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RabidRider

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Everything posted by RabidRider

  1. +1 Two great aircraft, also with great visibility. Instant buys for me.
  2. Surely this can't be too hard or too much work. Please Belsimtek, try and fix this :) Correct appearance of materials definitely adds to immersion.
  3. Nice images, now GIVE it to us already! ;)
  4. Great work team LN! Thanks for the update!
  5. Halo effect in the CV1 is worrying though: https://www.reddit.com/r/oculus/comments/4cd4px/impressions_in_comments_from_a_heavy_dk2_user/ https://www.reddit.com/r/oculus/comments/4cdntm/webm_cellphone_video_capture_of_the_halo_effect/
  6. That reviewer is discredited by a lot of people. Search that post for brightness, to read some other perspectives on his claims.
  7. What about FOV and screen door effect?
  8. @DigitalEngine Only thing that keeps me from getting the Vive is that is doesn't support Asynchronous timewarp.
  9. Yes, please do these as well
  10. Thanks Devrim, but it doesn't seem work. I increased the volume of each wav file with audacity using gain, making sure nothing clipped. Flaps sound louder now, but wanting to isolate everything to only hear flaps, airbrake and gear, I added "OFF" to each of the Engine wav files and the wind files. Restarted DCS, now there's almost no sound in the cockpit. Deploying the airbrake now, I could hear no mechanical/hydraulic sound at all. Then I realised that AirBrakeIn and AirBrakeEnd files don't exist, only the flaps and Gear have these files. But is this the way it's supposed to be? No interior sound for the airbrakes in the A-10C? I only hear what I think is the 'SpeedBrakeWindIn' file. I have made copies of the 'AirBrake' and 'AirBrakeEnd' wav files and renamed them 'AirBrakeIn' and 'AirBrakeEnd'. I copied sdef files 'FlapsIn' en 'FlapsEndIn' and changed the names to 'AirBrakeIn.sdef' and 'AirbrakeEndIn.sdef' Listening to the difference between the Flaps and FlapsIn, and the FlapsEnd and FlapsEndIn wav files, I opened the two new AirBrake files in audicity and created more muffled copies of them. The two new wav and corresponding sdef files were then copied to their respective folders (like all the Flaps files), started up DCS, but the sounds won't run. Still Only 'SpeekBrakeWindIn' I believe. So, is there some line of code I need to add to another lua file, or is it impossible to add this, trigger the 'AirBrakeIn' sound on deploying the airbrake? Files: AirBrakeIn: http://s000.tinyupload.com/?file_id=58064288594950843993 AirBrakeIn.sdef: http://s000.tinyupload.com/?file_id=08866764749873627530 AirBrakeEndIn: http://s000.tinyupload.com/?file_id=03548433113059570432 AirBrakeEndIn.sdef: http://s000.tinyupload.com/?file_id=38478686431830797900 Original AirBrake files: AirBrake: http://s000.tinyupload.com/?file_id=07064590944100796360 AirBrakeEnd: http://s000.tinyupload.com/?file_id=44985456034332868364
  11. I would like to increase the volume of the in-cockpit airbrake, gear and flap sounds for the A-10C. How do I do this? Anyone any tips?
  12. Serial #: 0750 Location: Antwerp, Belgium
  13. What joystick do you use?
  14. Great, thanks!
  15. Looking great! Will the cockpit lighting also interact with sunlight like it does in the Mirage since the last update? See min. 1:00. Better to see video on youtube (turn on annotations) [ame] [/ame]
  16. These seem nice, no price yet atm: http://www.bugeyetech.com/#!a-10c-grip-/cl7p http://www.bugeyetech.com/#!ah-64/c1kgb Bug-Eye Low-cost option: http://www.f-16grips.com/ And some nice helicopter controls: http://oe-xam-simulators.blogspot.be/ FFB is sorely missing though.
  17. RabidRider

    DCS: F-5E!

    Anxious to see what T5 dynamic mesh terrain technology entails. Rain on canopy, FLIR, Improved grass and clutter, clouds, over wing vapour, aircraft carriers, .. yes!
  18. B) Yes please! But will definitely not be buying the 312.
  19. Great texturing and modeling!
  20. Great script, thanks SNAFU! I've only tried Dami's virtual Sochi mission, and adjusted the interval to a slightly lower number. So far so good. I was wondering, How would I go about increasing the number of helicopters in the aircraft that are spawned, or create a preference for certain civilian or transport aircraft over the military ones? Thanks.
  21. Incredible work!
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