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Scifer

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Everything posted by Scifer

  1. I just tried the minigun variation and couldn't make the gunner shoot enemies. Does Gazelle have AI for minigun in DCS 2.5.1?
  2. I made a shooting practice mission with MOOSE Framework where targets are respawned each time I takeoff (RTB). Now I want to spawn water, aerial or ground targets depending on the weapons loaded after the aircraft is serviced. player_group = GROUP:FindByName( 'Player Group' ) player_unit = UNIT:FindByName( 'Player Unit' ) spawn_target_group = SPAWN:New( 'Target Group' ) player_unit:HandleEvent( EVENTS.Takeoff ) function player_unit:OnEventTakeoff( EventData ) if target_group then target_group:Destroy() end target_group = spawn_target_group:Spawn() end ;) I found that UNIT:GetAmmo() returns nested tables with ammo data. What is the simplest way to evaluate loaded weapons so the result can be put in a switch structure to spawn those target types? Thank you
  3. How to make a vehicle cycle through waypoints infinitely with MOOSE Framework? Edit: :doh: Oops! Answering my own question:
  4. Hi, I'm trying to set course pointer in MiG-21 KSI through a ME trigger as follows: X: COCKPIT PERFORM CLICKABLE ACTION COCKPIT DEVICE: 23 COMMAND: 3144 VALUE: 0.4 The problem is the pointer can't move cause the knob spins instantly when it should spin slowly. How can I address his issue? Thank you
  5. :helpsmilie: I want to make missions where certain instruments are preset in a Lua script so I don't have to set them for every mission in ME triggers.
  6. How can we set cockpit instruments by Lua script anyway?
  7. Same problem with L-39 Albatros; bad alignment and PRMG doesn't work at all for channel 38.
  8. This problem still persists in version 1.5.5.
  9. Crew AI When player is in pilot position, commander should have autonomy to turn TV on, search around through it and warn about potential threats. When player switch to other positions, pilot should assume last auto-pilot type like level flight, circle around or maintain attitude as in UH-1H Huey. Thank you
  10. What is the reason for the Time More condition? What is the minimum time?
  11. Until version 4.3.74 MiST has problems with on road routes: It stops after some loops (about 3?). DCS crashes in the absence of 'doubleBack' option.
  12. It reminds me something Ilya Shevchenko said in one of the DCS WWII: Europe 1944 Kickstarter videos about why flight simulators lose so much share in the market: because they are not fun to learn. So yes, it would increase the load on devs and the financial income too.
  13. Did / will you share it?
  14. http://forums.eagle.ru/showpost.php?p=2225135&postcount=7
  15. Dynamic Music System Hi. I created DMS for Arma 2 and Arma 3. It's a system that chooses music dynamically according to player's current situation like enemy presence, weather, time etc. I want to implement a Lua script that runs a the beginning of each mission to do the same. The problem is that there is absolutely no documentation on this subject cause I searched a lot and couldn't even find a "Hello world!" reference :dunno: I was thinking about something like an output to some file that could be used by a media player like MediaMonkey. The script would write the current state in the file like: "calm", "tense" or "night". Can anybody help me please :wallbash:
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