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FLANKERATOR

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Everything posted by FLANKERATOR

  1. Congratulations to Team France! the first team to win the BFM Cup of Nations! Thanks to all the participating teams, it has been a great event and we shall meet again in the next one! France Winning Roster @[VFA-12]Plaiskool (Team Leader) @[71W] DELTΔ @Phil @pogo
  2. DCS BFMCON 2024 | CHAMPIONSHIP TIE MATCH 2 | RUSSIA (starsss2) VS France (Plaiskool) | Guns Hang out with us: https://discord.gg/7EZPjM3 Visit us: https://sa-sim.com/
  3. DCS BFMCON 2024 | Redemption | RUSSIA (starsss2) VS POLAND (Noob_with_Missaile) | Guns Hang out with us: https://discord.gg/7EZPjM3 Visit us: https://sa-sim.com/
  4. Attention, virtual pilots! The Air Combat Dojo team is thrilled to announce the launch of the 2024 DCS BFM Cup of Nations – and registration is now OPEN! For the first time in combat flight sim history, you can rally under your nation’s flag and take to the skies alongside fellow countrymen in a high-stakes battle for glory. Imagine the adrenaline of a World Cup, but with wings, missiles, and endless aerial showdowns. This is your chance to make history in the virtual skies – sign up now and be part of an international clash like no other! FEATURES Each nation will be represented by one team. The only criteria is to be a national (citizen) of the country you want to fight for. Each team will have a Team Leader By default, the team leader will be the member holding the highest dojo rank in the team or members can vote to appoint a team leader, then inform an admin. Live coaching!!: 1 team member from each team will be allowed to spectate live on the server and use in-game cameras to vocally assist teammates. Live coaching allows experienced BFM players to share their wisdom with fellow team members even if they are not actively flying!! RULESET ROE available at ⁠》dcs-rules-bfm—->https://discord.gg/XxEgpVjNwC Respective team leaders have to privately submit their choice of players via the /lineup command, then Skynet will then create the fixtures and announce the matches using this format: Match 1: 1v1 guns only – Best of 5 rounds Match 2: 2v2 guns only – Best of 5 rounds Match 3: 1v1 guns + missiles (selection via **/payload**) – Best of 5 rounds Match 4: 2v2 guns + missiles (selection via **/payload**) – Best of 5 rounds Match 5: 1v1 guns only – Best of 5 rounds A player can not be selected more than 2 times against the same team. Once both team leaders have submitted their respective lineups, the bot will then create the assigned matches automatically up to Match 3 if either team has less than 4 players in the roster and up to Match 5 if both teams have at least 4 players in the roster. Matches can be scheduled and reported separately via the /report command. A minimum of 4 teams is required for this competition to use double elimination brackets. If less then 4 teams register, a pool will be used. In the brackets system, first team to win 2 matches (if best of 3) or 3 matches (if best of 5) advances to next round. in the pool system, teams will play each other twice (if both teams end up with same number of wins, number of matches won MINUS number of matches lost will be the tie-breaker). SIGN UP (each player signs up individually using his Discord account and our bot takes care of grouping players by country) Go to ⁠》command-center--->https://discord.gg/prcZuz8x9c and run the /jointeam command. if you can not post in command-center, you need first to open a DM with Skynet then run the /join command in there first. - Registration closes on November 10th Represent your nation on the virtual battlefield! Join us in a high-stakes competition where top dogfighters from around the world will go head-to-head, all fighting for the pride and glory of their country. Are you ready to answer the call? Bring your skills and stand under your flag in the ultimate gaming showdown. Sign up now, and let the games begin. Thank you!
