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Baz000

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Everything posted by Baz000

  1. This mission would be awesome to play in multiplayer with a human RIO in the back, would test out how well the two of you work as a team. Could we see a possibility of this mission officially converted to multiplayer possible?
  2. It looks like left half of my screen suddenly goes black, right half is still rendering fine... If I look external view and back to cockpit it fixes it, but so does looking over my right shoulder inside cockpit, I'm using nvidia and Intel.
  3. I see, thanks for that explanation. And that 48 figure corresponds to cm of throw in your example above?
  4. Maybe even telling the pilot to go around for another pass because the current one is not possible to salvage before bomb drop. Also, being able to use the pod still when Winchester or not loaded with bombs, because right now soon as I go Winchester I lose the Jester lantirn menu completely.
  5. I have been experiencing screen going black, at least half of my monitor goes black, seems to happen at night maybe with the F-14B? I have it happening on the instant action landing mission on the caucuses... I'm thinking it maybe has to do with the F-14 interior at night time as it doesn't occur so far in other environments. Also, seems to not happen on first mission load but on subsequent loads of the same mission.
  6. Pickle Now!!! Pickle Now!!!
  7. I think if you aren't within lineup parameters for a successful bomb drop he probably shouldn't tell you to pickle the things off. Each time out of the 2 times I missed my target, I was off lineup on the pod based on what I had repeated to me on the display... I wasn't off lineup by much, but it was enough that the bombs missed their mark upon deployment. Happened to me in the new training day mission when I had 4x bombs for x2 targets. Another thing I noticed is that I see him constantly looking over both his shoulders to check our 6... Shouldn't he be engrossed more by the happenings going on in the TID when using the Lantirn pod?
  8. So, I just tried it out and I ran into this too that it thinks I have x2 bombs remaining when apparently I missed on my first pass on each target.I used the total of my x4 bombs and I still volunteered and it said I had x2 bombs remaining when really I had none at all, so far that is really the only thing amiss. Awesome mission tho! I really enjoyed the story of it... I hated tanking off the C-130 tho but I was finally able to top her off fully. Also, looks like I can only get him to use the Lantirn pod if I have bombs loaded but I can't get him to use it if I am Winchester on bombs in this mission to even stalk / surveil a target that may or may not be of interest, that I may or may not be orbiting over top of.
  9. I had to hunt around for it for a while but according to this it says they use 16 degrees on the new V2 of the stick base (which is what I own) 15 degrees was version 1 apparently. https://m.facebook.com/VIRPILControls/posts/2704092709706571 Also, what math calculations are you making to arrive at your answers? I may want to look into this for other DCS aircraft I have too.
  10. Thanks for that tidbit of information. Right now I'm using 175mm extension (100 piece plus 75 piece) How does 175mms compare to the real stick?
  11. strange, when I tried replaying the tracks myself to watch and make sure I had a stabilized decent and was onspeed AOA on just prior to and upon touchdown... I just see the plane crashing to the city to the left of the runway or the bunch of trees to the right... So far I only played the "float" track but I'd take an educated guess that maybe all of them are messed up like that. For the record, yes I did land on the runway on all of them
  12. So, I tried 750 fpm -ish... Interesting thing, I can hold 500 or 1,000 fpm pretty well but 750 fpm really takes alot more finesse on the throttles, the slightest power on or off trend as you adjust has you missing the mark. So it took me far more attempts to try holding around 750 fpm as the decent rate to touchdown. But it looks like she sticks the landing once near the runway, as opposed to trying to float away. Maybe I hold 500 and 1,000 fpm so much better because I have a distinguishing longer mark on the VSI for those 2 whereas 750 fpm is an extrapolation between those 2 longer more defined marks f-14b_grnd_750fpm.trk
  13. Do you know if it is the same deflection as the VPC MongoosT-50CM2 Base with the VFX grip?
  14. I just did 1,000 fpm decent and she isn't landing flat or floating which is as to be expected so maybe 500 fpm is just way too darn shallow? Gonna try around 750 fpm and see. I think for a carrier landing aren't they shooting for about 800 fpm decent rate? I seem to remember 800 fpm for the Hornet in particular for some reason. f-14b_grnd_1000fpm.trk
  15. How about with a VPC MongoosT-50CM2 Base as that is currently what I use? Right now, I have a 175mm extension installed on it, but I have 100,50,75,200mm to choose from at home.
