

kanami314
Members-
Posts
57 -
Joined
-
Last visited
-
it does not effect the su33 right now though.
-
I would think a korena map, or north japanes map would be nice. as its a major naval war and would set up a very nice nato vs warsaw set up. and has enough wetness for the f14.
-
find it funny you dont even read what I said. secondly, you do realise I dont have a problem, I am offering advice to the op. lastly, you would be supprized just how much electric power could be drained by having random circuts open.
-
make sure your battery has at least 20volts before starting, you may need to turn off a lot of the systems before starting, including the radar atliminar, and the doppler radar. as well as the autopilot.. as far as the lights go, they automaticly turn off. other then that, you can try using ground electric power to help get it started.
-
btw, there is one very useful tutorial included in your sim, its called the manual. also a number of people have made online tutorials, but the manual covers everythign but the combat theroy my recomendations is to read the manual from cover to cover 3 times, then outline the operations section, then use that while doing the tutorials to get your pratices in. you will at that point more or less know everything you need to know about it.
-
https://www.youtube.com/watch?v=_G7FY0og60k this film more or less covers how the f86 handles. so pay attention. (f2j is basicy the navy veron of it)
-
Leatherneck Simulations Monthly Update - January 2015
kanami314 replied to Cobra847's topic in Heatblur Simulations
both of those, I would give up half my blood for ether of them, especaly the ov10, such a capable aircraft. it can use any modren cv with out needing hooks or cat's, heck, it would make a great partner for the su33's as a fac. anyway. -
I just checked the tags I used and it was [] kind so its not that. is the link for it so might try that one until its fixed.
-
just a random video I felt like making, I am no expert in the huey, but its great fun. just need to feel it out and it does what you ask of it. (still suck on transition into hover above ground effect)(YOUTUBE)(url) )(/YOUTUBE) feel free to laugh or what not. not like I can stop you. *edit* this is the direct link as the inbeding is broken
-
the main point of bvr is to win the breakfight. (aka when you have broken your air oposition and they are fleeing) usually air 2 air never lasts that long. thats why the r27's are not as bad as people think. also, I find it odd that most missions in these sims lack civilan air trafic or third party military targets. even at war, there will still be flights. and not all radar and transpoders can respond at the ranges that people would expect. (also with the number of transponder failures in nations with developing air trafic) in part, the biggest part that is much harder to simulate in dcs world is just how much your hands are tied behind your back in the real world.
-
cv basied coop online mission development
kanami314 replied to kanami314's topic in User Created Missions General
alright. I have started working on my second mission, however I have found that with out getting into scripting, I wont have the ability to make the mission run well or be worth replaying more then a few times. but I have not spent much if any time scripting sense high school (a few years ago) so quite lost. primarly I want to have hostile fighters spawn in, in waves (1-3 groups of 4 ship flights) but have it so that there are only one wave of hostiles at a time. I also want to have netrual/civil fights which are iff non responsive flying through the airspace (but not too many as to lag out the sever) lastly I want to have the ability to get reports when anyone shoots down a civil target as well as a normal squad based score count (using the 16 fighters split into 4 squads) it would be also nice to have a automatic rotation of awacs and tanker support (as the mission takes place almost 800km away from batumi.) I know there is a cap gci script thingy, but it seems very much about automatically setting up defensive caps rather then being able to focus on defending/patroling the major shipping lanes. anyway, if anyone wants to see the demo of it that I set up. just pm me. -
when the sever is up, (usualy every other to every night) it will be called su-33 training or something like that. we will share our ts3 with anyone who joins. but usualy we only know which one we are using the day of. yesterday we had a few people on, and it was quite fun. we have one training mission, and two combat missions. will be adding more later on.
-
cv basied coop online mission development
kanami314 replied to kanami314's topic in User Created Missions General
First mission is up. hope you guys enjoy it. http://www.digitalcombatsimulator.com/en/files/1250530/ -
Produced and tested the first serious cv mission. it was doable (with one or two losses) with two people, but intended for 4-8 and allows up to 16, currently that mission is waiting for approval on the user files section. however getting more people especially on coms would make this even more fun. as sever hosting is out of my hands at the moment (though I do have friends who can host for me semi consistently and usualy getting at least one two to three hour session each day. if other groups want to help with these missions. then do feel free to ask. also if you want to join in the missions. its best to contact me on steam (which if you pm me, I will link it to you) ether way. I am still working on this every day. so feel free to join in.
-
cv basied coop online mission development
kanami314 replied to kanami314's topic in User Created Missions General
After testing the first mission with one other player. I feel its ready for release. its simple enough of a mission, but it also puts a realsitic and stressful setup. currently put it into the userfiles and will update the main post when it is approved. if you want to get a verson before it is approved, pm me and I will send you a link to it. I am also working on a mission to use ka50 and or mi8's to spot and mark targets for the su33's to bomb with a light fighter sweep element.