-
Posts
963 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Mirknir
-
In Map: Open Conflict Tuapse - v3.1.1 Old planes have been added to the transport system
-
Let's all pray for no new bugs Server has been updated to version DCS 1.5.4.57013
-
HAHAHA nice. My friend and I often just partake in just flying ; that's fun, especially with the AWACS telling me if a threat in coming. However, your journey brought closer and closer to red AWACS detection zone and further and further from yours. I am glad the C101EB are so soon used. Batumi should be a delivery point that needs stuff :) I didn't know people would look at the unit lifetime info :) I added this to maybe put some team kill immunity to temp-fix offences you get when DCS FARP-spawn you into people. But then, I properly fixed the FARP spawn and left the infos!
-
In Map: Open Conflict Tuapse - v3.0.7 Fix missing C101EBs
-
Cool stuff!!! But yea guys, if you prefer different settings, just ask. I am not sure what's best since I am not playing at the moment.... soon....
-
So many sides :thumbup: Cargo slots yea, passengers, no sure if would be realistic even by OC standards. These WWII planes seems to really be for one person :) L39C and other trainers have 1 passengers slots so you can already try with them. yea I thought about that but it leaves so much test case where you put cargo pods and then load up a bunch of OC cargo then change to another loadout and your cargo pods are gone so I have to remove 'some' OC cargos.... I didn't feel like solving all these problems especially since only the A10c has transport pods.
-
Did the job but didn't have time to push the map on the server... Maybe tonight after work! As I don't want to interrupt people, I change map on server reset or crash :)
-
Yea the 'home' ships where you drop off rescues or pick up cargo. They have a beacon for you to home back to them, especially in fog.
-
Seems like I don't have all the skins because I didn't buy the C101 :thumbup:
-
Loved the story, thank for putting it together. I am glad you had fun and also that you died so much :lol: I baited you to attack this fleet with my rumors of impossibility and you fell for it!!!!! I thought of keeping it immortal to troll you guys :music_whistling: But yea actually, I meant to say the blue Open Sea Fleet is impossible to kill ; you attacked the wrong one :doh: On an unrelated note, I can't have moving radio beacon so I will have to choose between having moving carriers or having carrier with a radio beacon...
-
I know it's not easy to come on this forum and tell everyone you want to try the awful C101. A lot of haters out there like RustOff-69 but I won't say anything. I can only envy your courage and I am ready to let you choose your favorite skins. :thumbup: On a side note, the C101 is the heaviest aircraft to load in all DCS, about 4 times the MiG21 last time I checked. Please tell me if the server freezes a bit when someone joins in one, I will put a preloaded one like I did for the mig.
-
I feel like you are hidding part of the story where you killed me, your copilot, twice and we had to have a ceremony in celebration of my blind trust :music_whistling: Apart from that, the speeding and immobile ships seems to fare pretty well without ground wind. :thumbup::thumbup: Now I need to test moderate ground winds! The adventure continues!!!!!!
-
In Map: Open Conflict Tuapse - v3.0.6 Fix L39 without the awacs channel Fleet (more) Bug Fix Testing Remove dynamic weather to get full control over winds No sea level wind to remove ship bouncing Let's see if immobile ships still have the annoying jerky bouncing PUSH moving ships speed TO THE LIMIT!!! (40km/h - 22knots) to test if they will bugged.
-
I may have forgotten the channel for the new l39.... I want to test if dynamic weather is making ships crazy so I need to test without it for a while then re-asset
-
Ok so I connected today and tested both moving and non moving ships. First, the moving ships are not teleporting around like crazy like before. So that's a good thing ; let's see what happens after some reset tho. :) Then, I saw what you meant and I can tell you it's new to the server and I noticed it on moving and non moving ships. :mad: This buggy slow shaky bouncing was definitely not there the last times I've played on the server so either ED broke something in the patches since or the ships don't like the newly added dynamic weather. I will make an update with silky smooth weather and we'll see if the dynamic weather is the problem. :(
-
Server is updated to supposedly last version (DCS/1.5.4.56500) and I see people connecting to it...
-
Yea there can already be some priblem spawning on non moving ships when it combines with lag and loading your aircrafts but it's a dcs problem and I think the fun of having ships is greater than the problems. In the next version, the moving ships might be the opposite where you spawn die all the time and the ships teleports around making them more a problem than fun. I am curious if they worked on it since last time I did this experiment (that went wrong) If they didn't, I ll just keep the ships like there are, immobile. For VR, most commands are available in radio menu too. It might help. Rescuing and delivering increases the morale of AI, a silent concept that decrease the respawn time of your AI CAPs. You can see it in the -aa command. You basically offer better AI CAP protection over your territory. It's a small effect but noticeable, like from 20min to 10min maximum iirc. I will watch the video when I am home :)
-
It is not, I am not sure if servers have that kind of subtle options. Here are the options enforced by server:
-
In Map: Open Conflict Tuapse - v3.0.5 (sunday-ish) Fix Open Sea Fleet Defense being immortal while outside protected zone (ships protecting the tankers) They are now an '-ag' objective even if almost impossible to destroy but I know some people will try :music_whistling: Names ar [OSF] Open Sea Fleet for red and blue Fix Shell tanker that had Texaco as callsign Adjust AWACS routes further from conflict zone Gelendzhik Helicopter slots are now on the nearby FARPs Free slots are now used by WWII planes and some L39 I am sorry helicopters, this is a work-around until ED implements new features for player aircrafts placement See screenshots for how full the airports closer from the CZ are Moving Fleet Reactivation for TESTING In blue protected zone A carrier and a destroyer 1 dev slot and 2 public one for more testing (UH1/su33) please report if you see bugs ; last time I tried, moving ships were just teleporting all over the place See screenshots Some people asks me some questions about stuff, here are some screenshots to answer some of them:
-
Type '-tr help' in chat to get all the information Same for rescue '-re help'
-
Nice, I am glad you guys had fun. I didn't ship the map with those ships activated cause I thought it would be too hard but I like to be proven wrong :thumbup:
-
You have to use a command to pick him up. Either using the radio menu: F10 Menu ▶ Rescue ▶ Pick-up downed pilot Or using the chat command: Type '-re load'
-
Can they kill F15 tho? :)
-
I already got some surprises this morning when updating the server/map to the new patch, I ll check this.
-
Because they are part of the whole blue fleet defense group, they are immortal but it could be changed. It also on my list to check moving ships and respawning ships and how it fares in MP.