  5. INTRODUCTION The Dojo BFM Open series is a set of elimination-based tournaments (brackets) that will run in parallel of the now established league system starting from March 2024. The new tournament module is now fully supported by Skynet, which means that the players will be able to manage their participation in these tournaments from the comfort of their Discord account. The double elimination feature of these tournaments is also more beginner-friendly since losing would not mean exiting the tournament but rather getting to fight some one who also lost their fight at the same stage of the competition. These second chance fights would take place in the Redemption brackets. The winner of the Redemption brackets will earn the right to challenge the winner of the Main brackets in the championship round. RULES OF ENGAGEMENT Aircraft Inventory: F/A-18C, F-16C, M2000C, JF-17, Su-27, MiG-29, F-15C, F-14B, AV-8 Fuel: worth of 5 min 30 seconds in full afterburner thrust at sea level. Armament: Guns available in each round + 2 Missiles can be carried in 2 rounds of the player’s choice. Missile Inventory: AIM-9M, Magic II, PL-5E, R-73. Victory Conditions: To win a match, a player needs to win 3 rounds out of a maximum of 5. *Full set of rules available at The Dojo Discord TOURNAMENT FEATURES Double elimination: Winners move onto next round, losers play each other in the Redemption brackets. Winner of the Redemption brackets earns the right to challenge the champion for the title! Automated tournament management: Discord-based bot automatically updates the brackets and notifies the players. Convenient scheduling: you and your opponent agree on when to fight. Self reporting: Submit result to bot easily once match is done. All done on Discord. Graduation and promotion: Track your progress Achieve new milestones and get promoted to the next Belt automatically. HOW TO BOOK YOUR SPOT If you are a Dojo member 1 – Head over to #command-center channel 2 – Run the /joinevent command 3 – Scroll down the menu and select TOURNAMENT – DCS BFM Open Series | 24-1 If you are not a Dojo member or have Idle status 1 – Click Here to Join our Discord 2 – Open a DM with Skynet(Look top right) 3 – Run the /join command and follow instructions. Size and Timeline Registration Deadline: 28/02/2024. Brackets will be generated on 01/03/2024. Maximum number of available spots: 32 – first come first served. Minimum requirement for tournament to start: 8 players (including 3 Black Belts).
  6. Ahh okay so If I got right, actually what I will get upon spawning is 16 flares with no pods which is the internal loadout (regardless of what the grayed out value shows in the ME..? Then if so, I would simply add a pod for 16 more flares to get 32 flares as you suggested.
  7. hmm, strange, in the ME, i have 112 chaffs / 48 flares without any pods. You mentioned 16 flares? We doing pvp so we want everyone to have 30 flares only...any way this could be achievable?
  8. Hello Is there a way to change the number of chaffs and flares we want to have upon spawning in the Mission Editor?
  9. Hello, Is there a way to amend the number of chaffs and flares we want to spawn with in the mission editor? (it is grayed out)
  10. I confirm your findings: I was not able to override the label settings or any other settings if enforced by the mission. Test conducted 1 - Label setting set to "FULL" in DCS UI 2 - "No force from mission, use mine" checkbox ENABLED in DCS UI 3 - Close dedicated server completely (no pause) 4 - Open mission in Editor, set labels to "FULL" + tick ENFORCE check box + Save 5 - Start then join server as client-------> Result: Labels were active. 6 - Close dedicated server completely 7 - Open mission in Editor , set labels to "NONE" + tick ENFORCE check box + Save 8- Start then join server as client-------> Result: Labels were NOT active. So I think this force my preset checkbox in DCS UI only works in SP, not MP (which is the desired behavior).
  11. Will test that tomorrow and revert back. EDIT: @Maverick87Shaka beat me to it!
  12. Yes I think the labeling of this feature is misleading. Why would a dev allow a user to bypass server rules in MP anyways? If one wants to fly on own terms, they can still do it in SP or create their own server.
  13. Hmm, it is weird, I tried to enable cheat features like immortal and unlimited fuel and tried to join my own server but it did not bypass my server's settings (yes I had the "no force use mine" box ticked and even restarted DCS). Weird but I am relieved.
  14. OMG! This renders competitive play utterly useless. Any ETA on a fix? this is a critical issue...
  15. Wait, what?! You mean on the dedi server itself? How on earth? I think you mean changing the mission's options on their editor if they had a copy of the mission. Because I hope a dedi server can enforce the mission settings for all its clients...
