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Zarma

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Everything posted by Zarma

  1. I read that most of the missiles but manpads are detected. Havent tested myself.
  2. Mission 2, the hospital is turned 180° from the briefing picture. Also there is a identical picture described as UAV command center but no link with the mission.
  3. The autopilot orbit mod has a reported known bug.
  4. You can orbit without AP using the trim. Not as simple but doable.
  5. Hello. Just flew mission 1 and the VO asked me to change to 125 AM for ATC approche. But now it's 132.550 or 327.000... Planed to change the missions ?
  6. Preordered. Thanks.
  7. Strange I get kills with the BK90, just not counted in the MP score table. But I can confirm that infantry and trucks were destroyed.
  8. Nice will give it a try soon.
  9. do you use triggers or script ?
  10. The infos on the nav system aren't sync'ed also.
  11. What I did 5 times. First line is correct but when I enter the 2nd line and the 2 lines are blinking, the first digit of the longitude is missing.
  12. When using this methode, it refuses my coord because instead of 115 it enters 05...
  13. OK. Most of the are in here : \Bazar\Liveries\<unitname> Those who are missing are hidden here : \CoreMods\Aircraft\<planename>\Liveries\<planename>
  14. Problem solved. If an admin could delete this post thx.
  15. Hello. I was wondering how to add the "Aggressor VFC-13 25" skin to a spawned F-5E-3 via a MIST command. I saw many scripts with Where can I find the ID I should insert ?
  16. Zarma

    QFE / QNH

    This is what I am using right now : (without the space after the 8 but was getting an emoticon in the forum lol)
  17. Zarma

    QFE / QNH

    Nice ! Trying to create Something until the next release.
  18. Zarma

    QFE / QNH

    well if you know the QNH you can calculate the QFE as the altitude of the spawn group is known. Just don't know how to get the QNH. Maybe a fix value with preset weather.
  19. Zarma

    QFE / QNH

    Hello guys. Anyone knows how to get the QFE on a unplaned waypoint for the Viggen and have it in the F10 menu using MIST ? I already get some infos via : I also know that : Any help would be appreciated.
  20. After searching a little, I found some info. The trouble is you need at least one value (QNH) to calculate the QFE on a given location.
  21. How is the TGP working with this texture pack ?
  22. OK thanks for the help.
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