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Legolasindar

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Everything posted by Legolasindar

  1. First sorry for my english. In most armies and air to pilot fighter aircraft and helicopter gunships you must have a perfect view, if you use glasses or contact lenses you are unfit, you are dependent on these devices to see well. If those operated for the hearing nor can fly. The LASIK and LASEK makes you a cut in the cornea that after the operation again subject alone, but if you bear a sharp blow can be released, so those persons who are in their work exercises at risk, police, firefighters, military, athletes can not take place of the hearing. I insist that each country has its rules, this is a standard adopted in general.
  2. First sorry for my english, i used online traductor. ED said it will launch a series of simulators high realism. So what would be more logical that comes bundled with the simulator very extensive a manual explaining in detail the simulator, aircraft, weapons systems and countermeasures, tactics, and in short everything needed to make the best use of your product . On if it has to be in PDF or paper, it would be logical that it was printed on paper, but as this would increase the cost of production and therefore the final price of the product would require an assessment. I hope I can enjoy it printed on paper. On the other side would be a great detail that was translated (at least in a PDF) to the different languages most common). These are English, French, German, Italian, Russian and of course my second language Spanish (which I am sure forgetting some language). I realize that this work is very extensive, but ED announced a series of high-level simulators and realism.
  3. My wish is that ED meets all expectations proposing will be a great day for the simulation. I would also like: - Texture water more correct, the water current Lock-on is almost Spot Color, which makes it almost impossible to distinguish the height in the water with the hearing. - Trees better modeled, the current fall short of the rest of graphics and are also a very important part of concealment of a helicopter. Also possible collision with them and affecting the detection sensors. - A system damage a little more complex for vehicles and enemies in general. The simulators are usually only two states for land vehicles and sea, completely healthy or completely destroyed. Leaving out fighting enemy is more a vehicle (or rather less) than total destruction. It should be possible to move without leaving a vehicle, or damage your weaponry system, or damaging their detection system, even at a simple level, then get into a new world strategy. - A modeling at the height of the rest of radar simulator AG, in anticipation of a future AH-64D and other aircraft radars AG. - An optical detection system (FLIT TV, LLTV ...) based on what he sees, not on what is in reality. By this I mean that the optical systems for simulators tend to block a goal but only to see a bit of it and from the center of the vehicle, where the cross should focus on the visible part of it, and should be reduced ability to block a goal depending on the amount we see of it. - As I have said previously complex coordination with the army of land, used to grab the most of the capabilities of a fighter aircraft and above all to identify targets as friends or enemies, something vital in today's conflicts (and always more or a lesser degree in history). It's very frustrating having a game in a vehicle on the screen and not being able to ask the command center on whether there are units that quadrant friends or enemies. It is a long list, and much of what it calls is complex and expensive to make, but something is a list of desires :P:P Whatever they do have great expectations for this series of simulators and if they fulfill their promises will become one of the best companies dedicated to the world of simulation, passed into history as it did in its day DID with EF2000 or 1C with the IL2-Sturmovick.
  4. If you say by tanks poster, not T-62, are surely Abrams or Leopards. Due to my limited English is what I understood, I apologize if I was confusing :thumbup:
  5. I seek a video I saw recently where the co-pilot / gunner wearing a set of mirrors to see forward. I do not remember if I saw him here, was a Russian plane or helicopter if I am not mistaken Thanks and sorry for my english.
  6. I hope not to have offended with my words. My intention is not to belittle their work, it is very good that is a tough job, and that there were many things that were not possible have them ready for the BS. I also choose to include the various technical details and move slowly in technology simulator. What I believe in my duty as a user and avid amateur aircraft is asking everything possible to obtain the best simulator far:megalol: I never had the intention to undermine your work, and I think that much of a sense of my phrases is lost with the translator who used online.
  7. When I refer to a system of good damage to the vehicles I am not talking about graphics or visual effects. I only wish that a vehicle could stop moving, or move the turret ... It is not necessary that this is modele with visual effects. Moreover, in response to EvilBivol comment that we are so accustomed to a simulator after being released, and despite the good intentions that the development team had the producer cancel their maintenance, we looked at all the new simulators with wary eyes. DCS wants to launch a series of simulators compatible if high quality, and I feel great and I am very excited idea, but this is not the first company that has been dear to do something similar and at the end by one thing or another has not led out. That is why I prefer clear that everything possible in this BS if other titles not ever see the light. On the other hand only wish to express my ideas and suggestions, and among all the ideas of all assured that any convinces you and adds this BS or subsequent titles.
