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Kariyann71

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Everything posted by Kariyann71

  1. Currently, the drop I notice is 1 FPS.
  2. BlacleyCole, I'm an impostor, I use Unity with assets, I manage these and only write some piece of C# to get virtual keyboard input. I spent to many time last days trying to deal with SteamVR / DCS position reference but this drive me crazy. So I recenter my work on getting panels with push buttons. See below : https://www.youtube.com/watch?v=I6jED9v-8os&feature=youtu.be Sorry for the quality, this is my first VR video. As you can see, when I try to use UFC Bottom's buttons, nothing is happening. This piece of code work public void PressButtonNumpad7() { //Press Numpad 7 sim.Keyboard.KeyPress(VirtualKeyCode.NUMPAD7); } This one doesn't public void PressButtonA() { //Press Enter sim.Keyboard.KeyPress(VirtualKeyCode.VK_A); } Next step is to set a working knob button.
  3. I didn’t have a lot of time past week to continue this project. I’ve got many issues solved recently and I hope have more time this week. I don’t want to promise too much but I expect to post a video of the current state of my progress by the end of this week.
  4. That’s right. But I solved my problem. Thank you for the advise on input simulator plus Ranma, this works perfectly with it.
  5. I'm unable to get this version works. Get assembly trouble in Unity. Any advise ?
  6. Hi, I'm trying to use a virtual keyboard to send keystroke to DCS. I use this kind of C# code : ---------------------------- public void ButtonPressNumPad1() { IS.Keyboard.KeyPress(WindowsInput.Native.VirtualKeyCode.NUMPAD1); } ---------------------------- When I press my virtual keyboard numpad, numbers appear in bloc note. Unfortunately, nothing append in DCS while I've correctly configured key binding in DCS. Do you have any idea ? Thanks
  7. leapMotion implementation possibility That’s exactly what I was wondering about. I will give a test with panels like button box but I’m not sure that It will work as I intend. I want to implement buttons and toggles switches in 3D to interact with like in real life and give a better experience tu users.
  8. I’m making small progress but I still have lot of work. But it’s not a problem cause I really want to do something useful with my Leap. More than testers, it would be nice to get more hands to help me handle with unity and Leap. If someone want to join I could push him the current project.
  9. Here's my very early dev on LeapMotion integration. https://www.youtube.com/watch?v=A562fnJOmIg&feature=youtu.be I've to deal with some camera settings now. Next step, push button interaction
  10. I would like to know the who created VirtualButtonBox, because I don't undestand how to HeadlessOverlay ToolKit. If he's looking this post...:music_whistling:
  11. I know these Apps, that’s why I started wondering to include a 3D model instead 2D model like virtual button use. I succeed in importing f18 cockpit with blender, configuring button collision to send keystroke. All works nicely but now I would like get this unity app to run in background or to be shown as DCS overlay, like virtual button. But as my app is based on 3D model, I’m not sure this could be work. Any idea ?
  12. Hi everybody, [2nd June EDIT] New version 1.20 : https://github.com/kariyann/DCLeap/tree/master/DCLeap/LatestRelease Recoded knob function Degug Log function Kneeboard feature (advise you to download this https://github.com/rkusa/dcs-scratchpad) Now compatible with Oculus, you’ve to force SteamVR with the --force_steam_vr command line [19th January EDIT] New version 1.11 : https://github.com/kariyann/DCLeap/tree/master/DCLeap/LatestRelease Better knob behaviour Ability to show hands New cursor offset setting [13th December EDIT] New version available 1.09: https://github.com/kariyann/DCLeap/tree/master/DCLeap/LatestRelease Modification of the sensitivity management of the "pinch - pinch" gesture Also modified the management of the mouse control script, possibility of improvement for Rift and Pimax users. I'm waiting for your feedback. [23rd November EDIT] Removed blue text "Right Click Available" and replaced by blue cubes. Change ESCAPE key to RCTRL + ESCAPE to quit DCLeap, this will avoid parasite comportment when going to Pause Menu in DCS. Changed Index trigger / click logic. [17th November EDIT] DCLeap is now available as first v1.0 release. Unfortunately, DCLeap is not compatible with Oculus and PiMAX, I'm waiting feedbacks from HTC users. You'll get the ability to