

anasithera
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Xtreme 3D Pro is a trooper. It works just fine. 70% Y Saturation on Pitch and Roll, 10 curve on both as well. For yaw twist I use 70% Saturation and 23 curve, and it flies great. Easy to hold steady in a hover though high altitudes can require a LOT of the rudder. It's taken some work to get used to how sensitive the collective is but I can fly nice and smooth. Been about a week now and I'm really getting the hang of NOE and very rapid decelerations in the Gazelle. I would love more buttons on my stick and a better control, and I'm saving up to replace my broken X-52, but this thing is great for the gazelle. Much better than it is for the A-10, and I've done that before as well.
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Well, the reason I say it might be something on your end is that they (Polychop) say things are fairly dialed in. And if they're going for realism, as they should be and have said they are, and the chopper CAN do this stuff, then they shouldn't change it and either we need better quality controls or we need to suck it up. They know better than us, most likely, what a Gazelle really acts like. However, what you're talking about is almost incomparable to my experience. I've touched nothing with regard to collective, and only dropped my other controls to 70% of their maximum, and it's a lamb after that. I still have two thirds of my control deflection to work with, and I have a decent quality but still very low end stick. Something is seriously wrong with your need to drop it to one fifth input. You're having to neuter your controls to 20% of their maximum to not crash. Something here just doesn't add up, objectively it's either pilot error and you aren't compensating for the twitchyness of the controls and expecting it to fly like a Huey, or else it's input problems as you said. Since you seem to be asserting you're not throwing your stick around like mad and the whole rub is you want to, examining the controls themselves seems like the place to start. I need more deflection on my controls to make things happen than you do according to what you said, with or without curves, and that should not be the case at all with your extension. Your small moves should be much smaller than mine and you should need a larger movement to equal my inputs. This says one of two things, either their module is not playing well with your type of stick in particular, for some obscure reason they'd need to test to figure out, or that your hardware or software are causing an issue. I'd lean towards a very systematic attempt to use different controllers in different combinations to make sure there's not something else causing some weird conflict in all this, troubleshoot it all out. Are you using separate devices for collective/throttle and stick? Change things up a bit. Try flying with a different stick, if you have the patience. Xtreme 3D Pro is pretty cheap at 30-40 bucks and though I can't vouch for modern ones, as mine is almost ten years old, mine is still running fine, and it makes a pretty good spare stick for anything you don't want to use a warthog or a difficult setup for, so it has some utility for arcadier stuff, or even for use as a dedicated Gazelle Viviane slew. Pull up the controls reference while you fly and see if it's doing anything weird. My joystick sometimes decides to recenter the yaw a bit left of true center and I have to move the whole stick around for it to remember where it's really at. It's killed me once or twice, and it's a headache, but the thing is almost as old as my first PC build, so I'm not all that surprised. You say you have other heli modules, is there anything you have to reset for those to work, too? Curves that are not standard 100 saturation/0 curvature? I think you've said no, but I want to make sure. If so, examine them and maybe there's a trend. And of course in the end the module is new and it could just be broken as hell, I don't know! There's just something extra weird about this that makes no sense at all. The issue I had with the Gazelle with 100/0 curves was just that it was bouncier and twitchier than the huey and the A-10 are for me, because with this stick both are pretty jumpy and take some work to handle. It was absolutely not flipping over at the slightest provocation, though I can see why trim would have that effect for you if you don't have a spring-centered stick, since the trim works like it does in this. It just liked to porpoise as I flew, and was hard to hover in because every twitch sent me off in that direction at 5-10kph. You say you're twitching in a direction and it flips completely over and that's definitely not how it is for most people at all, even the ones that have problems with default control sensitivity. Even with default controls I had to MEAN it if I wanted the thing to flip over. though it was easy to heel it over in a good, steep bank. Keep trying things while you have the patience to, though. Test everything you can on your end as thoroughly as possible, because if it's on your end you can fix it, if it's on their end you can only give them the bug report and hope they work it out. Which I still say you should do.