  8. He corrected the incorrect characters, I just replaced the vowels with emphasis on vocal without accent. Now viewable anywhere without alterations (excluding ) and still keeping its correct meaning. Correct is Espaa ( this is a picture :P ) -------- Version Espaсola. F.A.Q. en espaсola sobre "Digital Combat Simulator: Black Shark" Duxford, UK, 15 de Octubre del 2007 - The Fighter Collection y el estudio de desarrollo Eagle Dynamics van a lanzar la nueva referencia en simulacion de combate aereo para PC en 2008. "Digital Combat Simulator: Black Shark" es la simulacion del helicoptero de ataque Ka-50 y sera el buque insignia de la nueva serie "DCS". Como continuacion a las exitosas series "Flanker" y "Lock On: Modern Air Combat", "DCS:BS" de TFC/Eagle Dynamics pasa a introducir un solo aeroplano pilotable con un nivel de detalle sin comparacion posible con ningun simulador de vuelo actual para PC. A continuacion del Ka-50 "Black Shark", TFC/Eagle Dynamics ira introduciendo modulos de aeroplano adicionales al mundo de "DCS" como el del A-10a "Warthog", AH-64A "Apache", y otros con el mismo nivel de detalle. Cada uno de estos aeroplanos estaran disponibles tanto en tienda como para descarga y podran ser comprados como simulaciones individuales o integradas con otros modulos. Tambien sera posible comprar cada aeroplano por separado como una expansion a precio reducido para clientes que ya dispongan de un modulo "DCS". Caracteristicas incluidas en "DCS": •Inteligencia Artificial avanzada tanto para las fuerzas de tierra como para los helicopteros para crear un entorno de combate realista. •Modelado detallado de 330.000 km cuadrados del Caucaso Occidental •El doble de detalle del terreno que en cualquier simulacion anterior de TFC/Eagle Dynamics •Multijugador cooperativo y jugador contra jugador •Potente editor de misiones con capacidad para guion avanzado •Sistema de campaсa con linea del frente desplazable en funcion del resultado de las misiones El primer aeroplano incluido en el mundo "DCS" sera el helicoptero de ataque Ka-50. El Ka-50 asi como los aeroplanos posteriores de "DCS" incluiran: •Cabina con 6 ejes de movimiento altamente detallado •Sistema de modelado fisico sin parangon •Modelo de daсos realista y sistema de efecto cascada •Cabina clicable •Modelado detallado del control de motores, fuel, sistemas hidraulicos, sistemas electricos, navegacion, radio, supresion de fuego, sensores y sistemas de armas ( disponible tambien un modo de juego simplificado ) •Sistema fisico avanzado para misiles, cohetes y proyectiles de caсуn incluidos los rebotes Desarrollado internamente por The Fighter Collection y Eagle Dynamics, la version PC para Windows de "DCS: Black Shark" esta prevista para el 2008. Puedes encontrar mas informacion en http://www.digitalcombatsimulator.com/ Acerca de The Fighter Collection: The Fighter Collection, aparte de desarrollar software para los mercados militar, de juegos y entretenimiento tambien opera, reconstruye y mantiene la mas grande colecciуn europea de aviones de la segunda guerra mundial operativos. Estan basados en el aeropuerto de Duxford en el Reino Unido. Para mas informacion visitas nuestros sitios: http://www.fighter-collection.com/ y http://www.thebattlesim.com/ Contacto: dcs@fighter-collection.com DCS FAQ: P: Todo el mundo pensaba que Black Shark seria una expansion para Lock On, їPorque no ha sido asi? R: Mientras evaluabamos el concepto para desarrollar un simulador de helicoptero con una cabina clicable con seis ejes de libertad, area de terreno nueva, avionica muy detallada y nueva estructura para la campaсa se fue haciendo evidente que no podriamos usar el codigo de Lock On y que tendriamos que desarrollar una version altamente modificada del ya existente "Motor de simulacion de The Fighter Collection" ( TFCSE ) con codigo nuevo. Aparte, mientras que Lock On era una simulacion generalista que disponia de varios aviones pilotables con un nivel de detalle medio, queriamos empezar un nuevo producto que estudiara con exquisito detalle un solo aeroplano a la vez. P: їPor que vais a publicar Black Shark por vuestro medios? R: El mercado del entretenimiento para simuladores de vuelo basados en PC es muy especializado y muy diferente del mercado de las consolas al que apuntan las grandes compaсias. Debido a