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Everything posted by SnorreSelmer
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There won't be a 1.5 release. As soon as the Caucasus map is converted to DCS 2.0 and they have verified it as OK I have a feeling they'll change the Open Beta to 2.0. DCS 1.5 was always meant to be a stop-gap so that ED could get feedback on the new engine (EDGE). The NTTR and Caucasus maps are of different versions (Caucasus is T4 and NTTR is T5, and both versions can't be in the same client). Once the Caucaus map is updated to T5 there is no need for the 1.5 beta-branch.
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When I get 1.5 or 2.0 or NTTR the first thing I am gonna do is...
SnorreSelmer replied to NineLine's topic in Chit-Chat
Try to reenact Rainbow 6 helo-insetions in Las Vegas using the UH-1H... -
The DCS 2.0 should be downloadable any minute now so we can test the NTTR map, but we're talking Open Alpha (basically a Beta test for the Beta test). As of now, the Caucasus map is NOT supported in DCS 2.0 (they are working on converting the Caucasus map to work in DCS 2.0). So, if you want to have DX11 graphics and fly on the Caucasus map, you need Open Beta 1.5. If you want to fly on the NTTR map you need Open Alpha 2.0 (once it releases).
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Yes, but some of us WANT to assist with seeding! ;) I have a BSD seedbox that isn't very busy these days, so I could easilly assist with ~150Mbit worth of upload bandwidth.
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Ah, my bad. ;) Sent from my Nexus 5 using Tapatalk
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Soooooo, don't use Large? Seems pretty obvious to me... Model Enlargement is sort of a cheat, and is meant to be set to OFF for realism. I have it at SMALL at the moment to assist a bit with target aquisition when attacking ground targets in the A-10C, and I still feel like I'm cheating.
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I think it's great that BitTorrent is now the default way to recieve files, but I really hope that the downloader forwards ports via UPnP. Also, I've been seed-boxing every single DCS 1.2 update for the last year to help, and I'd gladly help seed 1.5 too, if a .torrent file could be made available. My ISP doesn't restrict torrent traffic, and I'm on a 150/150Mbit connection!
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I completely agree that we need a TacView-like interface for video production, but I haven't had tracks go bad in a long time now (especially after I ditched the Steam version). I'm already working on a design document outlining what an ideal video creation tool would contain to satisfy the needs of the creative community. High bitrate ShadowPlay files are pretty good, but even with my GTX 770 Ti card I can't crank up the shiny stuff in 1.5b without the frame rate going to hell... Maybe it will improve a bit once 2.0 is finally released and all the debugging code is stripped out. As for AVI being obsolete, yes and no. While AVI is old, it is still a VERY accessible format. Until a really stellar, free, alternative comes along, there's no reason to poopoo AVI. Sent from my Nexus 5 using Tapatalk
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I use ShadowPlay myself, but it's inferior in terms of image quality (editing a lossy format and recompressing it is not ideal). With the Record AVI Tool I can create perfect source videos that are 4k @ 120fps if I want, even though my monitor maxes out at 1080p. I can fly a plane with reduced graphics settings, save a .trk, crank up the graphics quality and render stunning videos without having to take the performance hit when playing. ;) Sent from my Nexus 5 using Tapatalk
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OK, let me just get one thing straight here: Why are you wasting money on "surround" headsets? You have two ears! Get a regular pair of STEREO headphones, DCS and any other decent game should take care of the rest for you. "Surround" headsets work by taking the sound from the game, run it through some fancy software that tries to guess (hopefully successfully) where the sound comes from and then do some not so fancy "magic" to make it sound "all 3D like". I use a stereo Plantronics Gamecom 388 headset connected to the onboard soundcard, sounds just fine, and it cost a third of what "surround" headsets cost. I have an expensive pair of headphones too, BeyerDynamics DT 770, and they are used primarily for audio recording work. Here's a simple example of how simple stereo sound can trick you into hearing in 3D (use headphones and close your eyes): [ame] [/ame] For more info, watch this video: [ame] [/ame]
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It's been a while since the original topic discussing the RA-tool. (Original thread.) I've done some testing and have made a few findings that I feel are worth sharing. Ultimately, I would love a separate Movie Studio tool that could be used to set up cameras and do all the recording in a more user friendly way, but that'll have to wait until DCS 2.0 is released before I post my proposition to ED. So let's get down to the nitty gritty! Test PC: - Intel Core i5 6600K (dual-core w/ HyperThreading), running at stock speed - 16GB DDR4 RAM, running at stock speed - nVidia GTX 770 Ti GPU w/ 1GB RAM, running at stock speed - DCS 1.5.1b installed on a M.2 SSD - Video files are recorded to a WD 2TB Green Drive Notes: - The test-recording I've made is an in-cockpit part of a .trk, exactly three minutes long. - The image is full HD (1920x1080) at 60fps (for a total of 10801 frames). - The goal is to make intermediate files for use in a professional editing suite (like Final Cut, Adobe Premier, Sony Vegas, Lightworks etc.) - Times are