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Everything posted by Mirknir
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Yea I stopped experimenting with weather because 1.5 was already pretty unstable when it got released. Going to create a spooky Thunderstorm for this Weekend
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In Map 4.7.4 Airplane Shelters are gone since they seems impossibly hard to kill They have been replaced by hangar and electric house Time of day is now late evening, going darker in the night
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State of The Server Hello Conflictians The server has grown a lot this past few months and I have received a lot of feedback and questions. So I thought I would do some kind of State of The Server / FAQ / Roadmap post to keep you posted on what's going on with stuff! Some answers about the Server Open Conflict is a server hosted in Montreal QC, in my living room on a computer donated by my RL friend Vyrtuoz, creator of Tacview. The server is launched by DCS Launcher, a windows software I programmed using Tacview's libraries. This launcher detects server crashes and memory overruns and will take care of relaunching it automatically. The server is running a mission I created as well as 2 scripts: SLMOD (by Grimes and Speed) resides server side and mainly takes care of combat log and server administration. Masterscript/Skynet (by me) resides mission side and mainly takes care of everything you see while playing: objectives, messages, sounds, respawn, cause of death, the polarizing protected zones... Server is running on the web client while I play, develop and buy on steam. Cool story bro but what's next? Skynet 2.0 - Basic Version Skynet script has reached its limits and adding even more features requires me to rewrite the entire framework and actually move it server side. It's been a long time coming and now that I am happy with the current version of the server, I decided to take the time to do it before DCS 2.0 and Nevada. So, right now, my time is spent on writing what I call Skynet 2.0 (Nothing to do with DCS 2.0 :)) This is the next big step down the road: releasing a first version of Skynet 2.0 doing about the same and maybe a bit more than the 1.0. Doing about the same but, of course, having more potential for future features and more accesses to DCS systems. The version is right now in private testing phase and I hope to start public tests 'soon' when I am happy with the quality of the version. Skynet 2.0 - More Features Once the better framework is released and after a period of debugging/stabilization, I will start to add more content and features requested like: * More dynamic objectives * More diversity * Improving the sushi quality at Batumi * A better and more meaningful scoring system than DCS's * Some persistence between reset * Flying aircraft carriers * ... What do we want? SAND! When do we want it? NOW! I know NTTR is slowly coming to DCS and I am thinking about it. I like to stay focused on one big project at a time so I haven't checked the new map yet and since I can't buy it yet on steam, I am not in an hurry. However, here is my point of view: I like the idea of more theaters of war but I don't like the idea of putting my server behind a paywall. As a consequence, I need to find a way to host both servers if possible. Short of finding a new computer, as a first step, I was thinking of building a mission in NTTR and just host it only some days of the week, make it better each session and alternate it with Georgia mission. Then, see how it goes and proceed from here! ----------------- Well, I hope this wall of text will answer some of your questions and give you more visibility of where I want to go. I will also update my signature to link those kind of posts for people joining the thread later.
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Yea, sometimes DCS can be an enigma behind a paradox within a cage within a maze under a sea ;)
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You guys really read my mind :) The new script framework resides server side instead of mission side so it will be able to control more stuff and also persists thru mission reset. I am planning to do my own scoring system and somehow, also have some data persists from one reset to another. But first step is to release the new framework with at least the same feature as the current other :lol: Going back to work on it!
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Yep Anna, that's why I am redoing the script framework, to be able to add such features :thumbup: From what I tested: 1: Possible for sure and is my current goto 2: Teleporting stuff in DCS is a bit tricky, especially separate unit within a group. I was looking at this option to maybe modify the starting position of an entire convoys. 3: I am yet to try dynamically spawning active units, this is something I want to experiment but it not my first goto.
