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Mirknir

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Everything posted by Mirknir

  1. There are some -complex- ways to do that but I prefer to keep a minimum control over the weather to avoid having some aircrafts that can't fly. Also, a big change in the weather is a nice cue I use to tell recurrent players that the map had some kind of update and they should check the forum for release notes.
  2. The weather information are in the briefing at the very end. The current pattern is dynamic so it can change over time and yea, the current pattern have initial low temp and strong winds. I usually change weather when I update the map but lately, i have been working on the launcher.:thumbup:
  3. Not sure I got the question right but yea, the duel zones are for PvP duel. No AIs spawn there and duel planes don't have access to f10 radio menus.
  4. no problemo. I think I should also open a crowdfunding campaign to help fix Montreal electrical grid :music_whistling: Everything is in the air, outside, in rusty boxes, perched on top of unstable pillars and constantly stepped on or munched on by squirrels... No wonder I have so much power failure when the weather or squirrels get crazy :lol:
  5. No problemo, I am working right now on decreasing the server downtimes that happens for various reasons. This means updating my dcs launcher that launches, monitors and restarts DCS in case of problems. These are not changes that will directly impact the gameplay but still, I think it needs to be done. I'll still post release notes on it when I am done. In the meantime, I am still trying to upgrade the server hardware so any donation would help wink wink
  6. More maintenance on my internet connection this evening. Sorry for the inconvenience. I will update this post when the server is back online. edit: ok server is back up @ 66.130.106.216:10308
  7. SR freqs are in the briefing. Also what is auto connect? What does it do?
  8. DCS stability decreases over time and the memory it used increased due to a memory leak in a script function I use a lot in Skynet (Open Conflict masterscript and launcher automaton) Also, the mess in the map increases as people crash and create more and more wrecks and even with Skynet dynamic spawning, the content of the map diminishes over time. For these main reasons and some minor other, Skynet resets the server every 4h meaning the map is reset and starts from scratch. During a reset, players will be sent back to spectator, reload the map and if they are lucky, they will stay connected. Every X resets, Skynet will do a full restart meaning it shuts DCS down, restart it and automatically do all the mouse clicks to relaunch the server. A restart will take like 1 min and everyone will be disconnected as DCS is actually shut down. This will free the leaked memory. When you play, the warning popup "Server will reset/restart in 2h30" will use "reset" or "restart" depending on what will happen next. Also, randomly, the server might crash and Skynet will trigger a full restart for your convenience :thumbup:
  9. Thanks for the feedback, it mean a lot. Creating and hosting a DCS map/server is not really a walk in the park, I am glad some people find a place on this ghetto server hosted under my TV :lol: I don't setup waypoints for aircrafts cause it's, like you said, a dynamic world and also a very open map. You choose your mission. In some advanced planes like the A10C, you can enter your waypoint in the cockpit ; but not on the su25T. Skynet provides your with coordinates, heading and distance to objectives using the F10 radio menu or chat command. Type '-help' in chat to start the help board. The bullseye is a point from which some of the awacs or even teamates call are referenced. The bulleye position is on the F10 map, the big red/blue circle bulleyes. It's meant to encode the position sent over radio in case the enemy is listening. An awacs BRA call means Bearing, Range and Altitude from your position. The awacs will also give you the attitude or aspect of the target meaning IIRC how he is oriented comparing to your position, from hot (he is heading toward you) to flanking (he is showing you his side) to cold (away from you) Merged means the enemy merged on your position and it's time to look up :) Popup group is an aircraft that just appeared or reappeared on AWACs radar IRRC Check this post Also for more goodies if you are new, you can check I am not sure, just ask in chat when you join.
