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Everything posted by Scifer
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C-101 module stooped working after 2.5.6.53756 update. In ME, both C-101EB and C-101CC names are grayed like other AI only units. In game, both aircrafts are uncontrollable. The repair function couldn't move C101FM.dll claiming lack of permissions, even with administrator rights and after setting ownership and all rights for the entire DCS folder. I tried a workaround as follows: duplicated C-101/bin as C-101/bin - Copy moved C101FM.dll to C-101/bin - Copy deleted original C-101/bin renamed duplicated folder back to C-101/bin Upon running DCS again, both aircrafts' names in ME are yellow but the aircrafts are still uncontrollable in game, C101FM.dll disappears and the whole problem starts again. Please find the attached log files. autoupdate_log.txt dcs.log
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Merge for the Cure - A COVID19 Relief Charity Event
Scifer replied to M0ltar's topic in Tournaments & Events
There is no such thing as "Corona virus"!!! https://londonreal.tv/the-coronavirus-conspiracy-how-covid-19-will-seize-your-rights-destroy-our-economy-david-icke/ -
Referencing schedule from inside How can I refenrence a local schedule id from inside its function? In this case - schdl_id schdlr = SCHEDULER:New( nil ) local schdl_id = schdlr:Schedule( nil, function () schdlr:Stop( schdl_id ) end, {}, 0, 1 ) The problem here is that I cannot access schdl_id from within the function since it was not created at this point.
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Same thing for 2.5.6.43931 I just updated to 2.5.6.43931 and notice the same problem again. :sad_2: It is so frustrating not being able to finally enjoy the new lighting feature.
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DCS_updater.exe repair does not reinstall the game. It doesn't add links to Start Menu. That is what I'm looking for.
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:helpsmilie: I had to format my system drive and was left with DCS files in a second drive. Now I want to reinstall DCS on that same folder so I don`t have to download everything again. How can I accomplish that?
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It looks like the only problem is gyro not being affected by active pause. I hope it isn't difficult to solve. I'm eager for HeatBlur's next product.
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I just found the source of the problem: ACTIVE PAUSE It offsets the gyro but when the game resumes it doesn't go back to normal. How can I report it to developers?
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I don't think so. Since I just finished learning navigation I just flew from one airbase to another.
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I looked in weather settings and there is no wind at all. I only tested in Nevada but will try another maps soon.
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Looking at the flight path vector in the HUD, I noticed this aircraft flies sideways to the left, specially on landings. It affects the bombing line a lot as well. How can I make it fly straight?
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Running request - Bindable Button / Axis options
Scifer replied to maverickturner's topic in Bugs and Problems
Smooth throttle and flaps As stated in original post Ideas section. Throttle Left/Right (Smooth) Flaps Up/Down (Smooth) Flaps Flight/TakeOff/Landing :helpsmilie: How can I edit the lua file to make this happen? -
I lost TrackIR center after I left the game open and put my TrackClip Pro aside for a while. When a came back the game had lost its communication with the device and I rebooted. Now I look left in cockpit by default, even if TrackIR is centered. How can I reset the view center?
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NOW AVAILABLE: Community A-4E-C Mod
Scifer replied to Merker's topic in Utility/Program Mods for DCS World
Demo video :pilotfly: I just made a demo video. ${1} -
derelor, I think the GPS would fit even better in the rear seat. We would have one more reason to play in this position. Could you please ask the devs a specific slot for it? :thumbup: Thank you
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:thumbup: Thank you so much!
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Is anything further going to be done with this module?
Scifer replied to the_soupdragon's topic in DCS: NS 430
ED, Please move the L-39 NS 430 along with its gunsight to the same slot in the ME loadout tab. Thank you! -
+1 :thumbup: The Albatros cannot stay like this! The gunsight should be moved to the loadout tab in ME, in the same slot as the NS 430. How can we ask development team to make it happen?
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A question came to mind while playing with the getDesc function: How to find if an unit is armored, regardless it is a tank, artillery, AAA or ship? In getDesc, "NonArmoredUnits" what does that exactly means? I use Moose by the way.