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Muybonito523

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Everything posted by Muybonito523

  1. I didn't fire any ordinance, just did a quick check on the TPOD, seemed to work okay, did not switch to the TV for me, is it happening when you fire something?
  2. This can happen if you originally use the TV and don't flip it back to INS mode before using the TPOD. Are you saying that you never touched the TV and tried to slew the TPOD and it switched to the TV?
  3. Same here hotfix not updating for me yet
  4. Hey guys, used to be able to fix the whole icons on the map being out of sync when zooming in and out by unchecking the scale GUI box, no with it checked or unchecked, F10 map is screwy, just after todays update. Anyone else experiencing this?
  5. :pilotfly::thumbup::helpsmilie: Harrier buffs, if you're tired of flying alone, got a group that might be for you. vCSG1 VMA-223 Bulldogs. Our discord and site info is here: https://www.csg-1.com/ VMA-223 is looking for 6 out of the 12 slots to be filled. Flights happen Tuesdays and Sundays 2030 EST. Attendance policy is 2 nights a month. Looking for pilots willing to uphold the above attendance policy and who enjoy a lot more structure than just flying for casual play. We try to follow the NATOPS and VMAT-203 FSG generally, with adjustments to what is practical and works in DCS currently as an early access model. Me and the others in the squadron are trying to learn the details of this aircraft and become proficient in this air frame. If this sounds at all interesting to you, please don't pm me here in the forums, get on the discord and pm me there or post on the recruiting VMA-223 recruiting channel and I will get you setup. Cheers! (CSG1) MD "Skittles" | VMA-223
  6. Oh wonderful news! Thanks for letting me know, I'll try to be more patient :)
  7. Yep, wish we could get some official confirmation that this issue is being worked because its annoying having a module that I like so much but cant put into multiplayer because of this issue.
  8. Yep just made a mission and they work now, they must've fixed something in that last update because they weren't doing anything last time I tried to do the same exact thing. Good! I can make a bomber escort mission again!
  9. Thanks for the mission I'll give it a shot, maybe be there is a new specific way to do it.
  10. Yah the maneuvering definitely affects it, but does that mean the time limit guideline is for if you stay in the green or is that out of green limit. Cause yes I've gone around that same time frame full Max power, but sometimes at 40 to 50 minutes engine still seize on me, so it made me wonder if it was more of.time limit that once exceeded, your engine is worn and will seize if further abuse is applied.
  11. So we are all aware of the P51D's engine baby sitting required. I've gotten to the point that I can usually keep the instruments like oil and radiator cooling in the green. However I still cook the engine on occasion using Max 3000rpm 61 manifold sometimes, and also WEP. I think I don't understand the limits on the right side of the canopy, so I'm hoping for some clarification. When it says 15 minutes for Max 3000rpm and 61 manifold, does that mean total time or continuous time, as in say I stayed in that setting for the full 15 and then stopped and went back to Max continuous, does this mean that after a while the engine will be prepared for another 15 minutes of abuse, or that after I used my fifteen minutes I better never go to that setting again? I assume WEP would be identical in whatever behavior is correct? Anyone know how it works?
  12. Hey just wondering when someone gets a chance, try WWII carpet bombing in DCS 2.5 with B17 to see if it works for them, I just tried a mission I did a little bit ago and the bombers now just drop one bomb at a time starting from the leader back.
  13. Awesome work thanks for doing it! It is much appreciated!
  14. Yep, permanent laser spot, the TGP is great for scouting out targets though, much better than the DMT tv so I am glad to be able to do that with the TDC instead of the osb buttons. Was a little excited to be able to use GBU 12's, but because the laser stay permanent will have to wait till that gets fixed so I am not putting 1688 laser spots everywhere. Thanks for the surprise though! Hope that laser thing is easy to fix!
  15. VMA-223 | MadDog USA AV-8B or F5 as necessary (Also can do viggen, but not much of a Viggen pilot)
  16. Gotcha, I was using your MIST framework and also master controls MOOSE framework to try it out, but I realized that I didn't quite understand LUA and how the SSE uses it to do its stuff, figured it would be beneficial to try to do some basic stuff from scratch and then when I've finally pulled all my hair out in frustration, switch over to MIST or MOOSE so I can fully appreciate it, and have some background on how its really doing the magic.
  17. Question if you are willing to riddle me this, all the units I make in the Me seem to have the table generated. I can access certain things like their name, type, position, and so on like this: sUGKSF51_NAME = StaticObject.getByName('UGKS Static F5 #001'):getName() sUGKSF51_TYPE = StaticObject.getByName('UGKS Static F5 #001'):getTypeName() sUGKSF51_POS = StaticObject.getByName('UGKS Static F5 #001'):getPoint() My question is if there is a way to get other table properties of created units. Like say ["heading"] for example to get the heading of a unit or static object? I have tried this: sUGKSF51_HDG = StaticObject.getByName('UGKS Static F5 #001').heading but that leads to an error.
  18. Oh wow! Didn't know I could do that thanks! livery_id is what I was looking for, being able to open that out opens up a lot of info I didn't know I could get access to. It helped with the livery to because the "USAF Grape 31" for the f5 is what I was trying to use I had to use "US USAF Grape 31", wouldn't have known otherwise.
  19. Hi guys, been messing around in ME trying to get it to do what I want and I am currently working with: local staticObj = { ["heading"] = 0, ["groupId"] = 3, ["shape_name"] = "stolovaya", ["type"] = "Cafe", ["unitId"] = 3, ["rate"] = 100, ["name"] = "dynBuilding", ["category"] = "Fortifications", ["y"] = 621528.57142856, ["x"] = -294100, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) from the Hoggit site, http://wiki.hoggit.us/view/DCS_func_addStaticObject The problem is, and with every table because even addGroup has a similar vague example, is there a place where I can find a list of all the attributes or Table items that I can modify, change, or do whatever to? I'm trying to spawn an aircraft static aircraft object with a specific livery, but I cant seem to figure out the table item that needs to be added to the above table to do that.
  20. Has anyone had this problem with the Su-25 gun sight in VR? https://drive.google.com/file/d/0B6nRrrxB-teFSVJFUGUxOU90Q00/view?usp=sharing
  21. Wait so if I am in MSL or GUN mode with the radar they wont drop? Will have to test that cause that might be it. Another theory a friend was suggesting is they've had it happen if they rearm with the switches already selected.
  22. Hey guys, wondering if anyone has had an issue where everything seems set, fuse set to tail/nose, external stores knob turned to bomb, arm switch set to the mount that the gbu-12 is on, double checked that the jettison selection switch is in the middle so it doesn't override any weapon release, and yet even after double maybe triple checking all that, still is unable to release the GBU-12? It has happened to me randomly 3 times the past day or two playing online. Just wondering if this has happened to anyone else, is there a way to over stress the aircraft where it will no longer release gbu-12's? Anything to help me understand why I randomly cant release GBU-12?
  23. Oh well that might make a difference, my jettison was in the up position because I jettisoned my tank, and the missile would'nt release I hope that's it because I just got wasted 4 times in the past 2 hours trying to beat this 1 mission.
  24. Hi guys, playing the Aggressor campaign, has anyone been having issues locking onto the F5's in the first mission? When I try to lock on the missile just stays in the buzzing sound never the high pitches squeal. Tried twice and same result at the first point of the dog fight I even got behind one of the F5's and still no dice, cannot get a lock on, this is with holding down the cage button, radar on and locked in DM mode. The missile is on the left wing, which I have the armament switch turned on for that side. Anyone else experience this?
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