LOL. As long as it is not same solution as in Il2 where the whole cockpit moves when you hit the limits. Personally I learn the limits of head movement available so I don’t end up with my head outside of the cockpit. Takes a while but even this bull headed type learns!
There is a setting in, I think in the ‘gameplay’ or ‘misc’ tab that has an option to enable to show pilot body when available. Removing the selection disables the pilot body by default.
Oke two tracks attached. One is a air start the other is a cold start. I found that Jester does not set his switches correct when on the ground with cold start. When I use the wheel when airborn he does do it correctly.
Phantom chaffflare cold start.trk
Phantom chaffflare air start.trk
@Zabuzard will make a track. The behaviour I expect is that with Jester flares Off and the overwrite switch NOT on the flare postion that no flares should be launched. Mayby that assumption is wrong?
True, and I do not mind a compromise. Have the Apache but haven’t flown it yet. Do have the F18 and F16 in those modules the pilot move also but I do not experience the body moving in front of your point of view.
I disabled it. In VR it needs some work. The pilots head is not attached to his body . If you push the stick forward or left the body shifts and comes into view and blocks your view somewhat. It definitely braks immersion very badly.