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I already answered you picture question here: http://forums.eagle.ru/showpost.php?p=2702112&postcount=180 When I see logs or join the server, I am happy to see everyone is doing different stuff and engaging the different air or ground objectives and also players. I don't know what you mean by 'the typical dogfighting' but I feel the activities on the server are diverse enough even if I would add more and more stuff if the net code was better. However, like I stated before, I agree that objective needs more detailed information especially when it's almost done and you want to get those last pesky targets. Again, images are not the solution because I would like more dynamic objectives down the line but I have more ways to give you those information especially since Skynet 2.0 will have access to chat commands. I am working on it, don't worry :)
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There is 3 kind of bunkers in DCS and 2 in use in my map :) Are you talking about those ones? http://www.digitalcombatsimulator.com/upload/iblock/ac6/1.jpg This doesn't work anymore?
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In Map 4.7.3 Add CrimsonGhost Teamspeak in the briefing Hacktempt#4 to allow the tooltips (that I never tried to disable btw :thumbup:)
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Glad to hear it. Got so much whine about F5 being disabled, I had to buy some cheese
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Right now, the modern cap rotates between f15 and su27 and I might add more planes in the rotation. Also, Blue side has WWII and f86 cap to train on. I am also limited by the number of ai caps I can put in the map, in number for lag and in diversity for vram. But it's in my plan to add more diversity in the map and the new script framework i am working on will allow me to add more type of planes in the rotation Also, ai comes in groups of 2. You can't be jump by 3. And don't hesitate to ask for a wingman!
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Not going to happen. Even without considering that, sometimes, teamspeak can be toxic, not everyone has a mic or wants to be on voice over IP. I hope people venturing in the conflict zone will want to be on a teamspeak to survive better, without this being mandatory. I am working on it, redoing the script framework might help with performance and maybe more slots will be opened. But, also, as some point, it's a problem of money and I hope that I might update the server connection and hardware down the line.
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Thanks for the feedback. As I work hard to rewrite the script framework and can't play as much as before, I love to hear good things :) This is a donation thingy, it's in my signature or
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Nice! Thanks for the feedback! I have more in store for you guys, just upgrading the script framework for now.
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Cool stuff dude! I will add it to the briefing even if no one ever reads it :lol: I also plan to redo the first post of this thread once I've upgraded the server to the new script
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In Map 4.7.2 Su33 AIs have been replaced by Su27, hoping they will behave more properly
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Glad to hear it! Now, go kill some F15s for me :)
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In map 4.7.1 Mig21 Hacktempt #1 to make the mig21 and awacs compatible (see previous post)
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MiG21 Radio Ok so tracing the mission editor lua code, I managed to write a 'bypass' to not say a 'hack' to have my mission editor think I own the Mig21 and thus behave accordingly in terms of edition tools. With this 'bypass', the MiG appears as yellow and the radio preset tool is here. I cannot test it as I don't actually have the MiG21 but the mission now retains the presets instead of deleting them Gonna try to release an update with this and see if it creates a black hole. Stay Tuned
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Update Incoming In Map Version 4.7 More Planes: Added some M2000C in Duel Zones Added some L39C for people that want to try this variation F5 View First Hacktempt to remove the F5 view without other external views Misc Change some internal names in the mission to prepare the mission for Skynet 2.0 coming up soon©
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ha ha no, I don't want to have to go thru someone each time I update the map or adjust the current version :) If it's not 124MHz like every posts tells me, I just want to know what is the default channel 0 for mig21, on blue or on red side. Then I will change the AWACS from 124Mhz to the corresponding freq. And don't hesitate to report the bug on the MiG21 forums
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Well, I don't own the MiG21 so, for this stupid reason, I can't access the Mig21 radio panel in mission editor and thus can't setup the radio channels. :doh: I tried to hack the mission text file to manually add the radio channels provided in your sample mission but each time I save the mission in the ME, the channels are removed. I am sorry about this but I won't be able to fix this until the MiG21 third party fixes the problem. That's lame. :( Edit: Maybe if you can tell me what is the default channel 0 frequencies when you join a blue and red mig21s, I can change the corresponding awacs freq to those.
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No, you just need the same version as the server. You should be fine. Server is on the Canadian east coast so it depends on where you live. A lot of server will kick you when you have more then 300ms ping so it seems like the acceptable limit :)
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- Server updated to latest version - :thumbup:
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I didn't know about this F5 camera. Found this http://forums.eagle.ru/showthread.php?t=82639 I ll add it to my TODO list