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Kariyann71

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Everything posted by Kariyann71

  1. No ships wakes Okay, thanks Joey
  2. Hello everybody, I don't know why but it seems that ships don't have wakes in my DCS. I've bow waves but no wakes and foam behind the ships. This is the same in the last stable and beta installation. Any idea ? Thanks
  3. Hi Toykilla, Could you give a try to the last version ? I modified something that could solve your cursor movement issue.
  4. New version available 1.09: https://github.com/kariyann/DCLeap/tree/master/DCLeap/LatestRelease Modification of the sensitivity management of the "pinch - pinch" gesture Also modified the management of the mouse control script, possibility of improvement for Rift and Pimax users. I'm waiting for your feedback. Good weekend to all
  5. I will try this Santa holidays.
  6. No it doesn’t, there’s no LeapMotion driver for Windows Mixed Reality, only for SteamVR.
  7. You have to solve your LeapMotion SteamVR installation issue before trying to use DCLeap.
  8. Hello, Take a look at this https://forums.eagle.ru/showthread.php?t=218484
  9. The difficulty is to set LeapMotion working with SteamVR
  10. I’ve WMR headset and it works fine.
  11. Both hands work. You can chose on the fly one or the other by facing opened hand palm in front of your helmet
  12. Hello, it’s normal you have a little offset to the left for the left hand and to the right for the right hand. I’m working on offset manager to allow users to set the offset. It’s not normal your cursor is not accurate. I advice you to re calibrate your LeapMotion and to avoid other IR sources like TrackIR camera in front of your LeapMotion. Be sure to only use one hand (only one cube, the red one or the green one) to get accuracy because if both cubes (both hands) are tracked it can result in parasite comportment in cursor movement and so less accuracy . You can also use sensitivities sliders in the main menu, mines are 0.8. Kariyann
  13. Hi Fignuts, I've putted DCLeap on GitHub, here/s the link : https://github.com/kariyann/DCLeap This is the last version of DCLeap (v1.05)
  14. Ok thanks. Will try this tomorrow.
  15. leapMotion implementation possibility Yes I polished and added some comments to my code this week. I’ve to find a way to directly upload unity project to github.
  16. leapMotion implementation possibility Nice to see that you solved it. Thanks for the feedback about Odyssey + screen size. Do you know if Odyssey has one screen or two screen in it ? You can adjust mouse sensitivity in Main menu. I’m wondering about narrowing margin to avoid mouse exiting DCS window.
  17. Can you send me in PM a screenshot of your DCLeap regedit file ? (Check user manual to get the path)
  18. This work with the reverb as reverb is wmr. I tried with XPlane but something is wrong. After polishing DCS version I’ll try to develop a XPlane fork.
  19. New version available. Changelog in first page.
  20. No problem, I understand what you mean. I agree with you about hand devices, the technology is not accurate enough to allow a true virtual hand uses as selecting a specific switch between 10 while you’re not looking at it. I started with LeapMotion for DCS 2 years ago and my first idea was to recreate a virtual model of each aircraft’s cockpit, but this was not the good way due to the workload it represents and the LeapMotion tracking quality level. So I decided to create a virtual mouse to allow interaction without using a hardware mouse. I added some gesture because LeapMotion is an easy and performant tool to realize this.
  21. Final release of DCLeap available. Sorry for Rift and PiMAX users, DCLeap is not compatible with your devices. I'm waiting for HTC feedback to be sure DCLeap is comptatible with.
  22. Unfortunately DCLeap doesn’t work with Oculus. I’m not sure for Pimax, does Pimax uses SteamVR natively or is there a specific Pimax software before SteamVR ?
  23. Take a look at this http:// https://forums.eagle.ru/showthread.php?t=218484
  24. Does anybody succeed in using DCLeap with an Oculus Rift S ?
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