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Blinxis

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Everything posted by Blinxis

  1. I can't wait to see this! May I also be added to the reserves just in case another drops out? Blinxis EST -5 Su-33
  2. Recreating a daytime attack against Daesh oil infrastructure in the Syrian oilfields of Abu Kamal. Granted it should be nighttime...but it was a bit difficult to see the recordings. Hope y'all enjoy! Wiki: "Operation Tidal Wave II is a US-led coalition military operation commenced on or about 21 October 2015 against oil transport, refining and distribution facilities and infrastructure under the control of the Islamic State of Iraq and the Levant. Targets include transport trucks, operated by middlemen, which previously were not usually targeted. The Pentagon released video showing the use of A-10 and AC-130s in one attack against oil trucks."
  3. Once I get my hands on the 18 and the SoH map then I can definitely recreate that :thumbup:
  4. Very nice! That "windows feature" popup killed me though. I know that feeling all too well.
  5. Thank you everybody! I'm glad you liked it. I'll be making more in the near future. Hopefully with some improvements along the way.
  6. I had a blast making this. I hope y'all enjoy! "Blue Forces have discovered an enemy airfield with an overwhelming force buildup, and decide to take them out before it's used against them." :pilotfly:
  7. Trying some new tricks in the video editor. It's shorter than my usual DCS videos, but this one was very fun to make. Here's a naval variant of a combat ops kickoff using both the Normandy and NTTR maps. Enjoy! :pilotfly:
  8. Thank you!
  9. The Verve gave me an itch to make another video. Had fun making it as well! Hope y'all enjoy! :pilotfly:
  10. UmDgG_wBWTg ^^^Put the youtube tags around that portion above.
  11. Was probably thinking "This is bull****" The Hero NTTR needs! Thank you! It was fun to work with. Thank you! I'll meet you right in the middle and say the bombs had a delay ;p Jenny was at the other end of the airfield I swear.
  12. Thank you! It was fun to make. DLC confirmed
  13. Just discovered slo-mo. Not directed by Michael Bay.
  14. Thank you for sharing this Levelpulse! I actually posted this in here a few days ago here http://forums.eagle.ru/showthread.php?t=165413 But thank you again for liking the video enough to share it! I'm glad people like it.
  15. Thank you very much you two!
  16. I finally attempted to recreate the "Close Air Support" video that the 25th Fighter Squadron pushed out a while ago. Turned out a lot better than I expected actually. :pilotfly: [ame=http://www.youtube.com/watch?v=5nb6kQLdVhQ] [/ame] here's the link to the original video [ame] [/ame]
  17. Ah ok. How about clicking and dragging the cursor to select multiple objects (buildings for example) and ctrl v to paste those selected buildings? I've been messing with the template tool, and it took me a while to learn it. Very nifty if you ask me. But I like to mess with static buildings to create facilities that I can target, and then from there copy the same facility layout in other areas of the map. It's a shame you can't get preplanned coordinates. As a guy who works with JDAMs, I feel as though that it's a pretty big factor to be missing from the game. It would definitely give the "mission planners" an additional option for creating a deliberate planning scheme inside a dynamic environment. That and TLAMs...my god they need to implement those so bad! I can see mission editors everywhere creating flight paths for them. :book:
  18. I was wondering if there is a tool within the Mission Editor that would allow me to group sets of air/ground/building assets and paste them in other parts of the map, while maintaining the "001" naming convention after the paste is complete. I find it a bit difficult to create a target area consisting of buildings/vehicles/ect and then pasting certain parts of that target area into another spot on the map. And if there isn't a method to do, then could this be a possible implementation into another update for the Mission Editor community? Also, is there a way within the mission editor to have pre-planned "impact points" for the GPS guided weapons? I know you're able to pull coordinates from the TGP and drop from there, but GPS guided weapons can already have impact points assigned to them before the aircraft leaves the ground (or gets uploaded to the weapons before release). Maybe these tools are right in front of me, and I'm missing them? Either way this would be a really neat implementation to the game if they already haven't been done so. Thank you for reading!
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