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archimaede

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Everything posted by archimaede

  1. This one is dated 30 April 1971 : http://www.flight-manuals.com/1a-1e-1.html
  2. The difference is pretty much only in the avionics and instruments (radios, tacan, etc), as well as different payloads which weren't used in the 60s.
  3. You're talking about the RWR?
  4. Yes that's pretty much like you said; and it will probably be even more delayed when the F/A-18C releases...
  5. It can be done the same way it can be done for the A-4, ie as an AI, but not as a player aircraft.
  6. Sadly no, I didn't have much time for DCS at all lately, and whichever I had it was for the A-4. Don't worry though, I didn't forget about the A-1 :)
  7. These videos are pretty old, you can see it by the textures of the model, which are way better now.
  8. Yes and (I'm not sure, correct me if I'm wrong), anti radiation missiles explode automatically after a few seconds when forced launched. And that's how they behave on the A-4E. We can fire them as a player, but they'll detonate mid flight, even if you're looking straight at a dozen SAMs when firing.
  9. That's not the problem. The problem is that you must have a lock on before launch. The AI can do that because the AI can be set to use "fake" avionics that permits locking on radars. The player could also fire an anti radiation missile provided he has a lock on the target. If we added a way to find an lock a radar target (a la SU 25T) then we could fire the missile, but obviously that's just wrong in the case of the A-4. And we probably couldn't make that lock on hidden / automatic from the player's point of view either, that's why it's not happening.
  10. Yes you can use the code of a missile for another missile. The problem is the targetting code (the one that specifies the seeker head). Right now, if using an anti radiation head, it doesn't work when fired by the player, it only works with the AI. It seems that you have to have a lock on before launch, which is not realistic for the A-4. Meanwhile the AI uses a fake SU 25T avionics to give it that lock before launch capability that is sadly necessary to fire an anti radiation missile. IRL, the shrike was more or less pointed in the general direction of the target and hopefully it would find its target itself and hit it (and that didn't happen often, the success rate was fairly low). This is not something we can simulate in DCS right now.
  11. Sorry, but lately all my attention has been on the A-4E. But progress for 2017 should be a lot better :)
  12. When talking about the left engine idling specs, the text goes something along the lines: "The fuel flow is around 400 lb per second" Obviously it should be "per hour" instead of "per second", otherwise you wouldn't even make it to the runway :)
  13. Right, I only checked the nose and the probe when looking at the picture.
  14. The dispensers are already modelled in the external model (and working), and the APR 25 control panel is also already present in our cockpit :) And one of the dispenser is located near the tailhook end, as you can see (barely) here: http://i.imgur.com/WNTjkt2.jpg. The skyhawk of your thumbnail is an F variant.
  15. Thanks, but we do not accept donations.
  16. As you can see here: http://i.imgur.com/p3Ek6Jo.jpg The left static discharger of the right elevator is offset and not actually attached to the model. Nothing critical, but still letting you know so you can fix it :)
  17. This thread is not up to date anymore guys. The new thread is here: https://forums.eagle.ru/showthread.php?t=173162 It should have all the answers you're looking for in it.
  18. The AG mod is just a ranging mode that triggers if you're in the AG mode and diving at 10° or more. The line stops sweeping when you're within max range (15000 yards) and its location on the screen shows the distance of the thing you're pointed at.
  19. For the Community A-4E October Update, we’re excited to present a number of new features and capabilities for our mod: Lighting With the very-generous tips and suggestions from both SkateZilla and one of our 3rd party developers, we’ve implemented our first exterior lighting; red and green wingtip navigation lights, a flashing anti-collision beacon on top of the avionics hump, a white navigation light on the tail, and a bright taxi floodlight on the right main gear door. Navigation, tail and fuselage lights support both bright and dim settings, and may be programmed to flash or shine steadily. (Fuselage lighting and the refueling probe light will hopefully make it by next month.) We also have early test interior lighting as well, with red and white flood lights in the cockpit. Realistic lighting is proving to be a challenge considering our limitations as unofficial developers, but we’ll keep plugging away. AN/APG-53A Radar We’ve been able to implement the AN/APG-53A terrain mapping radar in our A-4E mod. This radar features four main operating modes and submodes: SEARCH: Long range scanning of major terrain features, using a 5 degree cone that sweeps 60 degrees of azimuth. Useful for identifying coastlines and mountains at night or in bad weather. Manually adjustable search beam from +10 to -15 degrees of elevation relative to the flight path. Search range is adjustable to 20nm or 40nm. TERRAIN CLEARANCE - PLAN: Scans 60 degrees of azimuth along the flight path using an adjustable 1-5 degree beam height, at a range of up to 20nm. Plan range is adjustable to 10nm or 20nm. TERRAIN CLEARANCE - PROFILE: 