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Whisper has it right. In the Gazelle the collective is more like a throttle in a jet than a collective in a chopper until you're moving very slowly. Transitioning from forward flight, lower the collective and compensate for the vertical speed with the cyclic until you start to hit the 80-60kph band, then you'll need to slowly add right pedal and collective to control your vertical speed while still raising the nose further to continue slowing down.
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The problem with all of this you're saying is that there's nothing like this happening with anyone else. What you're describing sounds like some intense amplification of your inputs and it just makes absolutely no sense. People do find the controls too sensitive almost across the board, but nothing on the scale of this. You should be having an even easier time with it than I am. You SHOULD be able to make much more pronounced movements with the stick than I do, and do so even with less saturation and curvature on your axes. However, I didn't really clue in that you were using a force feedback stick, and those are currently not something that Poly's worked with, so it could be an issue with force feedback sticks outside of the usual issues with them like how the stick-to-trimmer or Magnetic Trim works. Your talk about saturation is also not making sense. How do you hold yourself straight with only 40% anti-torque? I pull up my controls reference with Rctrl+enter and it requires 50% right rudder just to keep the nose still in a hover. The controls reference seems to show absolute control position regardless of saturation setting (my full right twist is giving me about 70% on the rudder indicator) so that's how I can tell I'm giving it around half. You shouldn't be able to twist the nose of your craft to the right with that sort of anti-torque curvature, and you certainly won't be able to fly very fast with only half of the collective, or with heavy load. I haven't given my collective any curve or saturation and it takes almost 60% to lift with full tanks and four HOT3 missiles. Granted, I think the only time I've used 100% was at altitude, because the rotor torquemeter tends to limit my slider to what I think is around 80% lest I break my turbine, so in this case I could be full of all sorts of shit. I really don't mean to come off as rude in all of this skepticism but this is just not how the module works for anyone else I've talked to who has it, or myself. It is literally the opposite of my experience, which was that it was a big jump from the Huey, but with about 1/3 less sensitivity on cyclic and yaw it's almost placid. In my opinion the Gazelle is the easiest chopper to fly in the simulator. Like that last person said, this sounds like something is flat-out broken. I might suggest a re-install of DCS, if you can stomach it, or else a re-install of the Gazelle itself. If it persists after that I suggest a very detailed bug report which mentions your stick model, pedals, and all of that, and provides your controls .lua with the same settings as present in that video, which was, if I remember right, without any curve or saturation settings?
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http://www.airforce-technology.com/projects/aerospatiale-gazelle/ I'm not putting this in the enhancement thread because there is no way in hell it's going to be added in, but oh my god, how nice would that be? to tell the Nadir to input a new waypoint and just read it off the kneeboard. Beautiful. However, there is something I'd love a dev to answer for me. Polar mode on the NADIR: Can this be used to input bearing and range from the Viviane manually to get the latitude/longitude of what the nadir is currently looking at? This would make the Gazelle's capabilities as a JTAC platform almost equal to the A-10. Considering the other abilities of the NADIR it really seems like it SHOULD be able to do something like that.
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I've got an Xtreme 3D Pro with no extension and I do just fine. For a little clarification: Deflection is a measurement of the lateral movement from center at the top of the flightstick. What you're saying is that you're keeping the top of a two foot tall flight stick within a circle whose diameter (distance from center to outer edge) is smaller than the little pegs on a lego brick, which are 4.8mm wide. Even without doing any trigonometry I very, very seriously doubt you're flipping this chopper with inputs that small, if you can even keep the stick within that small a circle. This isn't a coordination thing, this is a 'that is a ridiculously flipping small area' thing. Your heartbeat making your hands throb alone probably moves you more than two millimeters in any given direction. My stick is probably eight inches long and it takes 5 centimeters deflection to flip this chopper upside-down. I have, however, 70% saturation, so the top 30% of the controls is entirely inaccessible to me. I'm not saying you're wrong, but I think that your support for your argument is unreasonable and subjective in the extreme.
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Ultraclassified Leclerc winerack confirmed. No wonder it cost so much. They need a good vintage or two. Still doesn't excuse the brits and their tea.