la experiencia adquirida en la publicacion y distribucion de Flamming Cliffs , hemos desarrollado los conocimientos necesarios para vender directamente al mercado de la simulacion de vuelo tanto a traves del canal detallista como on-line. P: Las demostraciones publicas en diferentes ferias parecen indicar que Black Shark esta practicamente completado; їporque vais a esperar hasta el 2008 para lanzarlo? R: Black Shark puede ser jugado como un estudio serio de simulacion o como entretenimiento. Para los que desean acceder en serio a la complejidad de la simulacion, necesitamos crear lecciones de entrenamiento con voz que puedan guiar al usuario a traves de los entresijos de los sistemas, avionica, motores, armas, etc. Esto puede llegar a consumir mucho tiempo. Tambien necesitamos escribir los manuales, crear misiones y campaсas atractivas, depurar completamente el codigo, y posicionar el producto en el mercado con el marketing adecuado. P: їCual serб el precio final de Black Sharck? Q: Actualmente estamos evaluando estrategias de precio tanto para la venta al por menor como on-line que anunciaremos antes de su lanzamiento. P: Vuestro comunicado de prensa indica que Black Shark es el primero de una serie de modulos para DCS al que seguiran otros con mas aviones/helicopteros. їCuanto tardaran en estar disponibles? R: Estamos desarrollando actualmente el A-10a "Warthog" y AH-64A "Apache" ( esta planificado con doble asiento en multijugador ) y seguiran otros de ambo bandos a intervalos regulares cada nueve meses. Anunciar ahora estos otros aparatos seria prematuro debido a que los planes cambian a menudo lo que lleva a retardos debido a numerosos factores como nuestro trabajo en el igualmente importante mercado de la simulacion militar. P: їSignifica el final de Lock On el lanzamiento de la serie DCS ? R: Definitivamente no. DCS y Lock On conviviran durante los aсos venideros. La comunidad Lock On es extremadamente activa, con varios sitios web, y nuevos usuarios compran Lock On y Flamming Cliffs cada dia. Hay diariamente modificaciones creadas por la comunidad que amplian la experiencia Lock On. A pesar de que no lanzaremos nuevos aviones para Lock On, estamos evaluando un posible parche 1.13 para satisfacer las continuas demandas de la comunidad Lock On. P: їQue tipo de sistema de proteccion llevara la serie DCS ? R: Estamos estudiando diferentes tipos de proteccion que esperamos que compatibilicen las necesidades de los clientes con nuestra inversion. P: їComo se garantizara la compatibilidad multijugador entre jugadores con modulos DCS diferentes? R: El entorno de simulacion de base de DCS sera continuamente actualizado y mejorado con la aparicion de nuevos modulos. Sin embargo, a medida que vayan apareciendo nuevas versiones de base para DCS, todos los usuarios de DCS podran actualizarse a la misma version base para asegurar la compatibilidad. La unica diferencia entre jugadores estara en la seleccion de aviones que seran pilotables contra los controlados por la IA de acuerdo a los modulos adquiridos. P: Hubo una discusion acerca del uso de "Speed Trees" en Black Shark. їUsara "Speed Trees" DCS ? R: Durante la fase inicial de DCS no. Experimentamos con "Speed Tress" al principio, pero descubrimos que nuestra tecnologia propietaria de creacion de arboles daba mejores resultados a alta y media altitud y mejoraba significativamente los cuadros por segundo. Nos volveremos a acercar a esta tecnologia posteriormente. P: Tengo Lock On, que ha sido desarrollado tambion por Eagle Dynamics, y queria saber si los aeroplanos de Lock On formaran parte de DCS. R: DCS es una linea de producto completamente nueva y no es compatible con Lock On. El unico aparato pilotable en el lanzamiento inicial de DCS sera el Ka-50. DCS y Lock On no seran compatibles en multijugador. P: їIncluira DCS la opcion de un servidor dedicado ? R: No en el lanzamiento inicial, pero es una caracterнstica que tenemos planeada para un lanzamiento posterior. P: їIncluira DCS infanteria ? R: Hemos experimentado con infanteria animada pero la tecnologia esta incompleta todavia por lo que no sabemos si esta caracteristica aparecera en la version inicial de DCS. P: їHabra una demo de Black Shark ? R: Ahora nuestra meta esta en finalizar DCS: Black Shark y ponerlo a disposicion vuestra. Una vez