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dot

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Everything posted by dot

  1. Framerate is quite bad in F15 instant mission. The good thing is that my cpu is only 20% used, and gpu 41%, so there is a lot of room for improvement.
  2. I've just tried AMD 290 and I was going to say how the drivers have improved a lot and that I didn't really had a lot of driver issues, but I've just exited DCS (played with DK2) and I got infamous corrupted cursor. sigh... So far I have upgraded my cpu from 8 core xeon @ 2.3 ghz to 4 core i7 @4.6 ghz and upgraded gpu from GTX 670 to R9 290. DCS is dropping below 75 frames even with everything on low :( on 1080p monitor I get 150 - 200+fps. Looking forward to new patches....
  3. HTC vive review: For those who haven't tried any VR yet: "The resolution is surprisingly low":
  4. This should work quite well for VR flying and racing: http://arstechnica.co.uk/gaming/2016/03/amd-radeon-pro-duo-revealed/ While AMD's Radeon Pro Duo is aimed at existing VR devices and content creation, AMD's Roy Taylor did hint at what the future might hold for the company during a pre-briefing call, outside of sticking an entire PC inside a headset: We are already working with a headset manufacturer, unannounced, with a 4K per eye headset. It exists. It's quite, quite beautiful, and we believe that the roadmap to go into higher resolutions will happen more quickly than is probably expected. Once you've seen a high resolution VR experience, you can see that it's really quite beautiful."
  5. DCS, next to assetto corsa is my favourite rift game. I'm hoping that we will see patches for DCS when CV1/ Vive launch. Dropping below 90 fps will cause tearing, blurriness, and might lead to motion sickness. https://developer.oculus.com/blog/asynchronous-timewarp-examined/ cichlidfan I hate you :P
  6. http://www.cnet.com/products/sulon-q/ [ame] [/ame]
  7. 8 Minutes of the HTC Vive’s Front-facing Camera in Action [ame] [/ame]
  8. The hardware is fine, just game devs need to update their engines. If you look at your CPU and GPU utilisation on most racing/ flying game you'll see that your cpu is used about 10-20% (mostly on one core) and gpu 50-70%, depending on settings, hardware, game etc. That's why consoles can punch above their weigh, the devs pretty much have to spend time optimising as eveyone has the same harware. On pc, most game devs just say, but new GPU or CPU, job done. The point is that to get a 90 FPS you need to do a lot of work in 11ms so single threaded engines will struggle. Direct X 12 gives a lot of control back to game developers, but it's up to them to make a use of if.
  9. I believe DK2's were shipped from UK warehouse (for orders from Europe) Tax is only not calculated for US orders. *** I'm hoping that CV1 reports are correct. I've seen a lot of over hyped reviews when DK2 was launching, usually from guys with thick glasses, they were quite impressed how there is no more screen door effect...
  10. Unfortunately I haven't tried crescent bay or htc vive yet, only DK2 and I'm little bit worried that the pixels will be only 25% smaller. Did you had a chance to compare cv1 to dk2?
  11. If you are a VR fan, the price should be the last of your worries. I am bit worried however that we might not get such a step up from DK2 as everyone expects (and compared to improvements from DK1 to DK2) DK2 brought us positional tracking and about 50% increase in resolution. compared to DK1 CV1 to DK2 is only about 25% more pixels and it comes with xbone controller...:joystick:
  12. cpu and gpu usage will hopefully be improved with patches. I've switched from 8 core xenon @ 2.3ghz to a 4 core i7 @4.5 ghz, but unfortunately I haven't seen a lot of improvement. At the moment, it seems to be optimised for lowering the TDP, not VR framerate.
  13. If Vive came with HL3 I would pre order it immediately, but since I'm getting CV1 I can't justify 890 euro price, so for now I think Vive will have to wait. It's great that DCS supports both so we'll know soon which one works better.
  14. HTC Vive priced at $799 :music_whistling:, available in early April http://www.theverge.com/2016/2/21/11081462/htc-vive-consumer-edition-price-release-date-mwc-2016 No news about HL3...
  15. Assetto Corsa is one of the best rift experiences I've tried so far. It also has amazing force feedback, but I believe you have to use older oculus runtime. Other than DCS oo CV1 I'm looking forward to EVE Valkyrie and Star Citizen.
  16. Apparently there are 4 new nVidia gpus currently being tested: http://www.techtimes.com/articles/133518/20160214/nvidia-pascal-gpus-edging-closer-to-release-4-different-graphics-cards-currently-in-testing.htm
  17. I agree with what you've said, however 980ti is 3X the amount I can get R9 290. AMD was always students and low budget overclockers choice :) Also I suspect 980ti will drop in price quite a bit after pascal and new amd cards come out. I can get R9 290 for 150£ (and wait for new gpus), it's officially supported or the rift so I'm wondering whether the general drivers and DCS support is now OK? If you don't need triple monitor stand, you can make it quite small, this one is one of the best small prototypes I could find: [ame] [/ame]
  18. To get back to VR topic :), what does team red think about R9 290 for VR and DCS, is it any good, or should I stick with nvidia?
  19. I'm not too keen on triple monitor setup. HD, 3d projector (or 4k when the price comes down) should work well and mdf boards are cheap and can be bent :) If you get/ make 'deep black' paint you can use it during daytime: [ame] [/ame] There will probably be games that don't work great in VR, so it's not a bad back-up. Here is an example: [ame] [/ame] There is no need for two rigs, the guys with 6dof simulators in previous videos use the same simulator for both racing and flying. If you want to switch quickly I'm sure you can come up with some kind of quick release mechanism so you can replace pedals and take of the steering wheel within minutes (that's what I plan to do).
  20. It all depends what kind of motor controllers you are using, your PC specs, game config, etc. This is what I'll be using to control dc motors: https://www.pololu.com/product/758 You can usually find simulators at trade shows or science museums. I've tried several motion platforms from 2dof to 6dof, but not in VR. Maybe, or maybe it will die out and we will all be playing on gym balls :D
  21. Not sure about xsimulator, but xsim-de with thanos usb card (which i'll be using) is 1ms: http://motionsim.freeforums.net/thread/4/faq-amc1280usb
  22. :clap_2: Patience my German friend, you can't blitz the build process, as I'm sure you're aware.
  23. Yes, the problem might be with excessive vibrations, or with gyrocsopes and accelerometers in the headset, currently I believe it's hard to determine if you are moving your head left - right or if the platform (and you on it) are moving left- right.
  24. Well done! You are just missing a a few dof for 6dof simulator then :) Logitech G940 came out it 2009 and although it's plastic, still gives you a lot more feedback than your spring, with spring you have the same level of feedback from the game is if you were using a plunger, or a thumbstick on a gamepad (a gamepad without rumble to be precise).
  25. It's still early days, but I think it will get sorted soon. 6dof motion and 6dof head tracking is the way to go if you want personal racing/ driving holodeck :)
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