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Spectrum Legacy

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Everything posted by Spectrum Legacy

  1. Because the increased drag from landing flaps combined with reduced thrust of your engine (as SPS-BLC is powered by bleed air and takes quite a big portion of it as it seems) would likely hamper your overall take-off performance and negate the increase of lift. Indeed SPS works only with landing flaps and has power setting threshold. Edit: Also forgot to mention, SPS will disengage shortly after exceeding 360km/h, where your aircraft should sink in 20-30m according to the manual...that itself doesn't sound like safe procedure for takeoff. P.S. Landing with SPS turned off & takeoff flaps can be quite a challenge depending on conditions, but great fun nonetheless! I think the procedure was trained in case of Konus retraction and/or airbleed system malfunction, or combat damage which could hamper the intake airflow. Approach faster than normal with lean bird (dump everything you can except for the canopy and your "throne"). :smilewink:
  2. I've counted circa 9 seconds of 0g(+/-0,2) prior to the engine shut-down. Quite forgiving in my eyes, along with prior warning of empty dispenser tank - not that you could do anything about it at that point though, with such low velocity. But I understand that not everyone sleeps with manual under their pillows! :book:
  3. Flew the ARC training yesterday after finishing the manual (nice read btw) with the same result (using latest steam build, which should be u3). ARC needle on NPP got "stuck" when I matched my heading with it. Sometimes it sticks and won't move for quite some time though. What I did was to press the ARC channel button I was heading to once in a while, as each button press resets the needle to 45° and it will start point to the beacon again (until it becomes stuck again). Someone else suggested in different thread that turning to the left will do the trick as well. Both are only temporary solutions though.
  4. I like the meticulous detail of the canopy in this module. It feels like a real canopy, instead of some artificial 100% thin air-bubble surrounding you. Spotting and keeping up with contacts is indeed challenging, however it might or might not improve with the new 2.0 engine, so I believe even that possibility was taken into account. Likewise I hope that LN won't resort to some "game balance" mode because of MP, or other modules having this or that, i.e. various "ease of use features" etc. And even if so, then those changes should remain within game mode and/or as optional toggles. I applaud LN's effort to deliver very high fidelity module first and foremost!
  5. Just a heads-up: Today I've made a small change in bios and allocated +1gb of shared vram to the gpu part of the APU, just to see if there will be any difference in DCS behaviour. Since I only have Mig21bis module and can't compare with other modules, I was kinda surprised that it really did spent additional activation, thanks to the auto-activation feature. However I couldn't enter the cockpit and after exiting the mission, DCS crashed exactly same as for the OP. I know thanks to the experience of others here that it can be fixed with regedit or running the standalone mig21 script and activating again, however I want to point out that it seems to be impossible as of now to deactivate spent activations on starforce page (it reads: Attention! This feature is not supported in the current version of the protection system.). It is no problem for me yet, as I reverted the amount of vram back to the original value and the module works with original activation again without me doing anything, however it might be a problem for someone unaware of this strange or even strict behaviour when down at very low activations-left limit. Can imagine the pain of getting the new hardware and having that "30day single activation credit-back" kick in, slowly ticking away, all while looking at the Mig from outside, just because of tinkering with the hardware settings.
  6. Salut! I'm really glad that markings of Czechoslovakia are already being suggested. It is very important plane in our history, with more than 1400 individual fighters and additional 2000+! twoseaters ever produced here, not counting upgrades and conversions. Eduard really put together nice representative paint-schemes and I hope we will find at least one in the sim. The first 613234 from 1957, sporting blue lightning is great! In some materials it also appears with red lightning at some point, similar to #3233, like here: I also liked this tricolore Bis of 1964's Sliac airshow and for the curious, is the YT black and white document of that airshow: However, the blue-silver checkered 141303 (1958-1964) in the post above is not Bis (Aero S-103) version, but rather earlier Mig-15 (S-102) for those considering absolute historical accuracy, despite it being one of the most unique ones. For more information regarding each marking and more combat-oriented ones (with nice background info in english), you can visit the pdf manual of the kit here. Hope it will be of some use. I for one, can't wait to see!
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