  10. Ok should be back up with modem and router rebooted and restored to factory settings... My internet provider tells me my line is now fine after the maintenance they did two weeks ago so I am not sure what's wrong ; I am not even sure it's on my side. I also think it's strange that, when the problem occurs ; people can direct connect and play on the server but the lobby connection is lost. It feel like the lobby connection is done when the server starts and no attempts to re-established it are done when it's somehow lost. Any extra information on this would be nice if someone have inside information. In the meantime, let's see how it holds... ServerIP: 66.130.100.175:10308
  11. Yea the whole thing is down.... :mad: I am investigating, stay tuned
  12. Again server keeps on disconnecting from lobby.... Not sure what happens
  13. Thanks for the feedback, I have so much more stuff I want to do... But less free time lately :thumbup: I may try to bring back disarming terrorist bombs but a bit different from before :music_whistling:
  14. Noted, I'll try to include this in a next update. So much stuff to do... :pilotfly:
  15. Yo guys, Here are some more thoughts after reading all your comments: Weather Yea the first Open Conflict server was testing more weather pattern until the ka50 couldn't handle cold weather and one engine wouldnt start (even with autostart) I like to try dry very cold weather because of the variety it brings and yea, especially more contrails. It reminds me how the fights in the game X3 was changed when I installed the X-tended mod and trails were added to ships :) I am glad you guys like it. Dynamic weather is also something cool but, for me, it lacks a bit of control over wind force and direction. Both parameters are consequences of the cyclone/anticylone I setup so yea, sometimes winds can change or go crazier than I anticipated. AI CAPs I am glad the MiG23 CAP are a nice change ; actually they were there in the first Open Conflict version. Also, it is to be noted that AIs behave differently from one plane to another and last time I checked, the MiG23 AIs were doing well and the F4 AIs were very bad. That's why I can't put any planes in the map ; some are badly supported by AIs. Now for the F16 AIs, yea they are still there, spawning in rotation with the MiG23. Reading your comments and thinking about it, this more powerful CAPs could be put in a separate pool and act as retribution CAPs. You would have the weaker regular MiG23 CAPs and the more powerful retribution F16/Su27 CAPs. Regular CAPs would be on a regular respawn schedule like now. Retribution CAPs would spawn only on some conditions like a medic helicopter has been destroyed recently or an over-stacked team keeps on killing stuff. Both CAPs could also have different routes ; one going deeper than another. This might be a bit harder to code/tweak but it could be interesting. Air Tankers I like Cosmicdoubloon idea of moving them over to the coast. They could go from Open Sea Fleet to FOBs, flying over SAM Base. Shouldn't be hard to try. Do you guys think it is possible to have one altitude/speed that would fit both fighters and A10c for refueling? I would like to avoid having to add 1 more tanker on each side.
  16. Does a frozen ass feel more or less Gs than a warm one? :) On an unrelated note, I am considering freezing AI CAPs respawn in some conditions, not sure which ones tho. Ideally when the server is kind of full and both team are kind of balanced... I also don't want this feature to trigger/untrigger all the time so I would need a threshold like over 20 players to trigger and under 15 to untrigger. I have plenty of ideas to implement this but I am not decided on any yet. I am taking suggestions if you guys have miraculous ideas :) It could be per team freeze or global freeze. Some events like killing a medic helis could also force a respawn :) I feel like trying new stuff with AI caps, as usual, I don't have an ETA lol
  17. In Map: Open Conflict Tuapse - v3.1.5 Add some SRS info in briefing Winter weather, freezing but nice New dynamic weather test Bellow freezing: -10 Celsius, tell me if it causes problems No snow for better fps
  18. There has been some of these talks especially because the old map had some. I will see what I can do...
  19. Thanks Bert, And yea, I wanna try a winter dynamic weather but it requires more time to test... "Soon" :music_whistling:
  20. Server Update Server updated from DCS/1.5.4.57013 to DCS/1.5.4.57288
  21. What the what? I can't do more than the integrity check.... Or maybe its because the server is not yet updated to the very last version.
  22. Delivering communism in a huey? Don't you think it's a bit... ironic? :music_whistling: Apart from that, the low temp wasn't a problem I guessed by your post ; was the low pressure one?
  23. Thanks man, I think it will be better with secure channels. I will "soon" do an overall to the radio setups in the map and check AWACS, tanker and radio channels freqs. I will make sure everything fit with all the new information I got.
  24. I am also curious how this new version will turn out. My tests seemed ok but I am not sure how the low temperature or 'on ground' helicopters will behave in full multiplayer :music_whistling: I am waiting for the storytellers and screenshoters to post :)
  25. Yea, after my answer to your previous post, I was thinking about putting all the freq ranges of all aircrafts on paper to find the one frequency to contact them all :lol: Glad you did the job, thanks! :thumbup:
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