

The_GOZR
Members-
Posts
654 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by The_GOZR
-
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Rhen , Seriously I'll tell you since you can only come up with short remarks toward me , Please talk about missiles and weapons systems and avionics as long as you want it's great and we can all learn from you if you actually pressed the trigger, but now regarding the sim on flight purpose and import feeling from real to the sim ... I have a effroyable doubt from you. A simple example is even in the video posted before, is the ride smooth ? If you want a combat sim with avionics try Falcon 4 you'd love it and probably excel on it ... now what i wish and would love to do is to import the most possible realistic as possible effects of a flight in the SIM then import the avionics and weapons with experienced pilots which it is not me on that matter. My advice to you is leave the flight/weather/Forces modeling to other test pilots and stick with your avionics where you can perform as a fighter pilot IMO. I don't say your are incapable or wrong i say that you and I have a very different approche to what a sim can be and IMO mixing both would be great. We are still waiting from a nice track from you.. the "how to be" on a F15 since it is your ride. PS Since when the Us pilots are tougher than the Russian counter part? Something is really missing in your comments... It can't be serious.. I'm out. ED can contact me if they want to test things. -
Watch the Virtual Thunderbirds LIVE performance @ VFAT '07
The_GOZR replied to LawnDart's topic in Screenshots and Videos
ARg! big :( But would be very good if someone could compress it more. -
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Tharos just a quick remark. We are already flying with absolutely "no" turbulences cold/hot air masses that create lots of Goodies and plenty of RL fun, the only thing you have is some kind of regular wind.. G Forces are a bit too low on Realism and too high on Reduced (8, 9 G over 30 minutes it is possible yes under reduced G ) Also talking of negative G's that under Reduced is very very reduced it make your truck like plane fly like Xtra 300 ,we can already move your head with endless repetitions. In Reduced G you can actually simply ending dogfighting for a endless time under 9 G's and many negative G's mix in the lot.. So to me i rather adapt the aggressive flight a notch down and rely on your stick maneuvers abilities to bypass this difficulty. We are agree in many ways but the preference come when I add up all variants together and the G Reduced come a bit short . Nothing against the F15, I like it.. even if i prefer the fight close and personal and stick experience than missiles were i am a total newb at it. I'm very curious to see how you handle the baby also your friend Rhen on tracks like i say, we can all learn from . -
Here a news: That is a news here the complete "no" Beta DR1 v1.0 http://www.neoqb.com/fokker/ Is Gennadich dev created an other compagny ? Very Good Models. Enjoy it's free
-
Jank no it's mine. rattler .Soon
-
Lotham read my second post.. I did mess up.. that is the good part ;)
-
Head camera vibration and movements - Question -
The_GOZR replied to Legolasindar's topic in DCS: Ka-50 Black Shark
All of these are optional and can be turned on/off in-game while flying. I really hope that ED or DCS get all those setting host controllable for online fights and also envision more of Sim battles with a focus on realism . Keep closer to an il2 style than an FSX open mentality. This will bring some serious simmers and pilots that want equality on realism with out any advantages of some sort on dark tweaks . All controlled by Host would be great. -
Well ...what am i talking :) .. i'm not actually sure, Imay did something wrong but just becareful.
-
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Tharos what i see and what will be good for an update is to have realistic setting with a limit pushed back to 1 or 2 G back and first move G's Brain blood time.. I think it would be fair and easy to do.. The blood to brain can be done with some seconds lag that IMO would be the best way to go.. I undertand completely what you say but flying on reduced is a bit too much on time sustained and Realistic is a bit too low and we are talking 1980's/early 90's right.?. I choosed the a bit too low and this add a bit the replacement of the pressure that we are missing.. I would gladdy do a setup if "ED" show me the settings and make some test. I completely understand both Tharos. -
Not compatible with ADA mirage mod so beware..
