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Legolasindar

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Everything posted by Legolasindar

  1. Sorry for my english, is very bad and i use online translator. What I wanted to say is if you give the BS was able to play with ground units. So in the same cooperative mission, some might use helicopters and other tanks for example.
  2. Personally I think it should never added this option. Allocating resources to many other aspects of what should be exclusively a simulator air would rather lower the overall quality of the product. We are talking about a high-level simulator and realism, which focuses on the aircraft for the player, it is best to respect their nature and not to fall into the clutches of the trade. Perhaps in a very distant future, when the series DCS has put up for sale most of its products, it could give rise further. But even then my answer is NO.
  3. Do you think the BS should add options to use other units by the player, infantry, land vehicles, boats ... As do other simulators currently (Armed Assault, Battlefield 2 (not is sim), WWII Online). Or on the contrary it should remain in its role of exclusive simulator air? I mean that the issue is not the level of complexity of AI in the series DCS, the question is about manageable units that are not air.
  4. The thermal imaging vision in the games are usually quite badly built, since they seem more to night vision, a vision that heat. Add a thermal vision right can be complicated, and a pretty good solution, which is used in the Steel Beasts EP. In this simulator, which is done when the player activates the thermal vision is to change all the textures of the other units which have the color scheme of each unit in view thermal vision. In this image we see a Leopard 2A4 with the same system. Chinook Jaguar 1 It is not the best solution, and would prefer something more advanced, but as a possibility if not get any better this quite well.
  5. No comments:drunk: http://es.youtube.com/watch?v=W-nIY_r_KMM
  6. http://es.youtube.com/watch?v=2-elXtHkyXs
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  7. Canyon jammed, collateral damage by errors in weapons, such as a GBU suffered a failure of computers and set a nearby civilian target by mistake during the flight. AA missile guidance thermal blocking an airplane friend, accidentally. Add variability in the fight gets that we have to think fast to adapt at all times to the new situation. Although it is also true that for example after many minutes of flight and get penetrate enemy territory with great skill without being seen, that the weapon releasing fails, it could frustrated.
  8. Do you think interesting, add flaws in armament? What missiles, rockets, bombs and other weapons may suffer a judgment manufacturing, or accidental, as with real weapons. Pumps that fail to explode, they lose contact missiles set rocket that deviate much from its path, etc... Not as something optional, as something always present in the simulator.
  9. http://es.youtube.com/watch?v=Z03y04imhQg
  10. Interesting where video is recorded as the pilot sees the MFD's optical system. Unlike other videos that this camera recorded by hand. http://es.youtube.com/watch?v=qrWq9z5DpyQ
  11. What interest you most of the combat aircraft, air-to-air missions and air-to-ground missions? Do not put option "both", because it is choice between these two, but what we like. Sorry for my english.
  12. I love the F-16 even before he left the Falcon 4.0. So has been my choice. But as subsequent elections would put the F-14 and F-18. Although the F-18 would be more than if it is a polyvalent fighter jet, the F-14 is precious, an icon, and the fact that only air-to-air capabilities has enabled it before the F-18 in the series DCS. Besides the two are on board, something very important. Sorry for my english.
  13. Yes, that's a big help, but even so, we have to go by putting the cursor on each button to find out their role, while in English at least the search is much faster. Typically, I study and memorize the placement of various switches, but still always have to go read what puts, and if they have to go with the mouse to exit the text in English a bit tedious. I do not want to be misunderstood, especially because of my bad English. I thank ED for this simulator that surprises me every day with something new and interesting, but why make the same effort my advice to do even better.
  14. The problem there with the cabin in Russian, which is not only a different language, the letters are also quite different. I was not Italian, not French, but I know all the letters because part of the same vocabulary. But the Russian uses a completely different set of lyrics. I can not hear a word in Italian but more or less tell, and could even decipher meaning. But a word in Russian for me are not more than symbols strange, almost alien:) My view is that the cab should be able to choose between two languages, in the case of Russian Ka-50 and English, the language standard. Ideally, they would be in other languages, such as Spanish that is mine, but I understand that serious option too costly in time, effort and money. Sorry for my english.
  15. New (for me) video of BS. I cant wait until the departure of the simulator, and what I want:)
  16. My English is very bad, but I have found it that said that the simulator would translate into several languages including Spanish (min 2:05). Is that true?
  17. I may have misunderstood him because of my limited knowledge of English, but in the video is using track-ir.
  18. As described our own body dampen much of these vibrations, including eye that still focusing properly, and yet we can not compensate all the vibration and forces G. I have also flyed and piloted a Cessna, and the abrupt maneuvers suffer many shocks, for example in an almost mincing you are launched vertically upwards. This does not mean you have to submit to the camera to large movements, but if that would have small movements and vibrations at certain times, which in addition to more realistic would also more immersion in a pilot.
  19. A helicopter has no acceleration of a fighter combat, but still possesses acceleration. It has a maximum speed of 390 km / h approx. Moreover is subjected to high G forces in all directions, so if the head is subjected to these movements, in addition to the constant vibration and variant of the apparatus. Last night I was thinking about a good solution to implement all these effects and will not affect us to press the buttons. The method would always be live this purpose, and if we push of a button, you can press and keep the right mouse button which negates movement while maintaining pressed. It is a very simple solution and practices. Sorry for my english.
  20. It is a great new, thanks for the explanation.
  21. Another video example of the low accuracy of the rockets and also with post accident.
  22. When there are only click once if it is more convenient, but when it comes to press several times, as in a wheel, a selector with different positions on wheeling is a lot more comfortable. And the cabin is full of these rotary selector, or buttons various positions.
  23. In the FSX buttons can be selected with the mouse wheel, meaning that instead of having to go by pressing the button to go spinning, we can move the mouse wheel to move the button to either side, it something very simple, but incredibly useful, does the BS incorporate this possibility? Thanks and sorry for my english.
  24. The videos do not see that the movement of the helicopter, tremors and turbulence affecting the camera, and although the graphic detail of the cabin is great that the total lack of head movement that we do seem to a cabin 2D. If the head had that kind of movement and vibration when we suffer such high levels G make the player is immersed much better in the simulator gives us the feeling of being inside the cabin and noted everything that happens on the machine. I understand that with the buttons clickables that vibrate or camera moves, would click on the button difficult, but may have a solution or intermediate point. Besides it is necessary to think that in combat is not what we are going to use the buttons cabin, but to do so we will have programmed with the joystick buttons essential for combat, that is to use the interactive booth in situations of relative calm, so that we will not be affected by these movements of the helicopter, at least not very strong. It was commented that the simulator is completed, but I would like to take this aspect into consideration, thank you and sorry for my bad engilsh.
  25. Seeing as these two images have eliminated some component to the left HUD, usually where the AOA. http://walkarounds.airforce.ru/avia/rus/kamov/ka-50/airforce_ru_ka-50_76.jpg http://walkarounds.airforce.ru/avia/rus/kamov/ka-50/airforce_ru_ka-50_87.jpg
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