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What is Markindel's damage model?
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I have already confirmed the problem pointed out by ESA_maligno. I tested it on a mission to intercept an incoming ZERO at low altitude with LPWS C-RAM. Rebuilding the EDM, changing the collision model and replacing the textures with BMP did not turn it around. DCS crashes quite often, but not 100%, so I don't know the cause.
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As far as the Zero is concerned, this thread is pertinent. https://forum.dcs.world/topic/148813-a6m5a
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Mike Force Team started following DOL
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I mainly use Windows Movie Maker.
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I have no plans to build any more WW2 ships. I don't do fleet warfare missions either, so a carrier and a destroyer will suffice.
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My mod also stopped smoking. I tried the ST version and this one produces smoke. Is it a bug in the MT version? Here are screenshots of the MT and ST versions.
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It seems to be back to normal with 2.9. It may change again, so I made it easy to change it. I also changed the individual display names based on MegaTherion666's suggestion. http://virtualcockpits.web.fc2.com/mod/dcsw_hanabi/dcsw_hanabi.html
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I tried the MT version and it was fine. I have been using the ST version, but will now use the MT version. Thank you.
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There is no problem with the skins. It was my mistake.
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The JASDF F-4EJ was capable of carrying the ASM-2 anti-ship missile. And it was painted blue to fly over the sea.
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You're welcome.
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Once placed, they will continue to fire all the time as shown in the second video. If you want to limit the number of times or set the timing of firing, you need to place multiple fireworks and control activate and deactivate by triggering each one. As an example, we attach the mission file of the first video. HANABI show.miz