Can the main problem on "air quake" be spontaneous joining to servers?
All pre-planned missions has "sold out" to the date..
But you can not put any kind of mission to an 7/24 server and expect cooperative flight action on planning level.
A server with lots of horsepower and wide bandwidth is not cheap nor common. The squadrons and/or individuals that have this kind of equipment needs to be more on to planned operations than serving 7/24 HL..
Dont get me wrong.. we need that too..But more planned operations will bring the need of flying and fighting in a more strategic and pre-planned way like we wanted to..
What do we have..
L.O.C.E.R.F which is an absolute success..
C.A. Which was delayed for technical problems as far as i know.
And BSS..Which is lots of fun but another airquake.
The main reason of BSS being an airquake is the scoring system IMHO.
Its based on hits, crashes and tk's. Personal scoring system provokes airquake. If the scoring was related to accomplished goals or failed objectives, the BS would be much more fun i think. That would remove the "me" and insert the "team and objective" to an already fun event.
What i am saying is..
PPL with servers.. Make more pre-planned well designed events with team and goal based scoring system..Everybody will help you..And we can fly more like squadrons and less like quake.
All this said
I would like to salute Fudd, Ice and Torwak and everyone involved for making these events and keeping the standarts high..
Cheers
Yeniceri