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Kariyann71

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Everything posted by Kariyann71

  1. Hello, You’ve an Oculus and a LeapMotion, If you want to help me to get DCLeap working with Oculus, just download Unity. After we could chat on Discord to explain you have to debug DCLeap behavior with Unity.
  2. Hi, I found this post today (#5278) https://www.driver4vr.com/forums/topic/controllers-not-showing-up-in-steamvr-using-leap-motion/ Maybe it could help you
  3. Try to disable all Vive controller entries in DCS commands menu
  4. Take a look under this path : Steam\steamapps\common\SteamVR\drivers or this one Steam\config\leap
  5. Hello Fherb, To close DCLeap, simply press LCTRL + Escape. To avoid permanent rotating in outside view, you’ve to edit this file: SteamVR Leap Motion driver\leap\cfg\control_config.xml <config> <param name="emulated_controller" value="index"/> <!--"vive" or "index"--> <param name="rightHand" value="true"/> <param name="leftHand" value="true"/> <param name="orientation" value="hmd"/> <!--"hmd" or "desktop"--> <param name="desktopRoot" value="0.0 -0.5 -0.5"/> <!--Only in desktop orientation--> <param name="rotationOffset" value="0.0 0.0 0.0"/> <!--Euler angle in radians--> <param name="skeleton" value="true"/> <!--Only Index controller--> <param name="trackingLevel" value="partial"/> <!--"partial" or "full", only Index controller--> <param name="input" value="true"/> <param name="menu" value="true"/> <param name="appMenu" value="true"/> <!--Only Vive controller--> <param name="trigger" value="true"/> <param name="grip" value="true"/> <param name="touchpad" value="true"/> <param name="touchpadTouch" value="true"/> <param name="touchpadPress" value="true"/> <param name="touchpadAxes" value="true"/> <param name="buttonA" value="true"/> <!--Only Index controller--> <param name="buttonB" value="true"/> <!--Only Index controller--> <param name="thumbstick" value = "true"/> <!--Only Index controller--> </config> Be aware that this modification affect Leap control in all SteamVR games. So if you use Leap in other games, make a backup and restore it when wanted. Glad you like DCLeap. More features incoming...
  6. Hello, do you know if it's possible to control views by LUA. My idea is to send LUA to switch between views (map to cockpit, cockpit to map)... Thanks
  7. Do you have a link to this Reddit thread ?
  8. Thanks for your post. When you start DCLeap, your LeapMotion will take control of your mouse and not only in DCS, in all Windows app. When turned on, you'll see two colored squared (red and green) into your HMD. These squares illustrate that your hand is controlling your mouse.Then, if you turn both right and left palms in front of your face (all fingers extended) you'll disable this control and be able to get back to your hardware mouse. About the sensitivity, what's your desktop resolution ? About knob, if you use the last version of DCLeap available on github (https://github.com/kariyann/DCLeap), you'll notice that I changed the method of turning knob with palm. Before, turn was based on wrist rotation velocity. It was not very accurate. In the last version, you will have un neutral position, and if you rotate your palm left or right, and then keep the position, knob will be increased or decreased with an amount based on the duration. Back to neutral position and it's done. Have look in the user's manual, there is more explanation. Thanks again for your kinds words.
  9. I will publish a new version of DCLeap soon. I was waiting for SuperCarrier to release this new version but... The major improvement is the management of the pinch gesture to interact with knob.
  10. Propnut, check MP please.
  11. Have you tried to completely delete the Leap4DCS registry key ?
  12. You can move the cursor only with your right hand but not with the left ?
  13. And using DCLeap in DCS you’ve only one hand working or no hands ?
  14. You confirm you can use LeapMotion as controller in the Steam cliff house ?
  15. Are you using a PiMAX or Oculus HMD ? Because DCLeap doesn't work with these HMD. Have you followed the installations instructions contained in this link : https://support.riftcat.com/hc/en-us/articles/211680065-LeapMotion-Tutorial-Tracking-your-hands-with-VRidge
  16. It’s normal that the resolution is not your HMD’s resolution value but your desktop’s screen resolution value. Can you try this : Launch DCS, don’t launch DCLeap, Check use Vr controllers in settings and verify your hands movement with the DCS Vr hands. If it doesn’t work, this is a LeapMotion and SteamVR issue. If it work, I will have to check others parameters. Unfortunately I’m away this week, but I will check this weekend.
  17. Hi Propnut. I’ve a Reverb too. Screen resolution is not needed, DCLeap detects it automatically. Have you downloaded the last version of DCLeap on GitHub ? Can you interact in SteamVR cliff house with your LeapMotion ?
  18. Hello, new version 1.11 available. See first post. Kariyann
  19. Hello, It could be very easy to create an Oculus Version using ovroverlay instead of SteamVR overlay. As I don’t have an oculus I can’t be that man. If somebody else want to try, I could give some advises about the project available on GitHub.
  20. It’s difficult to install CBuchner and SDraw drivers. I believe I succeeded after 1 month but I don’t remember how I handle the differents issues. Sorry, you have to try different way to get these drivers to work with steamVr.
  21. Hello and happy new year, I inform you I released a new DCLeap version, 1.10e. This one improve mouse cursor behaviour, better knob management (advice you to set knob slider to 0.5 ; issue with lefthand will be fixed this coming week). Version is available on GitHub : https://github.com/kariyann/DCLeap/tree/master/DCLeap/LatestRelease
  22. Thanks for the info.
  23. Are you talking about this mod : https://forums.eagle.ru/showthread.php?t=245807&page=2
  24. You don’t remember name or link ?
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