-
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Yes Viper We are all want to be in a virtual world and it's fun.. real fun because in RL well the sky is very very limited, can't fly in certain areas , respect speeds, can't shoot no one.etc..etc... oops.. ;) So combat sim are fantastic IMO. -
I'm very surprised as well.. never seen any guys bad mouthing that way ... well except me.. ;)
-
Well ? Interesting.. I Didn't know.. http://www.fighterops.com/ From FighterOps "As many of you might already know, very specific and extremely confidential Area 51 terrain pictures with the latest developer’s diaries were leaked by an Area 51 forum individual... as a result they began appearing and circulating in various forums abroad, including the new DCS (Black Shark) website. As a consequence to this, a few thoughtless forum members on the DCS (Black Shark) website believe they are doing everyone a huge favor by inappropriately accusing XSI of redistributing screenshots that are not from the Fighter Ops development, essentially playing a very immature senseless and tasteless game, based on their own futile assumptions. To the greater extent, they are generally making extreme fools of themselves. This may be the result of feeling threatened or just plain resentment to our development, many accusations have been made against us with a demand for an explanation. First of all, we of course do not owe explanations to anyone; however we have made the decision to make a post to clear up any confusion and save certain people from looking more foolish. We are certainly not in direct competition with DCS (Black Shark) or anyone else, in fact we support their development very much, but nevertheless we do see the rivalry forming between members. To be frank, we were expecting some retort to these leaks, but not with this level of intensity… our position naturally is that we are more than flattered by the comparison some have expressed to our massive spherical Fighter Ops terrain engine in its progressive development to “Terragen”. Terragen and the Fighter Ops terrain engine are obviously completely different programs, designed for completely different purposes. All of our images have been produced in run time, where as Terragen renders single images only. This is the situation which has occurred in this instance; the water rendering algorithms in particular were based off a number of ideas concepts and research thesis papers from 2004 and coded ourselves, into our engine, by Fighter Ops coders. This is the by-product of our research. On the other hand as developers we are very conscious of the technology that is being developed at this level for various software products, how can we not be. Fighter Ops has been devouring this technology for some time, and it needs to draw on tomorrow’s software technology that is based fundamentally on ideas and examples that are profoundly researched and brought to existence in various forms. Many of these forms consist of research papers, thesis papers, and dissertations etc that have been released for public domain. We are using many of these ideas to shape this technology for us… some of this is shown through examples. The same holds true for every cutting edge software entertainment developer… many development companies devote entire departments to this type of research, and that is precisely how games such as Crysis etc, are fashioned. In fact you could do the same for many of the technologies in Crysis as with any other game; they have their roots in research papers and techniques in the public domain from which you could easily find similar demonstrations and programs. We do the same intense research through various departments, and because of that we are able to show off a development cycle of progressions through various mediums such as screenshots etc, and then substituted by new mediums that null the older previous versions. There is a very important reason for keeping this technology in-house and in Area 51, and that is for the reason that we can manage and control them with various technical and appropriate responses from experienced and qualified team members. They are not for inexperienced non developers to exploit. There is no denying our existence in this market place and beyond, perhaps some see us as a future potential threat… we are not trying to protect ourselves, we are simply very confident in our abilities."
-
Can't still get in..
-
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Tharos i understand what you mean with .. show me a track always better.. it remind me the Spitfire over complain on il2. but if i have to choose i'll take the called "Realistic" G over the Reduced just because of a complete super human strength on negative G loads which make all planes act like Yak52's.. like i said weighting all the poor and cons the Realistic has less cons. Like i said again Rhen can show us how a F15 is piloted, I think me and many other would learn from it .. lets see a routine from Rhen and lets apply it to the Lockon model and see if it is possible to reproduce at correct angle and speed. I'm sure it will be off but how much off will be interesting and maybe.. this could be corrected..... 1.3 comes to mind. -
Well here more re-work... More work...
