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Mirknir

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Everything posted by Mirknir

  1. I tried but it's not working either or it's not enough :(
  2. Hello fellow mission builders, In my mission I am trying to change the weapon restrictions for some planes like adding SAB100 to su33 or AIM9X to F15. So, I know how to do this on my client using the typical pylon editing in the corresponding luas BUT I would like those changes to be carried in the mission and thus on the server I am hosting so people don't have to do this locally. For this, I tried to include the corresponding luas in the mission and it didn't work :( Su‐33.lua .lua 2.1 ... ... ..... 2B0... Scripts\Database\Planes\Su‐33.lua Su‐27.lua .lua 2.2 ... ... ..... FD6... Scripts\Database\Planes\Su‐27.lua F‐15C.lua .lua 1.6 ... ... ..... 7385... Scripts\Database\Planes\F‐15C.lua I think I've played on a server allowing more weapons on the F15 at some point so it must be possible. Is there actually a way to do that? Anyone has an idea? Thanks
  3. Small video about the acrobatics, bugs, lags, crazy stunts and whatnot I captured during the making of 'War In Georgia' trailer. Thanks to all the pilots that participated to this video by playing on the server during my recording sessions. WARNING: A lot of aircrafts were harmed during the filming of this video
  4. Hello, I've just being aware of this thread and I actually investigated the problem recently for my server [Open Conflict] It's a graphic memory problem that will slow down your renderer, make the game choppy or even make texture black or transparent or font made of blocks. This will happen a lot with texture to 'High'. Here is what I understood from the problem trying to investigate it: Basically, the game is running out of graphic memory (not actual motherboard RAM) It is struggling to render stuff and load textures. I am pretty sure this won't happen with DCS2 and a recent DirectX. To be sure, check your log, it will popup DX9_OUTOFMEMORY errors. You can see your remaining memory using Ctrl Pause x 2 in the advanced fps display. This memory decreases when a model is loaded (by the map or by the player when he joins) or when a model is looked at (I guess shaders compilation and whatnot) Why some server more than other? So my server had 2 big contributors to this problem: * I was using almost every possible models of planes and helis to make the map various and nice * I am allowing the external view so you 'use' your memory looking at everything :) Also, the more people are on a server, the more chance a lot of models will be played and loaded. To help fix this problem on my map I recently reformated my map by dropping every non playable aircrafts from the map and using instead common playable aircrafts like FC3 for every AIs and Statics on airports and even using the same skins as the one I put for players. So now, when you load the map, you have a greater amount of graphic memory left for everything loaded on demand like player aircrafts not already in the map or landscape not already seen. However, the problem can still appear It can happen in a worst case scenario. Given the number of playable aircrafts and sometimes the crazy size they take (like the C101 taking 4 time more than Mig21), you can still arrive at a point when one of each playable aircraft is being played and thus loaded and your memory will not be enough. An idea for DCS I think something really nice could be a different texture option for 'other airplanes' like I want my aircraft and my terrain to be 'high textured' but other aircraft could be 'medium textured' I hope this can help people, I am not sure this will apply to every problems in this thread but maybe some of them.
  5. Nope, it is not. It's Audiomachine - Manticore The music list is in the description.
  6. Small trailer about the server [Open Conflict] I opened a couple of month ago. Thanks to all the pilots that participated to this video by playing on the server during my recording sessions.
  7. Sadly, I couldn't keep track of the origin of all footage however, here is some broad information. I captured for 2 month on different public servers as well as private games with Vyrtuoz. It's roughly 4 hours raw footage then cleaned into 30 min good, usable, no chat/log spam footage then edited into a 5min video. Some footage are Vyrtuoz and me flying, some others are me spectating people while refueling :) I started to fly with the A10c then Su25T and now, more Su33 and Su27. The majority of the public server footage comes from servers with external cameras allowed mostly Eric's, TFP and Aerobatic Server. As for the F15 scenes, I think they are from Aerobatic Server. As a rule of thumb, if the aircrafts are unarmed or doing formation flying or air refueling, it's them :)
  8. A nuke is often an appropriate answer :D This one was dropped by Vyrtuoz as part of a more-or-less precision strike on a terrorist outpost. :thumbup:
  9. Tacview is also a tool to create poetry :) The beauty of Dogfight:
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