  16. Thank you, it worked! Clicking Briefing from spectators now does nothing. Would you happen to know if it would be possible to enter inside a user's cockpit when watching a server TRK file? I know there is a command called "jump into cockpit" but does it work for clients as well?
  17. I thought server's settings had the last word when setGlobal = true... I will try your solution and revert back... Thank you!
  18. Greetings! I am trying to disable access to all external views to unslotted users (spectators) in my dedicated server. I tried ["spectatorExternalViews"] = false and ["setGlobal"] = true in options.lua under config folder but to no avail. Here is my full options.lua content in case of any conflict with another setting I might have overlooked. Thanks. options = { ["difficulty"] = { ["fuel"] = false, ["easyRadar"] = false, ["miniHUD"] = false, ["optionsView"] = "optview_all", ["setGlobal"] = true, ["avionicsLanguage"] = "native", ["cockpitVisualRM"] = false, ["reports"] = true, ["unrestrictedSATNAV"] = false, ["userSnapView"] = true, ["iconsTheme"] = "nato", ["weapons"] = false, ["padlock"] = false, ["birds"] = 0, ["permitCrash"] = false, ["immortal"] = false, ["cockpitStatusBarAllowed"] = false, ["wakeTurbulence"] = false, ["easyFlight"] = false, ["hideStick"] = false, ["radio"] = false, ["geffect"] = "realistic", ["easyCommunication"] = true, ["units"] = "imperial", ["tips"] = true, ["externalViews"] = false, ["autoTrimmer"] = false, ["controlsIndicator"] = true, ["RBDAI"] = true, ["userMarks"] = true, ["map"] = false, ["spectatorExternalViews"] = false, ["labels"] = 1, }, -- end of ["difficulty"] ["views"] = { ["cockpit"] = { ["mirrors"] = false, ["reflections"] = false, ["avionics"] = 0, }, -- end of ["cockpit"] }, -- end of ["views"] ["VR"] = { ["enable"] = false, ["box_mouse_cursor"] = true, ["pixel_density"] = 1, ["use_mouse"] = true, ["mirror_use_DCS_resolution"] = false, ["bloom"] = true, ["mirror_source"] = 0, ["msaaMaskSize"] = 0.42, ["mirror_crop"] = false, }, -- end of ["VR"] ["graphics"] = { ["messagesFontScale"] = 1, ["forestDetailsFactor"] = 1, ["LensEffects"] = 3, ["heatBlr"] = 0, ["anisotropy"] = 4, ["water"] = 2, ["motionBlurAmount"] = 1, ["scaleGui"] = 1, ["outputGamma"] = 2.2, ["lights"] = 2, ["shadows"] = 2, ["MSAA"] = 2, ["SSAA"] = 0, ["ScreenshotExt"] = "jpg", ["clutterMaxDistance"] = 0, ["cockpitGI"] = 1, ["terrainTextures"] = "min", ["multiMonitorSetup"] = "1camera", ["defaultFOV"] = 78, ["shadowTree"] = false, ["chimneySmokeDensity"] = 4, ["fullScreen"] = false, ["height"] = 600, ["DOF"] = 0, ["clouds"] = 1, ["sceneryDetailsFactor"] = 1, ["width"] = 800, ["useDeferredShading"] = 1, ["civTraffic"] = "", ["preloadRadius"] = 150000, ["secondaryShadows"] = 0, ["SSLR"] = 0, ["effects"] = 3, ["SSAO"] = 0, ["textures"] = 0, ["sync"] = false, ["forestDistanceFactor"] = 0.5, ["motionBlur"] = 0, ["flatTerrainShadows"] = 0, ["BlurFlatShadows"] = 0, ["visibRange"] = "High", }, -- end of ["graphics"] ["plugins"] = { ["Tacview"] = { ["tacviewExportPath"] = "", ["tacviewDebugMode"] = 0, ["tacviewRemoteControlPort"] = "42675", ["tacviewFlightDataRecordingEnabled"] = true, ["tacviewRealTimeTelemetryPassword"] = "", ["tacviewSinglePlayerFlights"] = 2, ["tacviewTerrainExport"] = 0, ["tacviewAutoDiscardFlights"] = 10, ["tacviewRemoteControlPassword"] = "", ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewMultiplayerFlightsAsHost"] = 2, ["tacviewBookmarkShortcut"] = 