  16. I think, I solved my problem... But it took a lot of finicky trial and error of doing things like: changing stick extension height (I have all the Virpil extensions so too many choices and combinations) adjusting chair positioning to bring the stick closer Elevating my legs more (had my rudder pedals mounted on plastic exercise steps to try to match the Viper pit and seating position, so I have my feet matching rudder height now... Before, it was lower) All of that allowed my forearm to rest in the nook of where my leg meets the lower torso which makes for a far more stable anchor point because you have 2 points of contact with your body, not just one. I appreciate this may have not been the most vital or critical topic to some people or that it didn't offer some vital piece of information like posts about leaving the TF-30 engines in MIL or AB for high AOA regimes of flight or turning off roll SAS for the very same... I get all that. As a person, I'm just naturally highly analytical in nature... if pilot interface in these cockpits wasn't important then the natural hand tendency to do a left break turn wouldn't be there, you wouldn't have HOTAS systems or JHMCS and even in research and development... Helmets that can execute commands from pilot brain activity. (welcome to the future) Think MiG-21 vs F-16 interface, the MiG pilot has several individual switches and dials to actuate to fire a R-60 missile... Whereas the F-16 pilot has that ability at all times at their fingertips... Which archer amongst the two gets in all likelihood the first arrow off the rails if you just look at it from a pilot interface standpoint? (I realize tactically there are a multitude of factors) Anyways with all that said, I'm finally able to fly comfortably not fighting with my own stick or trim around the boat anywhere from 350 knots 800ft at a trimmed level state for break entry with wings swept all the way to onspeed AOA and 600ft in level flight. What I've Learned to do is hold pitch trim for coarse adjustments(usually hold it for no more than a second) and tap at it once or double tap it for more fine adjustments. Now, like everything else it is just the practice part and the passage of time. And of course, key to being able to do that in a timely manner so you aren't "chasing the plane" is getting your thumb on that trim hat like it is some instinctual pilot reflex (IE: without thinking about it or looking down at your stick) Thanks to those of you who were helpful. I still think that the weapon selection coolie sticks out way too far on the Virpil stick maybe and leads to trapping the thumb. It is just odd to me that the one on the VKB stick doesn't stick out like that and I think if I had the VKB stick that I wouldn't have the thumb clearance problem in the first place. In the future, I may give some thought to hacking up the coolie on my stick to make the darn thing shorter. @Baur maybe you have some insight about the Virpil VFX stick design you can impart? I saw a post where someone brought up the issue of mislabeled sparrow/Phoenix label on their stick and that you fixed it for future production. **EDIT** looking at the Virpil design and comparing it to the DCS cockpit stick it looks like the Virpil FVX grip looks more like the real thing!
  17. Much thanks for an answer, looking forward to the new baseline figures for both the A and B models in the future. Right now I've been trying to just trim to onspeed AOA while maintaining roughly level flight... Your tip about powering out of MIL some 200-300 ft before reaching desired pattern altitude (600 ft) made a hell of a difference for me during bolters on the boat or touch and goes ashore, many thanks for that!
  18. Yeah, I'm noticing this too
  19. Oh, that explains it! I have mine currently set to "default" I'll change it immediately on my end!
  20. I'll give 1,000 fpm a go and see the reaction when I get a chance later today.
  21. OMG! thank you so much for looking into it Super Grover, I really have been wanting that back because it let me use the same button bind on my throttle to talk to whoever was sitting back there, be it Jester or another human on SRS radio mod. And it would match up with how'd you talk to the RIO in the back in the real jet too (aside from hot Mic) I'd be very grateful if it can return again.
  22. I'm wondering if somehow this could be examined, even if it is a special option that has to be set... I'd still like to use my ICS PTT binding in-game to control the Jester menu, and in multiplayer if I have a human RIO in the back and Jester AI is disabled then the same ICS PTT still keys my Mic to talk to them. Trust me they get tired of my mouth breathing in SRS over hot Mic haha! I swear, some months ago this was already happening and ICS PTT binding was activating the Jester AI menu... I think a patch had changed that? I just distinctly remember not having to press a Jester AI keybinding (A keyboard key or custom user bind) and the ICS was activating him.
  23. Does the mission also act like a Jester Lantirn pod tutorial or do I need to study up on the system and Jester integration first?
