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JG13Wulf

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Everything posted by JG13Wulf

  1. Same with Track IR
  2. Yes but isn't it the bug report section ?
  3. Hello Just fly it to test and here all the bug I found : I use the manual RPM but, even if I go to 3500 RPM, engine don't explode. Can stay at this RPM forever (no overheat with radiator closed). Gun shoot left of the center of the crosshair. Crosshair go trough the 3D of plane (armor at the bottom the the windshield) when going forward with Track IR No answer from groundcrew when rearming (but they rearm). (Maybe a problem in mission if no one else have it). Supercharger started at about 3500 m. It started at the moment when I modify my throttle (I didn't touch it from 1500 m to 3500 to see when it turn on). In the control, the one for the trigger seems to not have been translated in french. And I think they are just written in code (not even in english text). EDIT : Seems that the cockpit light don't work (maybe I missed one switch). EDIT 2 : Can shoot nose gun without getting stick safety off (but wing canon are safe). Here all I have found :)
  4. Wrong there were some Fw 190 A from A4 to the last A version with MW 50. This wasn't common but there were some of those planes in combat units. It's the GM-1 system that wasn't placed on any Fw 190A. Only on TA 152 (and I think only on TA 152 H which had MW 50 and GM-1) had it. Fw 190 A used another kind of emergency power for the most of them but I don't find the name anymore :music_whistling:
  5. Nice !
  6. Yes, in the extension windows I have : Link to Radio power on. Auto-start on. theme auto. It work perfectly when flying the first plane. No chatter until radio on. I have only the bug when I take another plane.
  7. Hello, Get some "bug" with the chatter : 1) When I get a new plane after crash or when I change slot after complete shut down of the previous plane, it seems the chatter is still on. I don't need to turn on electrical power or radio to hear it again. 2) I just bail out from a ww2 plane and chatter was still on when hanging to the parachute. this make it great only 99% of the time :D
  8. Ok, I could find some information that it was placed forward. But still nothing about the fact it was permanent. I found some information that there was aerodynamic kit that can be added as some plane keep the rack even if it was unused (because it take time to put it on and off the plane). So there are planes with a permanent rack because they had to fly fighter and Jabo missions. But still nothing about the fact all A8 had it permanently.
  9. All Fw 190A had a removable ETC 501 bomb rack. It was attach to the plane but you could remove it on the ground (but not drop it). As the A8 had just more armor and a more powerfull engine, I don't understand what the ETC 501 would fix with the center of gravity. As there is information about test on Fw 190 A8 with and without it, I'm not sure this is correct. Could you give more information about that ?
  10. JG13Wulf

