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Trailer

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Everything posted by Trailer

  1. When was this patch? I know they made some changes in the latest patch (or what I think is the latest patch), and apparently those changes screwed up the taxiing. I haven't seen an update on Steam or anything, although I could be mistaken. I'll check it again tonight.
  2. I've been trying to run the mission but there's a bug in 1.5 with taxiing AI aircraft: they rear-end each other. As soon as they fix this bug, I'll fly the mission and see if I can get it to replicate your problem.
  3. So is there any word on this? This is a completely game-breaking bug.
  4. Same here. It's like a cartoon. Everyone runs into the back of the one ahead while taxiing.
  5. That's odd...never had a problem with that. I'll check it out.
  6. I have, it's not difficult. You need to understand the basic tenets of warfighting like air superiority being the number one priority in the very beginning, then the destruction of all C3 assets (command, control, and communications), then interdiction and CAS missions to keep the enemy on a backpedaling footing. Set the sliders to those priorities and fly the missions and the war will be over in about 4 days in-game.
  7. Yep, that's the idea. I'd prefer to be able to change formation on the fly like in Jane's/Falcon 4/BMS/F/A-18/etc. but whatever. Fixed that thingy with the Tornadoes.
  8. Aaaaah crap you're right! I didn't check the non-players' loadouts!!! Thank you so much for bringing this up. It's not a game changer or anything, as it doesn't affect you as the player, but it definitely takes away from the immersion. I'll get on it ASAP and re-upload the campaign. As for the wingmen formation, you have to go into the waypoint options and set formation for every waypoint. You can actually have them change formations at different waypoints, but I love finger four before I call for a line-abreast, four-ship of Eagles launching slammers. :D
  9. Ok, fixed all the wonky loadouts and the triggers seem to be fine with 1.5 now.
  10. Ah yeah, that's a bug. Belgeode said the same thing, which is why I said check the loadouts because I think they got screwed up with the patch. EDIT: Yeah, I just checked. Basically the patch doesn't save customized loadouts. I'll have to go back through all the loadouts that I customized and re-do them. If you'd like to do it yourself just open the mission in the mission editor and save your changes. You don't really have to follow the campaign if you don't want, you can just open each mission individually. The campaigns have different structures because there's a possibility for forks in the missions. You can set it up to load a different mission if you fail the previous mission, which makes it semi-dynamic. None of this is in the campaign, so feel free to just load them in the mission editor and save your changes individually. Hopefully this evening I'll have time to go back through everything and fix all the bugs.
  11. Good to know. That's what I thought.
  12. I'm running an i7 2600 @ 3.4 GHz with 12 gigs of DDR3 and a GeForce GTX 750TI 2 GB video card. Would adding an extra 4 gigs of system RAM really be noticeable?
  13. Find the tab on the left side that's triggers and click on it, it will bring up all the triggered list. It's probably something very simple like a trigger number got deleted or something. I'll look at it right now. Triggers are a pain to learn but once you learn how to do them you can really make missions interesting. They're not that hard, just very obtuse. EDIT: Ok, the triggers all seemed fine except that there were a few ON DESTROY triggers that should've been NO ACTION. That may have been causing it, but the USN Hornet triggers seemed fine. I uploaded the changes to it so you can re-download it from the beginning of this thread and try it.
  14. Ciao evoluzione! I haven't tried the campaign in 1.5, so it's very possible that the trigger might not work in the second mission. I'll have a look at it. Do you know how to customize triggers and such? If so, feel free to fix any bugs you come across with the new conversion. I've noticed that the things to check are armament loadouts, triggers, and map options and such. They're usually small bugs. Also, all the triggers in the missions are very straightforward; I wanted to keep everything as simple as possible, so everything is your basic trigger zone/trigger and triggered action trigger...no luas or scripts or anything like that. I suck at that stuff, plus I'm kind of "fastidioso" in this regard. I'm not going to buy a product and have to work myself to improve it when it should already be implemented in a better way in the sim. That's just me. I'm not going to study programming for a month just to learn how to do something to the sim that should already be implemented by the devs in a simpler, more immediate way. I'll fly the campaign again and test it for bugs, though. I haven't flown it in a while. Also, yes, the new campaign is very short and is only the Su-27 and A-10A. It's five missions and it's more of an intermezzo for the grande finale, which will be F-15s possibly mixed with A-10As.
  15. I long for the days of Jane's F-15. I'd kill to have a flyable strike eagle, even if it were in FC3 and not a study sim.
  16. That's really impressive, then. The F-15 feels more like a jet now than a spaceship.
  17. I dunno if anyone else has noticed this, but the F-15 seems mighty sluggish to me in this update. Was there some sort of nerf? The RPMs take a good two to three seconds to go from idle to Mil Power, although pushing through to AB is immediate. Is this more realistic or is this a bug? I also noticed that taking off there is a huge pause in the nozzle position from the idle position to simply getting the jet rolling; it's almost like it gets stuck at a position and jumps forward. Also the sound is choppy during this time as well. I'm using a Saitek X52 and it works fine. It's not an FPS thing because the FPS is great, it just seems like there's a delay between the throttle and the thrust.
  18. I'd just like to commend ED's efforts in getting this out on time. It seems like they realize that deadlines really matter, even if it's only to your adoring fans who will buy your product in any case. I don't feel that they've taken us for granted, which, to be fair, seems they do every now and then. It's nice to see that they don't, and are working around the clock to get out an experimental OPEN BETA - not even a real thing yet - to the community. What I take away from all of this is that they realize that deadlines matter even for the smallest of things.
  19. Oh I will eventually, once I learn it completely and reconfigure my flight stick. I'll probably get the X55 first, however.
  20. Since I'm not ready to begin the study-sim of the A-10C, I was wondering if I could substitute the A-10C module for the A-10A in FC3. For example, would it be possible to play Hand of God with the A-10A?
  21. "Blocking bugs" doesn't sound good. It's an open beta, and if they're not comfortable releasing it yet even as it's in open beta, there must be something seriously borked. Everyone should just forget about the timeline and forget about any announcement of release and go back to "it will be done when it's done."
  22. Before I upload it to hoggit, I wanna be sure it's perfect. Therefore, I'll wait for you guys' input. Hope you like it!
  23. Ok, it's ready. Hope you guys like it. I'll wait for your comments before I start on Part III.
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