-
Posts
600 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Legolasindar
-
Multiple Monitors / Muliple Views / Multiple Machines
Legolasindar replied to Rob Wickham's topic in DCS: Ka-50 Black Shark
http://forums.eagle.ru/showthread.php?t=32630 -
is full. Use http://www.megaupload.com
-
Does FreeTrack work with BS?
Legolasindar replied to the_soupdragon's topic in DCS: Ka-50 Black Shark
none -
An Open Letter to the Community
Legolasindar replied to EvilBivol-1's topic in DCS: Ka-50 Black Shark
From here my support for ED, which, although not always do things as I'd like it's always wise to keep the forms and discuss the issues with calm and logic, and with respect to who develops a simulator so great. And know that although there is a lot of loose baby, who fill the forums of nonsense, we are also adults who understand the love and effort of developing a project so ambitious. I said. Sorry for my english. -
DCS: Black Shark - Q&A **READ FIRST!**
Legolasindar replied to EvilBivol-1's topic in DCS: Ka-50 Black Shark
The option camera1 + Schkval is for a second display or to assign the Schkval the second core of the CPU? Thanks and sorry for my english. -
- Can asign Search Light to Microstick of Cougar? - I can use variables to control. That is, I can tell you that, to select All Hardpoints, it works when you release the button of my T8 Cougar? - Can use S3 of Cougar for SHIFT fuction? All this directly into the BS, without using the Foxy's Cougar. Thanks and sorry for my english.
-
ohh great, thanks!!! :thumbsup:
-
Russian Flight Manual uploaded by Chizh
Legolasindar replied to EagleEye's topic in DCS: Ka-50 Black Shark
Ohh thanks, next in Spanish? :D -
DCS: Black Shark, Russian Version has gone gold
Legolasindar replied to Wags's topic in DCS: Ka-50 Black Shark
This means that if you change a little or a lot my hardware, the anti-copy of the BS, what definitions as other PC and not let me use the simulator? Does this mean style anti-copy system of windows? Sorry for my english -
DCS: Black Shark, Russian Version has gone gold
Legolasindar replied to Wags's topic in DCS: Ka-50 Black Shark
Sorry for my bad english. The western version, is a single DVD MULTI5 containing various Western languages? Or is it a DVD for each language?, That is, if I want to play in German I have to buy the German edition, if you want to play in Spanish, the Spanish edition? -
DCS: Black Shark, Russian Version has gone gold
Legolasindar replied to Wags's topic in DCS: Ka-50 Black Shark
Greats news, except... Starforce -1 ¿In western is single MULTI5 DVD or one DVD for language? -
They said they had fixed the problem with the shaders, and they had completely upgraded the engine to DX9. No more problems with shaders and shadows.
-
- Advanced infantry (no for use in shoot'um up, is for kill), can damage inside the vehicles, which can go in and out of vehicles and buildings. Having moral and suffering panic. - Trees more realistics and have collision. - DCS that the series can be completed, at least 8 titles announced. And hopefully have more.
-
- Very extensive statics of pilot and can exported to archive for use in virtual squadrons. - Image adquisition of target based on image, not as a percentage of the enemy uncovered. Can block in the part of enemy uncovered and crosshair follow this section, no absolute middle of enemy vehicle. - Dynamic campaing. - Can know my altitud over water (actual water is flat color). - Flying cows.:pilotfly:
-
AG radar coming with first launch of DCS have AG radar, F16, in 7 position of release.
-
DCS: Black Shark - Q&A **READ FIRST!**
Legolasindar replied to EvilBivol-1's topic in DCS: Ka-50 Black Shark
With separate executables, is it possible that we might have a different configuration of mods / addons for single and multi?. That is to say, say it happened some time for the launch and has left a few addons and others, these addons are more or less good, and may or may not affect the stability of the sim. Could we start with some addons single and multi with others?. Sorry for my english. -
What I say to the mesh simple, it is very similar to what you say in the 3D esphere. You comment on the problem with your idea and the solution can not understand, because of my limited English. But I think both are great solutions, which do not require high performance to the CPU. The way to an easier method of using a dinamic 3D cockpit (clickable) is no doubt these ideas, or derived from them. P.D: Clarify that in my last picture, the picture I made, that is not the Green Point your mouse is the button that crosses in the middle of the line of vision you press the lever. Ie the button that crosses the line of vision actually is a lever that moves when you press the left mouse button. After I upload the picture I thought that he had not explained well.
-
In the first instance, we see the behavior of the pointer, marked in green, if you used the mesh real, for the pointer. In the example that I propose, we use a simple mesh for the movement of the pointer, this way the pointer will not affect the movement of the head, nor dance by the buttons, has a simple and effective movement, the only thing that varies button pressed, the view is that we use, but to be glued to the dashboard, the variation is almost zero. The scheduling of a simple mesh, and the implementation is easy. In this picture (I am indeed a Picasso), we see as my system has that little problem of perspective, but it is so low that we will see no seldom, and when it happens one need only move the mouse slightly. EDITED: Clarify that in my last picture, the picture I made, that is not the Green Point your mouse is the button that crosses in the middle of the line of vision you press the lever. Ie the button that crosses the line of vision actually is a lever that moves when you press the left mouse button. Sorry for my bad english and I hope that I've managed to explain well.
-
I've got your ideas, and I have translated into images. I have used the cockpit of the F16, that I know much more than the Ka-50. It is just a draft example, the quality of the menus, the failures of controls or lack of switches are harmless. I include two examples, one similar to the Armed Assault and other more graphic. First you press MENU BUTON When press 2 option, is AUX Left Console, you see this menu. And you select Chaff and Flare with numbers keys, you see next menu. And now press next option. The menu does not ever go away unless we return to press the MENU button. So the selectors with several options or rotational, as the HDG are clickable several times. OTHER EXAMPLE This example is much more graphic and clear that we are pressing. After selecting the MENU panel, the hearing can be set at such a panel, to make it easier schedule highlighted, or can it over the panel, without being fixed the hearing, which already requires more programming. First start same MENU. But when press panel number button panel is highlighted. And now when press button, the panel is highlighted specific, displaying the options with numbers. Sorry for this large post, and my bad english.
-
All are great ideas. The eye-tracker in the future will be the best option, but for now, being a product of high cost, non-commercial, and not entirely accurate, although there are more precise, it is not feasible. The idea that speak of Skipper, I find it very interesting, my English is bad and do not know if the will have understood correctly, but what I have understood me as a very interesting alternative. The best thing would be that these solutions were added, and could choose which to use, alone or in combination. On the original idea of PhoenixBvo, it has been said that there is a problem with the 3D, because the pointer would go up and down. The solution is easy, creating an invisible mesh of simple shapes, a panel that would not have many bumps, a flat surface, and these problems would not exist. Sorry for my english.