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Zarma

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Everything posted by Zarma

  1. Tested a few days ago, was not working.
  2. They dont even start their engines lol
  3. The big question is, which one is the best for TGP use ?
  4. What would be perfect is a gamemaster mod where he can add groups and units live to great a living mission !
  5. Yep loading another mission first works. Was a little messy with the radio channels. One told me he would inform me on main frequency so I turned red to channel 2 for AWACS but seems he kept talking me on red 1 so I had to quickly change back and missed one message. But nice mission.
  6. Raaah just flown mission 8 which was great. Now I am feared to start mission 9 and see it's bugged. Anyone else flew it lately ?
  7. Zarma

    Mission 7

    Changed the loadout (Mi24) and finished it 100% even if the Mk82 are so inaccurate.
  8. Zarma

    Mission 7

    The Hind shooted some orange smoke rockets and never at the BMP. He is carrying 4 ATGM missiles but they seems empy. Not sure he shooted them. Gonna fly the mission again, all 10 bombs left after the MG was destroyed missed the freaking BMP. So stuck in the mission.
  9. Hi guys. Did ED change something with the wind ? Got the same mission for long, wind is blowing from 355 on Vaziani. ATC always told me to use the runway 32 but suddenly now it the 14. No changes in the mission weather setting. Added two windsocks to confirm that the wind is coming from the north.
  10. Same problem here. No changes yet.
  11. Misison 7 : Even if the radio are correctly configured, I never hear my wingman. Player is speaking alone. I could listen to BERGER's message, but nothing from TWO.
  12. oh I missed a 3 it seems. Raaahh ^^
  13. Hi guys. In Mission 6, just after changing manually the frequency to 133 and using the F10 menu, I get no more messages from Colt 1, even though I got a message from Zeus67 and I answered once "Two".
  14. Zarma

    Multi ?

    Ok havent discovered the final part yet.
  15. Zarma

    Multi ?

    Hello Baltic ! Are you planning on releasing a COOP version (2 planes) of the campaign ? Nice work again ! Greetings. Zarma
  16. Yea didnt find what cause the F2 view problem.
  17. Hello guys. I am using a modified version of Jinx's CASCAP mission which allow to spawn air and ground groups for tasking. If I add a gamemaster slot, I can take control of the air planes I own (tested with mig21 and mig15), but not from the ground units even though I have CA. Any clue ? link to original mission : https://forums.eagle.ru/showthread.php?t=158936
  18. Any news ? Just tested in my mission, couldnt take control of the ground units that spawned from my script. Edit : I am stupid, nothing to do with MOOSE, only MIST.
  19. Oh didn't know that !! Thanks.
  20. Should be, but on mission 2 and 3 it was blinking. Tried in a quick mission, worked. But their is a new option for the plane, maybe the mission has to be resaved in 1.5.5 update 2 ?
  21. Hi Baltic !! First of all, GREAT campaign. Only at mission 3, but great immersion (even if I only got 65 pts because of missing the parking spot turn and getting stuck in the grass...). Just noticed that the D2M isnt activated in your missions, maybe because you have to resave them since the latest patch. Not sure if it changes a lot the next missions. Also saw the coord prob in mission 2 but already reported and I guess you dont want to do the voice over again. I loved your A10C campaign and this once seems to be as great. Good work ! Greetings.
  22. I was talking about ground units spawned via a script.
  23. Oh ok. Sorry but in holidays for one week. Didnt test with the latest build. Once at home, I will try again. On 28th november it wasnt working
  24. Maybe with latest MOOSE. Will try to change it in the CASCAP mission I am using.
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