Amazing work,
I have just one remark, the seemingly too low polycount of the cockpit frame/pilon on the right of the screenshot from your video.
The dark edge of that volume is probably almost always silhouetted right next to a brighter exterior, which is distracting. I assume it is meant to be a smooth curve.
Is it possible to up the polycount in this local area, or would it mess up your model, increase overall polycount too much?
Regards.