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Mirknir

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Everything posted by Mirknir

  1. In Map: Open Conflict Khashuri - v5.7.7 Added: Fleet Blue Side I want to try them again and see if they impact performance like it seemed before In Masterscript: Skynet - v2.2.2 Added: Latitude and Longitude of Installation Objective You can now access the LatLon infos in the detailed report I chose to compute/display/format like F10 map does I hope this will be enough for A10C lovers (Check the attached picture)
  2. Yea, I've added some objectives recently and it can be too short even if you can just request the info again. Maybe I will do a variable display delay depending on how many objectives are displayed in the list instead of a flat delay. Noted. It has been requested and it's on the list, stay tuned :thumbup:
  3. In Masterscript: Skynet - v2.2.1 Added: Skynet Version in Server Status popup Accessible with '-server' chat command You couldn't actually see it anywhere Tweaked: Self hit will now be registered separately from team hit Self hit will now have less priority than team hit or AI hits happening around the same time This will result in less 'self-killed' resolution Tweaked: Duel Slot now have a F10 radio menu Only one entry explaining that this is a duel slot, without the regular menus This should help with some confusion Here is a bigger link to donate for people that asked:
  4. Yea I switched off easy communication at the general request. Landing is the most dangerous part of DCS :) I usually check F10 map or do a slow recon pass over the airport before landing. You can also contact ATC or even declare your intention in chat. However, sometimes, ATC and Tankers seems irresponsive because the AWACs are constantly spamming and take over the channels. Sometimes people shut down communication from AIs to them to not hear the AWACs and cant hear the ATC anymore. I am trying to find a way to make the AWACS speak only when spoken to and remove the spamy automatic BRA calls that they do. Any help is welcome on this subject by the way :) If you have information about AWACS spam or have been on a server with AWACS and that don't spam, tell me!
  5. In Map: Open Conflict Khashuri - v5.7.5 Added: Objectives defended by Infantries One for each side In the conflict zone In Masterscript: Skynet - v2.2.0 Updated: Skynet now tracks units that mysteriously disappeared This will help track the 'unit sometimes disappear on reset' bug After a reset, if too many units are missing, Skynet will attempt to trigger a respawn on these groups It's a long shot but it might work :) Deactivated: Patrol Feature Too many server crashes related to this feature Fixed: Stats typo Ground kills (versus AIs) was just repeating the air kills value Fixed: Error in scenery object position computation Bridge destruction detection should be better Bug encountered by Mythradites Added: Infantry concept Infantry is now a new unit category for Skynet Infantry will appear in the objective threats next to SAMs, AAAs and Tanks Infantry kills will now also appear in the stats Optimization: Object states update is now done less frequently Events have now been proven sufficient to catch almost all destructions The other very few destructions not caught by events will just be caught by states update after a bigger delay than before
  6. Some stuff have changed around yea but there are some hueys at Senaki. Not sure if the navy one is there thought :)
  7. Thanks for reporting it. It's my big last random elusive bug to fix since I fixed the radio menu disappearing. Early into random reset, ground units are disappearing for no reason. Even it feels like a DCS problem, I am trying to track it, detect that it happened and trigger a countermeasure/correction by maybe respawning the entire defense groups. It's not an easy bug to track and/or correct but I will keep you posted!
  8. In Map: Open Conflict Khashuri - v5.7.1 Removed: FARPs at Khashuri Objectives There are already nearby FARPS for transport mission (5-10km away) Added: Red spotter for blue supply base Added: Patrol Defense Group Defenses @ Blue MM58 Drone Base are now patrolling Defenses @ Red Lanchhuti Weapon Factory are now patrolling
  9. I am sorry, I can't really release the secret sauce needed for everyone to clone the server in all its features. I hope you can understand.
  10. Actually, I think choosing red or blue is more complex ; it seems like a personality test, like cat or dog person. Some people will always go red, some always blue. Of course, some people don't care or wants to be in the bigger/safer team. I've seen player join red, alone, in a ka50 while there were 4 F15 blue side. Also, reds seems to prefer fighters and being the trouble bringer while blue seems to prefer the systematic ground target destroying. It's really hard to predict.
  11. I hope this will help ; a picture is worth a thousand words :) You can also request an detailed report using: -ag <objectiveCode> in your case -ag SAG
  12. In Map: Open Conflict Khashuri - v5.6.8 Tweaked: Radio Assist and Easy Communication options forced to OFF Optimized: Object Count Removed a lot of statics This will make the objectives easier to complete This will make the map run smoother Defended objectives will have less statics [*]Removed Red Retaliation Convoy that was almost never triggered [*]Removed WWII / Korean AI planes that were almost always killed by modern missiles (AIM120)
  13. I know the server is often full and I am working on adding more slots: - I am working on overall performances - I've opened the server to donation (link in my signature) to be able to host it on a better computer. Stay tuned! Running the mission in single player, you will indeed be missing a lot of features comparing to the server.
  14. Yea I was actually investigating this. I don't have this option set in the mission options or forced options and yet... it seems to be on. Still checking some stuff!
