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Gunny Huntarr

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Everything posted by Gunny Huntarr

  1. 476th - Countermeasures Programs Get away from the Default CM presets. They are useless. Here's the mod from the 476th for an adjusted set thanks to Eddie's testing. http://www.476vfightergroup.com/downloads.php?do=file&id=45
  2. FlightControl, Thanks for banging out an excellent new tool for everyone! Some of us really love being shot at.
  3. Here's some examples of the LATN routes. Only Helo's and A10's are authorized.
  4. Yeah, I've seen that one also. Reported to a DCS tester, hope it made it to the Dev's
  5. Appears that the new options are OFF, SMALL, MEDIUM, LARGE Prior 1.5 was just OFF, NORMAL, ENLARGE if I remember correctly.
  6. As was stated a CCRP release is a option for that level release, but you could have also used Consent to Release 5mil or 3/9. Your Pipper was pressed at the beginning of the column not at the center. In RPL SGL the computed release point is center around the pipper to bracket the target. http://www.476vfightergroup.com/content.php Edit: Sniped by my own comment on youtube :megalol:
  7. Why am I getting charged full price for Combined Arms (19.99) when I add it to the cart? It's not reducing it to $6.00 as listed.
  8. Hi, AG I tried to find if this is possible in the thread, but it's rather large. Is it possible to remove the first 4 panel maps that are designed to import a pre mission flight plan? We always enter the flight plans while in the pit. Flight plans don't update to those maps when your already in mission. Thanks great mod, sir Gunny
  9. Yeah, I'd go with an A-10C Crew Chief & Quality Assurance Chief's procedure over the DCS tutorial.:thumbup:
  10. AlaskanGrizzly Outstanding support sir! Fixed my issue with the Dynamic, after some back and forth. Hope this got him a fix that will work for everyone. I'll let him post the fix or it may be a patch issue. Great Mod again Sir.
  11. I'm getting this image for my dynamic kneeboard pages and have no idea why. :helpsmilie: I've updated to the newest version 1.6.5.0
  12. It's because the position of OFF on the throttle is a button press and transitions from Idle to Max is an Axis. You can see this using the windows Game Controller Settings. Yes the stick is dead :joystick:until Hydraulic pressure is reached. Stick with it, This Study Sim is absolutely addictive.
  13. The Sync cockpit controls with HOTAS, I believe is unreliable. I've unchecked sync. For a cold start the most reliable way to "wake up" the cockpit with the throttle is have them at idle then slide back to off to initiate the sync. The same goes for flaps and other toggles on the throttle.
  14. Ah ha, you got me there. I think since Alt is in feet and I assume those numbers in the .lua are meters? That could explain why. Thanks Flagrum for the quickie response. Great eye.
  15. Set your deadzone to 15-20 that is where the detents are located. If you want to zoom all the way in and out. x100 y100 curva 0 I don't want to zoom out to fish eye. Only want to zoom in as much as possible so I made my axis a "slider" and set deadzone 0 x 74 y 100 cur 0 Hope that helps
  16. Has this been patched? Not sure if I saw it in any patch notes. But I'm trying to catch up on 5 years of goodies I didn't know about. I still can't believe this outstanding sim has flown under my radar for so long. Seem to get creamed by IFV's, but as has been stated the AAA is not that much of issue in comparison. Followup: Just went back to look at the automaticgun.lua and I'm being hit above 1000 alt when the weapon should only be able to engage me MAX 500?:cry: -- 14.5mm for BRDM-2, BTR-70, GT_t.LN_t.automatic_gun_KPVT = {name = "KPVT"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT, def_mg_LN); GT_t.LN_t.automatic_gun_KPVT.type = 3; GT_t.LN_t.automatic_gun_KPVT.xc = 1.251 GT_t.LN_t.automatic_gun_KPVT.distanceMax = 1600 GT_t.LN_t.automatic_gun_KPVT.max_trg_alt = 500 GT_t.LN_t.automatic_gun_KPVT.sound = { cycle_shot = "Weapons/Automatic/KPVT", end_burst = "Weapons/Automatic/KPVT_End"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT.sensor, GT_t.WSN_t[2]) GT_t.LN_t.automatic_gun_KPVT.PL[1] = {} GT_t.LN_t.automatic_gun_KPVT.PL[1].switch_on_delay = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].ammo_capacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].portionAmmoCapacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].reload_time = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].shell_name = {"KPVT_14_5_T"}; GT_t.LN_t.automatic_gun_KPVT.PL[1].shot_delay = 0.1; -- 600 rpm
  17. Has this been patched? 1 year in from the beginning of the post. Not sure if I saw it in any patch notes. But I'm trying to catch up on 5 years of goodies I didn't know about. I still can't believe this outstanding sim has flown under my radar for so long. Seem to get creamed by IFV's, but as has been stated the AAA is not that much of issue in comparison. Followup: Just went back to look at the automaticgun.lua and I'm being hit above 1000 alt when the weapon should only be able to engage me MAX 500?:cry: -- 14.5mm for BRDM-2, BTR-70, GT_t.LN_t.automatic_gun_KPVT = {name = "KPVT"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT, def_mg_LN); GT_t.LN_t.automatic_gun_KPVT.type = 3; GT_t.LN_t.automatic_gun_KPVT.xc = 1.251 GT_t.LN_t.automatic_gun_KPVT.distanceMax = 1600 GT_t.LN_t.automatic_gun_KPVT.max_trg_alt = 500 GT_t.LN_t.automatic_gun_KPVT.sound = { cycle_shot = "Weapons/Automatic/KPVT", end_burst = "Weapons/Automatic/KPVT_End"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT.sensor, GT_t.WSN_t[2]) GT_t.LN_t.automatic_gun_KPVT.PL[1] = {} GT_t.LN_t.automatic_gun_KPVT.PL[1].switch_on_delay = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].ammo_capacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].portionAmmoCapacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].reload_time = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].shell_name = {"KPVT_14_5_T"}; GT_t.LN_t.automatic_gun_KPVT.PL[1].shot_delay = 0.1; -- 600 rpm Edit: Found out why Meters vs Feet http://forums.eagle.ru/showpost.php?p=2409497&postcount=61
  18. Thanks for this tread. I did not realize why I was getting a flameout, I kept thinking it was a bird strike or some random malfunction.
  19. Outstanding Chuck! Great tutorial on the "basics". :pilotfly:
  20. I also confirm this bug. Hydra LAU-68 triple pack is invisible. The LAU-131 3*Hydra shows up on external. The LAU-68 3* Hydra does NOT show on external but is functional in game. Rockets appear out of thin air when firing. Workaround: Use the LAU-131 3*Hydra pack instead of the LAU-68, change your default loadouts in the mission editor. Thinking outside the box
  21. It would be nice if ED would give out those templates. Need them for the A-10C
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