1-degree-wide vertical scan that sweeps antenna elevations from -15 to +10 degrees, to show altitude of terrain relative to the current flight path. Radar returns are overlaid with a virtual -1000’ scribe line. Includes aural and visual obstruction (OBST) warnings for impending low clearance. Profile range is adjustable to 10nm or 20nm. AIR-TO-GROUND: Measures slant range along weapon datum for more accurate deployment of unguided munitions. Capable of locking terrain up to 15,000 yards away, with a fixed scale of 4000 yards per line on the scope. Requires a dive angle of at least 10 degrees over flat terrain to ensure enough return signal strength to hold a lock. Additional APG-53A controls & adjustments: Brilliance - brightness of the radar return screen Storage - alters how long radar return data stays on the screen Detail - adjusts cone diameter in TC-PLAN and TC-PROFILE modes Gain - adjusts the filtering of weak radar returns Reticle - alters the contrast of the range/azimuth markings on the screen (not yet implemented) AoA Compensation - aligns radar elevation to flight path Volume - controls the volume of the OBST warning tone Red night filter - flips down to improve night vision Mod limitation: The real APG-53A would be able to see a return from large ships in the ocean, for example. Our radar, however, will not show a return for ships or other vehicles. Check out a 2 part detailled overview of the radar here: ASN-41 Navigation Computer APG-153(V) Doppler Navigation Radar Next, we implemented the ASN-41 Navigation Computer and the APG-153(V) Doppler Navigation radar. The ASN-41 Navigation Computer features reports present position (in latitude/longitude) and stores up to two destination waypoints (D1 and D2) which the user can switch between at any time. Destination waypoints are manually adjustable mid flight. Bearing, Suggested Heading, and Range to waypoint are output to the BDHI (Bearing-Distance-Heading Indicator) when the BDHI is in NAV CMPTR mode. Traditionally, the pilot would either 1) Keep D2 as home base and adjust D1 as needed for each waypoint or 2) Ping-pong adjusting D2 while flying to D1 and vice versa. For accuracy of position and calculation of suggested heading when there is wind in a mission, the ASN-41 receives ground-speed data from the APG-153(V) doppler radar, which allows it to calculate wind direction and speed relative to your indicated airspeed, and use that to adjust the recommended course to fly. This radar has Land and Sea modes (it’s more accurate when you correctly select the terrain you’re overflying). For cases where the radar fails to pick up a ground return, it remembers the most-recently gathered data and continues to feed that to the ASN-41 in “memory mode.” If the APG-153 has completely failed, you may enter wind strength, wind bearing, and magnetic declination manually into the ASN-41. Mod limitation: To ease the use of the ASN-41 in DCS, we implemented waypoint switching based on mission waypoints that were created in the mission editor. “Next Target” and “Previous Target” keybinds will cycle the D1 waypoint through the coordinates defined in the mission. D2 will initialize itself to your home airbase. Pilots are free to ignore these keybinds and program D1 and D2 manually, if they want to be more realistic. ARN-52(V) TACAN The ARN-52(V) TACAN receiver is a homing radio used to provide bearing and range to specially designed TACAN beacons on the ground. It supports 126 channels on the X band (1X through 126X) in either REC (bearing only) or T/R (bearing and range) modes. It has an effective range of up to 225 nautical miles, provided the station isn’t obscured by terrain. This model of TACAN radio cannot receive “Y” channels. Bearing information is displayed with needle 2 on the BDHI when the BDHI is in “TACAN” mode. Range information is displayed on the same gauge when in T/R mode. If the signal is lost, the needle will revert to a default position and the distance measuring equipment will show the “OFF” flag. Mod Limitation: Air-to-air TACAN ranging is not supported. Angle-of-Attack Ladder Per the design of the AoA system in the A-4, it will highlight when you’re on a stabilized on a 4-degree glide slope by showing the amber circle. If you’re descending too steeply (more than 0.5 degrees above glide slope), the green carrot will light up to indicate that you should accelerate. If you’re too shallow (more than 0.5 degrees below glide slope) then the red carrot will light up indicating you need to slow down. Check out an overview of the systems and combat mission here: Thanks for all of your support so far, and stay tuned for more next month!
  20. Hi Vince, For the moment, I'm 100% dedicated to the A-4E, where we're making pretty important progress and breakthroughts, so I don't have the time to work on the Skyraider as much as I'd like to. But be sure that it's not forgotten, and I'll keep you guys updated as soon as possible.
  21. As Gos said, I'm 100% dedicated to the A-4 for the time being. I did not forget the A-1H though, don't worry :)
  22. It's not quite an update, more of a teaser of what's to come at the end of the month ;)
  23. Anything that's grey is untextured. Anything that's blueish is placeholder. Basically, nothing is done except for the instruments and panels.
  24. Thanks for the offer, check your PMs.
  25. Right now these don't work in DCS, so I can't do anything about that. Maybe with the coming F/A-18 ED will fix that and we'll be able to have napalm, but until then, it's not possible.
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