move your mouse cursor with your hands, set sensitivity on both axes X and Y. Knob rotation is executed with pinch movement, then cursor is paused and you have to rotate your palm (maintain pinch) to turn the knob. You can set the sensitivity in the main menu. You can also set the pinch sensitivity in the main menu. Two new gesture have been added, Recenter (close both right and left fists) and automatic startup (index finger pointing to the sky during 2 seconds. Mind to map this two new command in DCS (see DCLeap Help Menu). [27th Octobre EDIT] Removed "RightClick avalaible" when no hand are designated to control the mouse. Added catapult align gesture with thumb up. Other minors modifications. Be warned that if you change a toggle box, you will need to inform new resolutions before saving, otherwise your changes will not be taken into account (will be corrected in the future). Here's a video showing carrier operation with the Hornet. I added hands in overlay in order to illustrate the gestures. [14th October EDIT] Pinch gesture and index trigger are now disabled when hand tracking is disabled. "Right click available" text is now shown when palm is facing HMD Introduction of catapult shoot gesture (based on the salute gesture), "Catapult Shoot !" is displayed on the right top of the HMD when triggered Manual update [11th October EDIT] Updated installation instructions: 1) Be sure to have installed https://github.com/cbuchner1/driver_leap and https://github.com/SDraw/driver_leap 2) Open the 7zip file, uncompress the archive where you want and launch DCLeap.exe. 3) Double click DCLeap.exe 4) Choose windowed mode in the Default Unity window and press Play! 5) You will show the DCLeap's Main menu, and first of all you need to enter the width and height resolution of one of your HMD screen (WMR 1440*1440 - Oculus Rift 1080*1200 - etc...). 6) Press the Save Settings button, it is needed to register your resolution in the registry. DCLeap will use these registry keys. After you can check the help menu to understand the basic gestures. Click Start to start the application, after that remember to Alt Tab to get DCS window on top of the screen. You will see 2 colored cubes on top of your HMD device screen, extend all fingers of one hand and face the palm in front of you to disable this hand and control the cursor with the other hand. You can access the main menu to pause or quit by pressing ESCAPE on your keyboard. Known issue : sometimes, cursor goes out the DCS window and DCS goes background, so you cannot continue to control the game, just ALT TAB to go back to DCS. Back in 2018 do you think it could be possible to get a cockpit model from blender, export it to unity, add interaction stuff (LeapMotion and InteractionEngine with InputEmulator), compile it to run in Steamvr background ? The idea is to send keystroke when LeapMotion controler interact with this app, then interact with keymapping used in DCS.
  13. I'm using the ACER AH101 Windos Mixed Reality Headset
  14. Hello everybody, what is the best way, increase Pixel Density in SteamVR application or use the Pixel Density adjustement in the VR settings of DCS ?
  15. Thanks for your answer. I’ve asked the question because I’m able to move VR hands with my WMR controller but cannot « click ». It’s strange that this feature is half supported with WMR. As you said, this feature is under dev and best things is to wait. Envoyé de mon iPhone en utilisant Tapatalk
  16. Hi everybody, does VR Hands only usable with Oculus Touch or is it usable with Vive or WMR controller ?
  17. As mentioned in the title, does ED plan to fully implement LeapMotion support ? FlyInside implantation for FSX, P3D and XP11 is amazing. Could be very nice to see this in DCSW...
  18. Hi Kegetys, you’ve done a great mod. Yesterday night I tried to set my settings to MSAA 2x using your mod. Unfortunately DCS freeze during startup. Since I restored the legacy shaders directory, no problem ? I run VR with a WMR headset via SteamVR. Does anybody get the same issue ? Envoyé de mon iPhone en utilisant Tapatalk
  19. Many thanks !! You rule
  20. Nice ! Your in-game screenshots are incredibles. Envoyé de mon iPhone en utilisant Tapatalk
  21. Have the same with the Hawk. Envoyé de mon iPhone en utilisant Tapatalk
  22. Yes, perfectly.
  23. That was so simple ... Thank you :thumbup:
  24. No mods. How can I repair or restore the last build ?
  25. Hello, since last update, the Open Beta crashed at each stratup. The progress bar freezed at 10 %. Any solution ?
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