-
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Rhen do you read me? when did i said that Lomac had realistic G's ? what's wrong with you.. loose your cool pretty quick for someone that have a trigger.. Enter this in your head I said to me Realistic setting is the less wrong of both settings.. 5/5 ? Your are so funny ... Our training has us do anywhere from 3-5 high-G sorties/week. We do high-G setups anywhere from 3-4 times PER sortie. ( + Lockon time ) ;) awesome and you have a modern G suit for that fabulous... where are the 110 seconds at 9 G's in every corners ? here the part that is interesting to me.. I don't understand you in some points you are contredicting yourself.. if we were at a coffee place it would be much easier and we probably agree in all aspect of G's toward the Sim. I hope you understand that it is toward the sim not about who has the bigger ego. Now i do zero sortie.. you will too.. If you want to show who has the bigger balls? You'll get my vote if this is what you like. I see no problem with it. Now you can Pm me feel free. But for now how about comparing the Sim and G + fatigue+ pressure ? Maybe you don't like my accent ? Hummm! ;) haaa that why now i get it.. My advis for you and for us all. Why don't you make a track under lockon and show us how you handle the F-15 or suppose to.. correct angle power/speed.. because i see many trying to dogfight at mach-1+ and aft- burners in every corners.. give it a shot.. we will have something positive coming out of this discussion. -
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Well well even more interesting well now your are talking about real G's on a real world .. now lets see what can you compare within relation of the sim.. I never talk about my performances in a situation of G's. Well my just in the begining of the 90's was to test to the limit brand new Yaks that we build and also flight test all Migs 15 imported to US I've been choosen because of my abilities to sustain high G and high neg G's to help as well test pilot also with no G suit like today, I can say that i have an well knowledge on G forces in your body I have a very limited knowledge on weapon like i said i never used it or carried.. an can tell you more that today i have so problem caused by them.. I have numerous test pilots that actually crashed due to this kind of failures the last one was a very good friend of mine That crashed in Germany Mirage test pilot just last year. I escaped all this non sens... All this it started for me because i was a Motorcycle racer.. Funny isn'it.. So You want to talk about your Gym or your pressure on your suit? You just did fly your All electronic assisted plane when others place pushed body and planes to their limits for others safety .. Can you go to a museum and show a plane you flew?.. well I can.. So yes i reserve to my self the right to be able to speak out about G's i tried with a simple way and a detachement to it and yes you see a name on a forum and little bit of childness there and there.. But don't come and tell me what is a G.. I was lucky enough... I wont do it again. -
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Not everyone flew in MiG/Soko/Yaks.. Tharos just think of this . I was hoping to see some of your tracks .. always fun. I may help you figure it out why you are blacking out too much.. -
Suggestions and help on mission rotator development
The_GOZR replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Rgr Yoda, merci. -
Well good work.. I'll install it.
-
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Like i said year ago about flying Online and Offline.. I wanted to say that we need some more reality in the Online experience of flight.. as for now Online we don't have turbulences which in reality a calm day would be set to 1 and most basics set to 2.. this will give pilot a sensation of frictions with air mass. Try while flying mission set your wind to a resonnable amount and add 2 on turbulences and give it a go. Unlike others i don't know much about weapons or air missiles but i know the flights. -
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
http://www.patricksaviation.com/videos/phi729/2292/ Groove this is in a Mirage i posted earlier it's an example of pilots breathing.. -
Server with reduced and Realistic setting
The_GOZR replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
Tharos seriously you think 9G's come just with a tunnel vision ? seriously? what about the pressure and limited movements ?.. And it's coming from a MiG experiences. I don't say Realistic is correct in all senses but it is less wrong than Reduced it makup for all all this things. but lets go on Negative G's where Reduced settings exceed on bad.. Tharos this is to trying to imply effects into a sim from 1980's beginning 1990 top max right ? not on settings records made some where.. Have you been to high G's situation in repetitions + neg G's? In simulation you have to give it some kind of limitation on virtual pilots experience the breathing you do it with the stick instead. I could easly re-work those limits because i know as well how to fly on sims which is very important. Do you think flying jets around is like Aerobatics for an hours in the skies and on top dogfighting missiles then their pilots , your adrenaline will help and pump up for sure .. In RL every moves you do in the sky at an elevated speed will result in a pressure of some kind... I would love to correct this in the sim for sure.