  24. Air Boss, CAG, and squadron CO want a word about why you don't have your speed brakes and DLC extended pilot
  25. Not sure if potentially a bug or not, but I have 3 different tracks of me trying to land in the F-14B landing instant action mission, but I also noticed this same thing happen in the shore landing tutorial mission. From my understanding typically Navy aircraft land ashore using roughly the same exact techniques on approach and touchdown, as they would on the boat to reinforce such perishable skills. (which would be like an arrested landing minus the arrestment) I've been experiencing a "floating" effect with the Tomcat when I approach the runway for touchdown, obviously there is a ground effect phenomenon... But if you look at my tracks I'm holding my AOA and rate of decent pretty much rock solid until over the ground and the plane flattens out and seems to want to climb. I realize the Tomcat had massive wings and lift from the "pancake" and square footage of the wings, I tried 3 different techniques to arrest this floating tendency. First, I tried landing like I would like a normal Navy aircraft and just let it slam on to the deck without any power correction or DLC input, etc... She floated away down the runway and then finally came down on her own. Next, I tried to pull the throttles to idle immediately when I saw I was close to the ground and saw VSI change from rock solid 500 fpm decent to beginning to flatten out, this had the desired effect of not floating or eating up precious runway length, however I think my AOA changed from onspeed upon touchdown because of the rapid throttle reduction Lastly, I tried doing the same exact thing except leaving the throttles alone and just slamming the DLC open and leaving it that way until I touched the ground, looked like I didn't land at onspeed either and seemed like a hard touchdown. Anyways, dunno if maybe this is a bug or not but trying to land ashore she seems to really want to float despite being rock solid on the VSI and AOA up until just prior to touchdown. Tracks attached below: float, idle, slam'd DLC f-14b_grnd_float.trk f-14b_grnd_idle.trk f-14b_grnd_slam_DLC.trk I think i'm doing everything correctly (don't pay attention to the nose dive I get into at the start, I try to setup my cockpit lights) wings are already at auto, I extend speed brakes, at 250 I lower gear, at around 220 I lower flaps, and when flaps are fully lowered I engage DLC (I used to do that when I see change in VSI but with the latest patch I would just drop a flare lol... So now I do it when the flaps are shown fully down on the cockpit indicatior) so I dunno what gives? I should be properly configured for landing, and not doing a number like this I just read some of the NATOPS again and it says the following... So, I suppose the expected behavior would be the plane hits a spot onto the ground that the pilot aims for flying the ball at FCLP but since we don't really have that I aim for around the PAPI lights pretty much. Anyways, the only action requred by the pilot is that upon touchdown the throttles are immediately brought to idle power. "The quality of the approach and touchdown is enhanced by starting from on−speed and altitude. The low thrust required in the landing approach leaves little margin for corrections from a high, fast position. Therefore, the pilot must control these parameters precisely from the onset of the approach to touchdown. Inertia and tail movement in con junction with engine thrust response characteristics dictate the use of small, precise corrections on the glideslope for the most effective control technique. The landing should be planned for the downwind side of the runway with traffic behind or opposite the nearest traffic on landing rollout, or on the turnoff side of the runway. When surface wind is not a factor, pilots should practice flying on the field optical landing aid system whenever pos sible. Fly the aircraft down to the deck without flaring so as to accurately establish a touchdown point and achieve initial compression of main gear struts to arm the spoiler brakes. Note Landing with DLC engaged will reduce the amount of aft stick deflection available. DLC should be deselected when established on landing rollout. 7.4.16.2 Touchdown. To avoid tail−ground clearance problems, pitch attitude should not exceed 15 units AOA. At touchdown, immediately retard throttles to IDLE and confirm spoiler brake deployment. Expeditiously lower the nosegear to the deck and, without allowing the nose to come up, position the stick full aft." It doesn't seem to mention "prior to touchdown" "do this or that" (for example hold DLC extended until wheels down or bring power to idle prior to touchdown, etc...) Found this blurb tho in an older NATOPS: "fly the airplane down to the deck and refrain from flaring so as to accurately establish a touchdown point and achieve initial compression of the main gear struts to arm the anti-skid and spoiler brakes. With the wings forward ground effect is pronounced and sufficient controllability is provided so that corrections can be made in ground effect." BINGO? Still, it doesn't define HOW the pilot goes about making corrections inside ground effect!
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