stored in Saved Games location (not at home ATM, so can't check in which file exactly), so if you install correct version this time, I believe you should get your progress back again.
  2. Indeed, I forgot about how it was worded originally. With that being said, I'm not optimistic about prospect of getting them for free and kind of take it for granted its going to be payware. I guess it will depend on what's going to be in the pack and how much money Ugra will make on Germany map sales up till phase 3. It's all not happening anytime soon anyway.
  3. We know from newsletters that there will be Cold War Assets Pack developed by Ugra Media for phase 3 of their Germany map. 1980s stuff mostly it seems. It's not in "anytime soon" category, though.
  4. ^ It might confuse OP even more, however, because that's not what he asked about (even though it's a very useful info in itself). To answer the main question, no, by default purchased maps don't come with any dedicated AI assets. Assets as products are their own separete thing, sometimes released in a form of payware packs (like existing WWII one, or upcoming Cold War one), sometimes they're added for free. They can be released / added at the same time as a new map (South Atlantic example mentioned above), but that's not always the case.
  5. @Dangerzone You probably read it here: https://forum.dcs.world/topic/368163-dlss-4/page/11/#findComment-5611147
  6. Pre-order with discount for Steam guys will most likely happen, just at a later date (when ED can finally submit planned release date to Valve). That's what happened with other recent ED aircraft modules, so I don't expect MiG-29 to be an exception. No need to hurry, you will get your discount, just wait for it. Preorders won't make module release faster anyway.
  7. Could the game use sounds still cached in PC memory? Doubt it, but who knows. Does it still happen after reboot? In either case, the game still loads them from somewhere then. Somewhere in Saved Games or somewhere in game folder. Maybe the mod wasn't set up correctly in OvGME? To make sure any extra files are gone for good: a) run repair AND cleanup (cleanup will remove any extra files located in main game folder, not only restore altered default ones). Keep in mind neither repair nor cleanup touch Saved Games location, they only work in main game folder, so... b) ... if a) doesn't help, temporarily rename/remove the whole Saved Games/DCS folder to reset everything in DCS and see if the problem persists. Which mod is it anyway? Do you have link for it? We can unpack it and see exactly which files it adds/changes and where.
  8. You'll have to narrow down this "sometimes". The mod still seems to be working fine for me in current DCS version, but I only do simple singleplayer missions and have no other sound mods installed.
  9. Such links and shortcuts are created only during installation process of DCS (or any Windows program for that matter) on a new computer, so If you manually copied your DCS instead, they simply can't and won't be there, as your Windows 11 doesn't even know DCS exists on this new computer. I can think of two solutions now: a) You can create your own desktop shortcuts for repair and update, or, if you don't know how to do it...; b) ...You can properly install empty DCS without any modules and maps, just to get all the new links and shortcuts (it should be much smaller size install, you can afford a couple of hours for that), then copy your old big DCS on top of the small new one. Then run a repair just to be safe.
  10. The Corsair on the video is a 1-D model, so it still sports a 3-bladed prop by the way.
  11. Every constant speed prop in the world has pitch limiters: fine and coarse. In DCS interpretation of Curtiss prop the coarse limit is pretty high, so available range of blade angle adjustment is narrow, compared to other warbirds (In automatic mode at least, yes we can go past limiter in manual mode, but that's a different mystery altogether). As airspeed goes up, governor in auto mode continuously rotates the blades towards more coarse angle to maintain RPM - but only until it hits coarse limit and cannot adjust anymore. At that point CSP effectively becomes fixed pitch prop (locked at coarse limit), thus, if airspeed still increases in a dive, so will the RPM, no matter what it was initially set to. The prop windmills and aforementioned ED simulation of master bearing damage kicks in. Previously the irreversible damage always happened above 2750 RPM (tacho redline). Amount of it depended on how far and how long above 2750 you were plus what the MAP was in relation to RPM was, so it could kill the engine, or not. Maybe in current game version the damage simulation still starts at 2750, only coders know, but all and all, the engine appears to be somewhat more robust now and reliably survives short overspeeding up to about 3050'ish. That's enough for a single dive from 35000 ft to sea level, which is all we really need in realistic combat scenarios. I admit I haven't tried multiple such dives in a row in a single flight, but that would not be realistic scenario to be honest, so I don't see any sense in testing it.
  12. Novice DCS 109 players tend to forget to switch to auto and overrev their engines pretty quickly. That is the 1st cause for every "my engine dies" thread in this section of the forum. The 2nd usual cause is aforementioned fuel/MW switch. If you're configured with MW mixture but put switch in "fuel" position, you're pumping water into fuel tank causing engine to fail. It's better not to fumble with the switch at all. Depending on your aft tank configuration set in mission editor, the plane always spawns with switch set correctly, so don't touch it and make sure your HOTAS doesn't flip it when NOT needed.
  13. I wouldn't say rumors - it's been hinted for years officially by ED staff (Q&A videos, interviews, newsletters) as something they'd like to make happen at some point in the future. Make no mistake though - it's a great challenge and we're still years off from getting it.
  14. Why not, they might do the job to some extent. You don't know if you'll enjoy helicopter experience, so I don't think I'd recommend spending money on any dedicated chopper devices just yet (unless you've just eager to spend money on something of course). What kind of airplane controllers do you have? For example, from my experience with "airplane style" Thrustmaster Warthog HOTAS set + MFG pedals, I can say these are enough for me for occasional flying a classic helo like Mi-8 module I own and like very much. Warthog throttle has sufficiently long throw to be used as collective, while extended joystick is good for accurate cyclic control. Granted, specialized controllers would be better of course, but MUCH more expensive as well, which I can't justify still being more of a fixed wing kind of guy. Maybe your joystick and throttle would suffice as well? For a couple of free trials at least, to find out If you indeed begin liking choppers and want to invest into new hardware.
  15. Mind you, if you're not using Quaggles input injector, none of your "old" control assignments will work from the get go on that "new" PC (because of different USB IDs) and you'll have to do quite a bit of profile importing or file renaming. Still better than setting up everything from scratch, though.
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