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FLANKERATOR

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Everything posted by FLANKERATOR

  1. Kapsu leads 2-1.....Stuge fighting out of the jaws of defeat!! round 4 is on...
  2. Kapsu is in the finals!!! opponent....Stuuuge of course. @Thurst: il fallait que tu t'inscrives mon ami...ce soir c'etait du 1v1...tu devais venir sur TS et attendre pour remplacer klk1 le cas échéant, tu ne peux pas joindre le serveur directement. envoies moi un message privé si tu as des questions.
  3. 1v1 Roster Update: ----> FlightControl (next on the wait list) has replaced The General who is unable to attend. ----> Next men in line on the wait list ordered by who signed up first: Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo
  4. 1v1 Roster Update: ----> VenomZA (next on the wait list) has replaced MicroVAX who is unable to attend. ----> Tello (next on the wait list) has replaced Dangermouse who is unable to attend. ----> Next men in line on the wait list ordered by who signed up first: - FlightControl – Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo 2v2 Roster Update: ----> rainman/790 (next on the wait list) have replaced Acel / Shellshock who are unable to attend. ----> Next pairs in line on the wait list ordered by who signed up first: – Tripleinside / Bugs – EvilKipper / Painter – Drigo / Falcon – Colmilo / Proton Updated brackets--------->http://sa-sim.com/top-gun-2017-official-brackets/
  5. Roster Update: ----> <51P>YAGA (next on the wait list) has replaced TAW_Travokk who is unable to attend. ----> Next men in line on the wait list ordered by who signed up first: – VenomZA – Tello – FlightControl – Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo
  6. Roster Update: ----> TAW_Travokk (next on the wait list) has replaced TurboRUSH who is unable to attend. ----> Next men in line on the wait list ordered by who signed up first: – <51P>YAGA – VenomZA – Tello – FlightControl – Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo
  7. You'd just need to sign up quicker, only 8 slots out of 32 went to top seeds :) @Stuge: I doubt TAW would allow hosting on a clients machine but good news is that you are both from Finland so regardless of the server, your respective pings should match up closely. Anyhow that's too early to worry about :)
  8. 2v2 brackets, Invitees Lists and Reservist Lists by sign up order have been all added---->http://sa-sim.com/top-gun-2017-official-brackets/
  9. New stats added to "Milestones" section showing best overall scores since the inception of the SA Rankings in 2012. A2A--->http://sa-sim.com/dcs-a2a-top-scorers-ever/ A2G--->http://sa-sim.com/dcs-a2g-top-scorers-ever/
  10. 1v1 Brackets are out: http://sa-sim.com/top-gun-2017-official-brackets/ Player seeding is based on our A2A Pilot Career High Ranking available at: http://sa-sim.com/dcs-a2a-top-scorers-ever/ We had a maximum of 32 available slots so if you signed up but didn't make it to the brackets, please turn up on D-day for a chance to replace someone who wouldn't show up. TAW crew will come up with an order of play asap but please join TS way before your match time if possible to check in and get ready as all 32 matches will go back to back on several servers so multiple matches play at once. Please check your connection and read the rules carefully especially ROE - a referee will be there to coordinate all. 2v2 brackets will be published asap. Have fun and fight hard. May the best pilot win! S!
  11. BURNING SKIES – SEPT/OCT 2017 CONSOLIDATED RESULTS http://sa-sim.com/burning-skies-septoct-2017-consolidated-results/
  12. Plaiskool, sign up through the form please to confirm your spot.
  13. Dumping fuel is allowed so you can dump as much as needed prior to the merge. It's up to the pilot to fine tune fuel load. 5mn burn time for all is a fair approach imo. If you want less fuel, dump it :)
  14. Great editing and music was cool too!
  15. Once you decide to join a combat server, make sure first you know how to IFF or VID a target to make sure it's a hostile before you pull the trigger. That will go a long way in preventing you from getting banned then dealing with the subsequent hassle of asking the admins to lift the ban. Welcome and have fun!
  16. July - August 2017 After Action Report: http://sa-sim.com/burning-skies-server-julyaugust-2017-after-action-report/ Congrats all!
  17. Hi guys. I've been away on vacation and did not have the chance to process July results. Next rankings update will include both July and August. S!
  18. It seems were finally getting it :) https://www.google.ae/amp/s/www.thesun.co.uk/tvandshowbiz/4132467/tom-cruise-airfield-pilots-helicopter-top-gun-2/amp/
  19. After Action Report for June Round: http://sa-sim.com/cmf-owns-maiden-normandy-round/ Mad skills by FF pilots and congrats everyone!
  20. I believe in-game stats from 'player pool' works differently from server-based stats like the one implemented on Burning Skies server. If you disconnect while damaged, the player who hit you beforehand should get the kill and you will naturally sustain a loss as well. Not sure in-game stats would do that. As a rule of thumb and out of fair play, do not disconnect or switch to spectator until your plane crashed. I don't think bailing out would have an effect here.
  21. From my experience, HI shines mostly head on, and starts wobbling a bit as aspect kicks in, this is why I prefer ILV over it sometimes but never in nose to tail, always MED.
  22. MED wont help you outside 30km in STT. Unless you want to drop the lock (why would you), ILV is a better transition until target gets close enough/turns cold. Of course lock will drop regardless of PRF if you allow the notch to happen, the idea here is to keep a steady lock as much as possible. Anyway, my initial aim was to make people aware that post-launch PRF tweaking does exist for in-game N001 and that if correctly handled does help with tracking and guiding SARH. CM interaction maybe needs revisiting but one must make sure first that N001 is supporting the missile all the way. I've had enough of hearing missiles in DCS do not work, of course they are not perfect nor they should be, IMO. At what range did you run the test? away from my game now so can't run the TRK files you recently posted. If you haven't done so already, while in STT, try switching from HI to ILV first then MED because if you were not close enough to the target at the moment you changed to MED (early long range shot/early aspect shifting), you will lose STT. Normally if you synchronize PRF to targets aspect dynamically, you should be able to avoid losing the lock all together (also stay lower than the target at all times).
  23. The lock is dropped precisely because you skip ILV by switching from HPRF to MPRF straight away. In STT refresh rate is less of a concern since the radar emitts at max power. ILV is more versatile than MED aspect wise. And you can still beat the notch and maintain the lock at all times by flying lower than the target. Dropping the lock is not a must and will happen only if you select MED out of its range or let the target go below your altitude.
  24. Thanks Frostman! I'm sure with the right timing, STT can be sustained throughout especially in look up. ILV is more reliable than high PRF stability wise and must be used in the transition between head on and beam aspect. At any rate, evidence has now been provided showing that switching PRF mid-flight can help the missile come back from the dead.
  25. Frostie, have you tried instead of switching to MED straight away after lock, to keep Hi mode and only switch to ILV once target enters the beam and only switch to MED once target starts turning cold? When I try this without messing up PRF order in my head, Im usualy able to keep the radar and ER tracking throughout.
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