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Flying the Gazelle with a jumpy collective axis
anasithera replied to RalphNLD's topic in Bugs and Problems
You could try giving yourself about 80% Y saturation and a -10 curve on the Collective, or maybe even more aggressive curvature. That'd give you a much smoother collective in the main power band for flight, though it might reduce your top speeds slightly due to being stuck at 80%. It'll make it more sensitive for landing, though, so your mileage may vary. -
I love it. I love every line. Meatboy and Hammer and all of them. Though I do wish the first mission didn't force me to follow Meatboy at speeds lower than the autopilot will function at just because my Nadir can't save waypoints 10+. That thing fixes every issue I had with the Huey, really, til it runs out of space. I just know that Apache can push 150kph, though, I'm certain it can.
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Oh. Hey. I'm an idiot and hadn't looked since the patch. Though I'd love it if the changelog would get updated with all these recent changes.
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Are there missions being beta tested by players? I've seen several people talking about the campaign but I can't access any gazelle missions yet.
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So after watching Dimitriov's preview of mission 2 of the campaign I've started fiddling around with real NOE flight like he did during a good portion of the video. I'd forgotten that one of the most important things I had caught onto way back when I first got into helis in Arma 2, and some other videos have reminded me. Practice flying insanely, so when you fly a real op, you're easily within your comfort zone. Sadly, I don't have TrackIR, but even with that spacial awareness disadvantage and the unreliable rudder twist on my old Xtreme 3D Pro, this is a monstrously fun little thing to fly around a city at 100-120kph and <10m off the ground. Set the radar altimeter to 10m altitude and joyride for a while, keeping the light red, weaving around trees and houses and avoiding light poles. You'll have great collective control in no time flat. Or you'll crash a lot. I have a tendency to tense up a lot while flying the Huey and this thing, so between learning to control it I'm also trying to school myself away from locking my right arm like a vice all the time. It really, really does make my regular flying smoother, and is already helping my landings and my transitions into manual hover, between the awareness of what the chopper wants from its pilot and what I can and can't try with it.
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Seems like there's a rotary for the right side of the Video Control Box that would control UV lighting for its control labels, but is not clickable and doesn't seem to work. An option like the Huey's Central Position Trimmer Mode, so that if you are using Magnetic Trim, you can not flip out every time you press T if you don't return the stick to neutral fast enough.
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Lasing/Shooting cue/auto-Slave not working once in a while
anasithera replied to Doum76's topic in Bugs and Problems
I simply ran into an issue of needing to not have 1000+ meters of altitude on my target at 2.5-3km range, that sort of thing. I don't really know the details but often it seems solvable by just repositioning to to a lower place from which to mask. In those cases the rangefinder was returning range values, though. I've had times when it wouldn't do so at all, with no easy explanation why. The camera and everything involved in it seemed to be working, nothing had changed with regard to my firing position, except that suddenly I was lasing and receiving no return even though I had moments before, and of course not getting the expected launch authorization from the system. -
Description: Ukrainian SPAAA ZSU-23-4 Shilka not displaying on RWR reciever, even when firing on me. DCS Version: 1.5.3.53279 Steam: Nope. Map: Caucasus SP/MP: MP Reproducible: Played a mission twice and it happened both times. My friend flew an A-10 as I was playing JTAC for him and he said it didn't seem like it showed up for him either, so it may not be a problem with this module, but with the Ukrainian Shilka. It may be that the thing is not radar guided, but it does say Shilka and not Afghanski, so I figure something's up. Step to Reproduce: 1. Make sure Ukraine is Red coalition and USA is blue. 1. Place a Ukrainian ZSU-23-4 Shilka somewhere. 2. Place a hot start USA SA-342 Gazelle somewhere in easy flying distance. 4. Fly to the Shilka and never recieve RWR warning of your explodey cannon-round-filled doom. Screenshot/Video available: Nope. Mission File: Artillery Strike.miz Controllers: Logitech Xtreme 3D Pro with 70% saturation and 10 curve on yaw-pitch-roll axes. OS: Win 7 Any Additional Information: