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Everything posted by dot
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Excellent question, there are people working on extracting the motion data from the platform.and adding it to head tracking movement in game, effectively canceling the motion of the platform. I'm also going to try using camera stabilisers, (camera is very light so you don't need big stabiliser. If that fails I have 1080p 3D projector (ill be projecting on 3m curved screen.
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You successfully purchased a motion platform, we'll done! Hope you paid for it yourself, not your parents ;)
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Unfortunately, It's still under construction but I'll be more than happy to post pics and video when I'm done. I am building a 6dof motion platform with DC motors so it won't be quite as powerful as this one: [ame] [/ame] It will be probably closer in specs to this (also 6dof): [ame] [/ame] It will be racing/driving sim. For driving I have T300 and T500 thrustmaster wheel and ClubSportV2 pedals (with rumble :). For flying, you bet :) force feedback with G940 all the way! I also have MS SideWinder FF2.
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Seatmover is the best choice for flight sims and racing sims :D lol. Guys, I know you must like your toys but you have to be able to look beyond your shopping cart. TOYKILLA, do you know what dof means and why you would need 6dof to have a realistic simulator, as opposed to seatmovers 2 or 3dof? Notice I mention realism, you can sit on a washing machine and have a great time, but I'm trying to talk about realism here...
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People can read your previous posts (if moderators don't remove them) and make up their mind. e.g you said 'But if you're into modern fighters, then a spring stick is more realistic' It seems to me that you have ran out of arguments so you have resorted to both sneakily knocking down my reputation and going back on you words and posting dramatic and soppy replies about me being rude. This is a public forum so be prepared that I call out BS when I hear one.
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I'm not to bothered with convincing you (frankly I don't care what you think), but this kind of ignorance and BS was probably the reason why we don't have force feedback now (manufacturers like spring because it's cheap, so they are quite happy with the current state of things) so for everyone else reading this (including manufacturers) I'm happy to be the troll whisperer. You have already convinced yourself that your spring is realistic (you probably need to justify the purchase to yourself first), what I was trying to explain is that pretty much any aircraft does not have a basic 'spring' feedback, but much more complicated and detailed input controls. You cannot have a constant 4 pounds force per g on your spring (this means you would have 12 pounds at 3 g and 20 pounds at 5 g), no matter how much you would like to, your poor spring doesn't know how much g you are pulling at any point. Just because your device manufacturer has put a 'realistic' sticker and really high price doesn't mean that it's actually realistic m'kay :thumbup:
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Simple (I presume you mean F18 ), in one of my previous post pasted a bit from the manual: 11.1.3 Stick Force. In maneuvering flight, there is a light but constant stick force per g (about 3½ to 4½ pounds/g). Unlike many other aircraft, maneuvering stick forces do not vary significantly over the entire operating envelope so long as the AOA is less than AOA feedback of 22°. Where AOA feedback is active, maneuvering stick forces are increased significantly there is a light but constant stick force per g (about 3½ to 4½ pounds/g). *Notice 'per g' it does not say regardless of g, but PER G! Can your spring simulate about 3½ to 4½ pounds/g)? *AOA feedback - can your spring simulate this? 2.8.2.10 Mechanical Linkage (MECH). Mechanical linkage provides backup control of the stabilators for pitch and roll control. A MECH ON caution is displayed on the DDI. See FCS Failure Indications and Effects, section V. In the mechanical mode, stick movement directly controls the stabilator actuators bypassing all force sensors, the flight control computers, all air data, all motion feedbacks, servos, and associated electrical wiring *Can your spring simulate this? Technically your Thrustmaster spring is very close to a thumbstick on xbox; it's probably bit more precise, has stiffer spring and more expensive but xbox 360 gamepad wins in feedback and immersion as it can at least simulate rumble.
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Agree, MrTheOx was talking about Microsoft Force Feedback 2, G940 has plenty of buttons. If you need more buttons we have Derek here on the forum, or if you like diy, take apart 15$ usb joystick and make your own button box.
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It's as realistic as a thumbstick on a gamepad. Actually not even as realistic as most gamepads these days come with rumble motors...
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That's because joystick manufacturers think that no one wants one, and post praising the spring do not help. What everyone can do is send an email or make a forum post at your favourite manufacturer and tell them that you would like to buy a high end force feedback joystick. New version of G940 made out of metal and with brushless 20-30w motors shouldn't cost more than a warthog.