accurate to the minute, not to the second, so there is a minor degree or error because of this, but it should not make a very big difference. - Of the three output options, I have ignored the Ogg Theora choice because it's not lossless. PNG vs AVI Render size is the space occupied on the harddrive (not actual file-size, which is a tiny bit less). Render time is the time it took DCS to create (render) the test video. PNG: Render size: 19.9GB (21 389 594 624 byte) Render time: 30 minutes Uncompressed AVI: Render size: 62.6GB (67 238 879 232 byte) Render time: 9 minutes Conclusion: This one comes down to priorities. Using PNG only takes 1/3 the space of an AVI, but the AVI renders in 1/3 the time. If disk space is not an issue I'd go with uncompressed AVI, if render-time is not an issue then PNG is fine. I was worried about the possibility of the PNG output running out of frames for its filenaming scheme, but with one million frames to go on, you have enough for 2h18m53s at 120fps, and that should be plenty of room. HuffYUV vs Lagarith as intermediate compression While it's possible to work with raw AVI in video editors, harddrive bandwidth quickly becomes a bottleneck. Support for a PNG stream with a separate audio track is questionable. So it's best to further process the output from DCS, and two lossless formats that come recommended are HuffYUV and Lagarith. On the HuffYUV Wikipedia article there is a link to a blog-post talking about how bad Lagarith is and how great HuffYUV is, but this seems to be based on old versions (and with a focus towards compressing anime). I have never seen any cases of Lagarith being especially slow or buggy. The following tests were done using the uncompressed AVI output. HuffYUV v2.1.1 x64 Render size: 23.2GB (25 008 230 400 byte) Render time: 18 minutes Lagarith v1.3.27 x64 Render size: 15.0GB (16 136 196 096 byte) Render time: 17 minutes Conclusion: While different codecs will perform differently in certain situations, at least in this test-clip Lagarith was both marginally faster and, most importantly, significantly smaller (35% smaller than the HuffYUV file). Final thoughts I've been using the faster, more space-consuming AVI route, using Lagarith to create the intermediate files that I use in Lightworks. If the PNG rendering could be as fast as the AVI rendering then I would switch in a heartbeat, but I'm impatient that way. I hope people find this info useful, and keep those videos coming! Finally, here's one of my videos that I made 8 months ago: [ame] [/ame]
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Windows 10 Pro x64
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I spotted this by accident while looking at various skins for the F-16. I know taxi-lights are bright, but this is pretty ridiculous! The scene is at the Vaziani airfield at noon.
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The skin called "Norway skv338" should be removed from the game as there is no such squadron-marking anywhere in Norway (I should know, I was a CCA at the 338 squadron some 15 years ago). It actually looks very much like an american style paint-job. The skin named "Norway 338 skvadron" is correct.
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[CLOSED, NO BUG] Trim Warthog HOTAS not working
SnorreSelmer replied to nicolaas's topic in Controller & Assignment Bugs
Confirmed, the hat-switch defaults to some "view up/down/left/right" now. -
+1, or it could be in the Encyclopedia too...
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Hello all. I have a Samsung 27" monitor with 3D capability, and I was wondering if anyone here can help me set up DCS and the monitor so I can use the 3D glasses. The monitor supports Frame Sequencial, Side-by-Side and Top/Bottom 3D modes, and the glasses are of the wireless "flickering" type. Sorry for being a newb on this. ;)
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Public inquiry. What is your PC video card?
SnorreSelmer replied to Chizh's topic in DCS World 1.x (read only)
GTX 770 Ti -
OpenBeta1.5 Cockpit flood light error See attached image. I get this bug when I turn on the battery and emergency floodlights when doing a cold start at 3AM. Only the rear half of the cockpit is lit up by the floodlights.
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That makes me sad, but oh well... At least we're getting DCS2 soon. When that's out the door and running smoothly we can hope for various fixes. :)
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Hi all. I've made a simple "transfer flight" mission to practice on the A-10C systems, and sitting on a "dead" airport works, but I want it to be more "alive". So I've added a four-bird flight of F-16s that take off while I crank up my own, and a two-bird flight of F-15s that are supposed to come in to land soon after. And here's where I have problems. If I make the F-15 flight a one-bird flight, no problem. When there are more than one aircraft in the group, they keep aborting the landings! Does anyone have any tips on how to solve this?
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Tracks Playback Incorrectly After Update
SnorreSelmer replied to HeadHunter52's topic in General Questions
Are you running DCS via Steam or standalone? I have had a problem with my track-files getting more and more "out of alignment" the further into the mission I got (resulting in crash landings that never happened etc.) when playing the Steam version. The solution for me was to install the standalone, and now I have no issues at all. -
UPDATE: Uninstalled the Steam-version of DCS World, installed the "offline" version, flew the mission again, saved the track, ZERO issues! So this is another Steam-only problem. I've added all my aircraft to my eagle.ru account and I'm fine with that. At least now everything is working as intended! :)