hayamos finalizado esta parte, evaluaremos la creacion de una demo jugable. En este momento todavia no esta decidido. P: їHasta que punto se podra modificar DCS ? R: Nuestro objetivo numero uno es mantener la compatibilidad entre jugadores y neutralizar al maximo las trampas multijugador. Teniendo esto en cuenta, habra un gran conjunto de opciones alterables usando codigo LUA para modificar ciertos sistemas, reemplazar modelos y texturas y cambiar el interfaz de ususario. P: їSera DCS: Black Shark Vista compatible y sacara ventaja de los procesadores multi-nucleo ? R: El lanzamiento inicial de DCS usara una version altamente modificada de nuestro motor de simulacion TFCSE que correra tan bien en Windows XP SP2 como en Vista usando DirectX 9 у DirectX 10. Sin embargo, las versiones de DCS basadas en el motor TFCSE no aprovecharan las caracteristicas unicas de DirectX 10 у de los procesadores multi-nucleo. Esperamos poder ofrecer esas caracteristicas con la nueva version del motor de simulacion actualmente en desarrollo en versiones posteriores.
  9. Interesting. http://www.youtube.com/watch?v=7FcBQYIdprk
  10. їSee now? Thanks for the correction Sundowner.pl. The post I refer to any system image, sorry for the confusion.
  11. First sorry for my english. I have played many simulators over my life, and almost none of the goals can be simply damaged but not destroyed. The two options are the goals, whether vehicles, buildings etc. Is be alive or be killed. I would like to see in this simulator, which so far I have high expectations for it, a system of damage to the targets. For example, a vehicle could be immobilized, could be damaged weapons, it could damage the search system you use, or could become injured or dead crew. It would not be necessary to spend lots of cannon ammunition or a missile to destroy a target completely, alone with a burst of cannon could be partially disabled. We will put an example practiced. Suppose we have exhausted all our missiles, and there are only a few bullets in the gun, and before us an SA-8 Gecko. In most simulators could not destroy that shielded, but if this system is included damage, we could shoot the few bullets we remain at your radar and let his tracking system and pointed the objectives unusable. As we see is a big difference. Thank you and apologize again for my English, I had to use a translator online.
  12. First sorry for my english. The PNVS, which incorporates the FLIR system, is the most important AH64A for the attack, and in the case of model A is the only thing that has to find and designate targets. That is why we must be especially careful when setting it up. On this issue there are two points of particular interest. 1. Realism of the thermal image / infrared. 2. Realism in the target acquisition. In the first, I mean what is right that this vision thermal / infrared with regard to the real. The resemblance to the true picture. In simulators image of night vision and high / low contrast is often very simple. In the images we see real objects difuminados, and above all we see that not everything is the object of one color, we see that shade, color scales. Compare the video link to the image of Longbow 2, which despite what appears to be old is the best I have seen. WARNING - The scenes of the two videos can be too violent for some users. http://www.youtube.com/watch?v=vsb7NwRbD3s The other point to which I refer is the ease at the time of capturing a goal in the viewer. Unfortunately simulators in the object if we can capture him, not as in the reality in which the system can recognize and capture an object depends on many variables, such as lighting, color intensity, size. In the video we see as above fails to capture the armored in the grid and must change options enters high / low contrast. It is interesting that this variability to include the simulator. Thank you and apologize again for my English, I had to use a translator online.
  13. I tried pay for FC but say "Type of Payment Method is invalid". I have Visa Electron, and i tried Visa Debit and Visa, and not work. I work for my bank, have access to my cards and all is correct. I buy in internet others times. But cant pay FC. Web of PROTX have tecnical problems? Sorry for my english.
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