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MSFF2 came out in August 1998, we have much better motors now in FF wheels. New version of MSFF joystick with brushes motors like in T300RS or (if sky is the limit) direct driver motors would be more than adequate to simulate the wretched spring (for those who want it) and also all other effect that pilots of every kind of aircraft can feel.
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Reading and understanding is not the same: 11.1.3 Stick Force. In maneuvering flight, there is a light but constant stick force per g (about 3½ to 4½ pounds/g). Unlike many other aircraft, maneuvering stick forces do not vary significantly over the entire operating envelope so long as the AOA is less than AOA feedback of 22°. Where AOA feedback is active, maneuvering stick forces are increased significantly. another interesting bit: 2.8.2.10 Mechanical Linkage (MECH). Mechanical linkage provides backup control of the stabilators for pitch and roll control. A MECH ON caution is displayed on the DDI. See FCS Failure Indications and Effects, section V. In the mechanical mode, stick movement directly controls the stabilator actuators bypassing all force sensors, the flight control computers, all air data, all motion feedbacks, servos, and associated electrical wiring It seems that F-18 has very sophisticated control system as opposed to overpriced, spring joystick you have.
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Thanks for that, if you read the rest of the paragraph: Although there is no aerodynamic feedback to the stick and rudder pedals, the effect is simulated by flight control computer scheduling of control surface deflection versus pilot input as a function of flight conditions. How is this this feedback simulated on your spring?
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Sure, please be useful and send us the link where that's mentioned, like MrTheOx did in his post. Thanks.
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Spring sticks are never more realistic :) Here MrTheOx wrote a better explanation:
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Hornet is just one aircraft. Problem with spring is that it gives you NO feedback information from the sim. You don't feel the stick stiffen up as you accelerate, you don't get any feedback when you are about to stall, you don't feel anything when your plane gets shot down, wind conditions? forget that, etc... I could go on, but the point is that springs gives you no feedback :) It's a real shame that someone convinced hardware manufacturers to stop producing FF joysticks, if they continued progressing (like FF wheels) we could have brushless or direct drive flight sticks by now... It makes me sad, but I still have working Microsoft Sidewinder FF2 and Logitech G940 to remind me of the good old days :) I wonder if anyone tried combining two FF wheels to make a flight stick with FF :joystick:?
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How well is DCS performing on amd cards in VR? I've had nVidia cards for years mainly because of more stable drivers, but I'm thinking of getting R9 290 till new GPUs arrive later this year. Can amd drivers handle 1080p projector, 1080p monitor and DK2 without playing up, or should I stick with nvidia?
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Hm, I see now that my post probably sounds a bit sarcastic, but I really think that you are missing a lot if you have a spring joystick :) Warthog is nice and very expensive, however it has a spring which is big NO imho. And, no offence but talking about toys, SimXperience Stage 4 motion Simulator looks like massage chair gone crazy. Google '6dof motion platform', that should be much better for CV1.
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I've played assetto corsa yesterday with T300 racing wheel and after changing some settings in TM control panel I ended up with only spring force. It felt really weird, almost like driving blind, it was really hard to figure out what the car was up to... Can't imagine what it must be like driving an aircraft with 'soggy' stick on a spring :P (I'm using Logitech G940)
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Any estimates on how much GP100 will cost? I'd like to get one but if it's more expensive than CV1 then it will have to wait. I'm also waiting for new AMD or Intel cpu's. i7's have been around for 7 years now and I refuse to build a new PC with outdated tech.
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This would probably run much faster: http://hwbot.org/submission/3086732_elmor_cinebench___r11.5_core_i3_6320_7.92_points
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Pity it's not $1199 then
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I'm liking the front facing camera, Vive can actually project your joystick into the the lower part of your viewport|: [ame] [/ame] (scroll to 8.05)
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How can anyone call themselves a member of the pc master race :D and say that a non-tracked, puny console controller is the best thing Oculus (and Facebook wallet) can bring us in 2016 :joystick: ? At least valve is trying to come up with something new with their steam gamepad, oculus is simply being lazy. The only way they can redeem themselves to me, is to squeeze Microsoft to release new and much improved Sidewinder Force Feedback 3!:P
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According to these leaks, they did plan to release CV1 with front facing camera. Why they ditched the camera and bundled Xbone controller is anybody's guess. http://www.slashgear.com/gleaning-information-from-the-oculus-rift-cv1-leak-10387717/