0, ["tacviewRealTimeTelemetryEnabled"] = true, ["tacviewRemoteControlEnabled"] = false, ["tacviewMultiplayerFlightsAsClient"] = 2, ["tacviewModuleEnabled"] = true, }, -- end of ["Tacview"] }, -- end of ["plugins"] ["format"] = 1, ["sound"] = { ["main_output"] = "", ["FakeAfterburner"] = false, ["volume"] = 80, ["headphones_on_external_views"] = true, ["subtitles"] = true, ["world"] = 100, ["hear_in_helmet"] = false, ["cockpit"] = 100, ["main_layout"] = "", ["headphones"] = 100, ["switches"] = 100, ["voice_chat_output"] = "", ["voice_chat"] = true, ["music"] = 60, ["GBreathEffect"] = true, ["hp_output"] = "", ["play_audio_while_minimized"] = false, ["radioSpeech"] = true, ["microphone_use"] = 2, ["voice_chat_input"] = "", ["gui"] = 100, }, -- end of ["sound"] ["miscellaneous"] = { ["headmove"] = false, ["chat_window_at_start"] = true, ["TrackIR_external_views"] = false, ["f5_nearest_ac"] = false, ["f11_free_camera"] = false, ["F2_view_effects"] = 1, ["f10_awacs"] = true, ["Coordinate_Display"] = "Lat Long", ["accidental_failures"] = false, ["autologin"] = true, ["force_feedback_enabled"] = true, ["collect_stat"] = false, ["show_pilot_body"] = false, ["synchronize_controls"] = false, ["allow_server_screenshots"] = false, }, -- end of ["miscellaneous"] } -- end of options
  19. Yes we banned this emergency mode in the M2 because although the plane seems to very twitchy and hard to tame when this mode is on, some still toggle it on and off just enough to pull off questionable stunts. I wish some DCS event fired in the backend whenever this button is used as watching the ACMI seems to be the only way to detect this violation. Direct Control in the Flanker is not banned as it behaves sanely (nose authority for the Cobra move) and it is unforgiving if one pulls too hard or engages it over 500km/h, plus it drains speed substantially.
  20. Amazing! Thanks a lot for the clarification! Yes its related to competitive dogfighting. The Su-27 in DCS for example has the Direct Control switch for the Cobra maneuver which is a move that could be used in a dogfight so I wanted to understand the use case and limitations of the CDVE5 (FBW5) switch in the M2. So according to your answers, this button should never be touched by the pilot or at least until it has been proven to be of any use in a close dogfight. For departures, the right switch to employ is VRILLE.
  21. Thanks for the detailed answer. So if I understood correctly: it's an emergency back up mode that engages automatically when all other FBW channels are gone. A few more questions please: 1- Can the pilot manually engage the CDVE5 while airborne or only ground crew when plane is stationary? 2- If answer to 1 was "yes", does this CDVE5 behave the same way whether all other FBW channels are still operating or not, it is as hard to handle in any case or would it be easier to handle if CDVE5 was the only channel operating? 3- is there a different spin switch to be used for departure recovery and if so what is the official name of this switch (just spin switch?) and where is it located in the M2 cockpit please? Apology for all the question marks, I am trying to wrap my head around this switch and to what extent it can be used in DCS in a realistic way.
  22. Thanks but when would one use it in real life? Is it to get out of a spin, stall or things like that? or are there other applications? EDIT: I remember Razbam posted detailed info about this particular switch but I can not find it anymore.
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