  15. In Masterscript: Skynet - v2.1.7 Updated: Scenery Object Destruction Detection (objects I don't place, like bridges) A lot of time, the position of the destroyed object is mising in the DCS event making it impossible for Skynet to know if the object is inside an objective Skynet now maintains a database of all the valid scenery objects and their positions When players destroys a scenery object and everything is fine, the object information will go in the database When players destroys a scenery object and the position is missing, Skynet will try to go fetch the position in the database The more players go for these objectives, the better the detection will be In Map: Open Conflict Khashuri - v5.6.5 Updated: Air Tankers paths I am trying a new thing: square route instead of ellipse Air tankers should u-turn like crazy for short time but stay flying straight for longer Also, slightly decrease their speed to have a maximum of time in straight line Tell me if it's better for you! Here is some tacview charts to geek around:
  16. In Map: Open Conflict Khashuri - v5.6.4 Tweaked: All ground groups The bug where 90% of the defense groups randomly disappear on some reset came back! yay! :helpsmilie: Adding more defense groups to cover protected zones seems to be the cause I've 'optimized' the overall defenses of all bases and objectives to come back to the same number of groups and units as before the bug reappeared Hopefully, this will be enough make this bug go away again Tweaked: Blue MM58 Drone Base Some predator were trying to climb the mountain
  17. And a Polaroid... I sometimes have trouble with my vodka bottle in the su27, can't wait for the F14 glove boxes and cup holders
  18. I, sadly, can't draw on the F10 map so that's why I put spotters of your coalition around red enemy objectives. These spotters can be seen on your F10 map and will also use smokes to help you in the 3D environment. Checking the F10 map and the briefing maps will give you a better situational awareness. Like I posted a bit on top, I also added recons to 'draw' a line where your enemy protected zone is about to start. Around this line, SAMs presence will start to intensify. Maybe that's what is closer to the FEBA. If you are new to the missile jet arena, consider watching the video 'The Art to Kill'. It's old but still relevant. It's one of the videos that helped me progress and grow a mustache. [ame] [/ame]
  19. Maybe I need to watch the movie again but I've always thought the danger zone was flying with Maverick, not the actual theater of operation! Ask Goose! :lol: Speaking of zone, I will add F10 map hint (recon spotters) for people to know when they are starting to go too deep in the conflict zone and will start to encounter heavy SAMs. I hope this will help with the situation awareness:
  20. Thanks for the support! Means of lot. You can bring your suggestion here, it's not only for me to spam release notes! Yea I want to add more undefended objectives in the conflict zone, I already added the bridges and the supply bases, more will be incoming. Right now, I am working on making the protected zone more natural, using scripted protected when really needed.
  21. In Map: OpenConflict Khashuri - v5.6.1 Kutaisi is back on business.. kind of More defended by SAMs Now a forward airport to refuel or rearm Player helicopter can still spawn there Player planes can't spawn there This will decrease the generated traffic so close from the conflict zone This will decrease the probability of someone spawning on you while you rearm/refuel Abasha helicopter base reverted Too many FARP spawn problem for the base to be fun Helis are back in nearby airports and especially Kutaisi
  22. Thanks man! The map update is postponed as their was some random crash that I need to investigate. But I got nice suggestions about the situation of Kutaisi so I might also add some more changes!
  23. Goal of this update I am trying to redefine the protected and conflict zone limits so there is more fights, less confusion about where you are and less need for scripted protection: Bases and objectives are now deeper in either protected or conflict zone, not anymore close from the borders Protected zone borders with conflict zone are now defended with more SAMS to make the defense feel more realistic Trolling around protected zones or trying to sneak behind them will still result in pure scripted response I will of course continue monitoring the mission or see how these changes go. In Map: Open Conflict Khashuri - v5.6.0 Removed: Blues have lost Kutaisi main airport Airport was too close from conflict zone I know, it's big change but wait! Planes have been moved to either Senaki or Kobuleti WWII planes have been moved to Batumi Helicopters now have their own bases Added: Blue Abasha helicopter base New spawn point for blue helis Situated between Kutaisi and Senaki Added: Hot A10C at Senaki and Kobuleti Added: Blue Safehouse at Tkibuli Lake New rescue Pickup Objective Removed: Red base at Kutaisi Airfield Objective was too close from conflict zone Updated: Red Lanchhuti Weapon Factory Now defended Slightly bigger installations Updated: Blue Tbilisi Evacuation Renamed Rustavi Rail Evacutation Moved deeper in red protected zone to Rustavi Now slightly defended Updated: Blue Dusheti Drone Base Renamed MM58 Drone Base Moved deeper in conflict zone at MM58, in the valleys Updated: CAPs Warden Path Updated: Blue supply convoy heading to Tskhinvali New route further from red protected zone In Skynet v2.1.6 Protected zones won't destroy hostile missiles fired from the outside anymore
  24. In Map - Open Conflict Khashuri - v5.4.8 Moved: Sachere Red Stagging Area is now located @ LM70 This nukable objective is now closer to its counterpart: blue LM91 stagging Area This will free Sachere for the a new objective Added: Supply base in the middle of conflict zones Undefended Ideal targets for bomb runs in the conflict area Should provide content for people wanting to try the conflict zone without the proper armament to attack a defended base Red Sachere Supply Base for blue to destroy Blue MM36 Supply Base for red to destroy Updated: Briefing image of the map Added: Air tankers on the red side
  25. In Skynet 2.1.4 / 2.1.5 Fixed: Friendly-fired missile not being destroyed in Protected Zone Reported By Tuesday's Team-Killing Spree Fixed: Team killing was giving the incorrect offense score value Reported By Tuesday's Team-Killing Spree The penalty for team killing player and AI is now greater as intended Added: Skynet can now kill the DCS server Admin can now manually schedule a server shutdown for the next reset Skynet can now automatically trigger a server shutdown every X resets Server shutdown will be detected by DCS Launcher and trigger an automatic full server restart Contrary to a simple reset, a full restart will clear the leaked memory of DCS server Added: Objective notification will now also appear in chat combat log
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