    Gunsight

    No, Gyro work fine. When the plane move, the sight move with it. But the 0 position only correct when you place your sight for a 700m shoot. But for every distance, it work properly with the plane move (with gyro on). But yes, A8 will have classic gunsight. In 109, it seem to follow correctly german doc so I think it's going to be ok ! :) Wingspan of target X number of time in the circle x 10 = distance of the ennemy plane (in meters) ! Good instrument of measurment ! :smartass:
  11. Asked it first day : no answer ^^ Normally, on real Fw 190 you could remove it on the ground but can't drop it. So I hope there will be the possibility in the RR menu to get "pylon off" option. :p
  12. ah ok ^^ I understand But it should be game functionnality, not a mod ^^ (Hope)
  13. Hello cromhunt ! Yes we fly on DCS now (but we still use 1946 for our campaigns). Good to know for the clouds ! :D Didn't see any information about it but cool if it's close to arrive. Cheat with gun convergence? I don't know how you could cheat with that functionnality ? If it's correctly implemented, it would be difficult tu mod it to have an advantage to someone. As it's not a modification of the gun properties but a modification of initial condition (trajectory) of a bullet when it get out of the gun of the plane. For the visibility I'm asking for something to not use labels anymore. You can see labels trought everything and it's boring. But for the moment I use it (like a lot of people). I check MP now ;)
  14. I agree. It's not realist but it's the best way that view can be simulated in flight sim on a 2D screen. In real life you can look at "wide view" or concentrate on a little think without really seing details around. Zoom isn't something to change in DCS. I think it's really nice and smooth now. Really a big + to the game but it's not the topic I wanted to discuss about visibility distance.
  15. For non-VR player, the visibility distance is low. I'm ok with the fact that it can't be good for all hardware. But it should be improved for classic monitor with PC which match the requirments to play. Just need to look what is the most common monitor size/type and work with it to make something better. Every sim have the same problem, that's true. But DCS is far far behind the other one with that. At one time IL2 Cliffs of Dover had the same issue. We were forced to fly with labels to see other planes. But they worked on it and it's now better. It's not easy to see plane but there is something to see.
  16. I'm bored to answer to your "Zoom" ... Look at the 2 moment in this video :3.37, 6.59 See a plane/dot before he zoom ? He see it in game and we don't see it because it's only a video. But for a lot of people, this video is exactly what we see in game. NOTHING ! That's not normal to have nothing to see when so close ! It needs to be improve. The answers "Always fly with full zoom" or "use labels" aren't acceptable. And please ... I'm not talking about the visibility when 200 meters behind the ennemy. The visual at those distance is correct ! I don't say perfect but correct !
  17. Ok I didn't understand all you said too. But I agree with you that screen and hardware is an important point in the visual. But after talking with a lot of people who do only ww2 like me. Their is really something missing with this. About ships I don't know. I don't do lot of flight to cover or attack ships because I don't do a lot of attack with Bf 109 and Fw 190 D9. I will see that with Fw 190 A8 ^^ I agree. I have already read that some squadron had some preference and all the plane did get similar patern. I read that for Luftwaffe plane for some squadron in 1944 - 1945 because planes were used by not only one pilot (except of aces planes). But as I remember, some Bf 110 had 2 crew (one for day flight and one for night flight). So plane were set with a convergence that was common to both crew (standard or choice of both pilots). I had a similar story with gun convergence when some squadron leader tell to set plane to xxx meters for new pilots as they tough it was better than the classic one. Some squadron which were specialised to attack B17 (for example) had particular set up to be more efficient against bomber (shoot when the B17 is that tall in the sight). Edit : And to be historically correct with the fact that some squadron had particular convergence. Why not add the possibility in mission editor to lock it to some patern if some prefer to not allow some pilots to have their own choice. But It's something DCS really miss.
  18. It's true that it depends of the angle. And I think that DCS is really nice at a really close distance like in dogfight. Ennemy can diseappear easily because they vanish in the dark ground or because they move quicly. But that's not the problem I tried to explain. Maybe My english turn it wrong ^^ I just think that the visual on plane at some distance should be better. It's really hard to spot plane when in cruise if they are at more than 1 nm (more or less I don't measure precisly). Even if the plane should be a black dot in clear sky, it seems that there is no dot or a so little dot that you can't spot him. To answer to the answer i will get again : "yeah yeah I can zoom and make all the flight like that ... but it's not an answer. If i'm so wrong to ask for a better visibility, why there are always labels on ww2 servers ?" I'm asking to have something better to not have to use labels anymore on those server. Not something that would be the same for everyone because I know it's impossible (screen size / VR / ... ) But something better.
  19. True ... Trigonometry was dicovered only after ww2 ... I forgot that ... :smartass: (* read the description of those videos *) http://www.rafcommands.com/archive/02487.php source : https://books.google.be/books?id=UWncIUNVZ2sC&pg=PT190&lpg=PT190&dq=gun+harmonisation+P51&source=bl&ots=rnqWkVJi0t&sig=ACfU3U3r_X77PmvVPjMEiF6kUTtxpjJsNg&hl=fr&sa=X&ved=2ahUKEwjN6-COxrniAhWKKlAKHauTDCsQ6AEwEXoECAcQAQ#v=onepage&q=gun%20harmonisation%20P51&f=false It's one of the easiest thing to modify on a plane I think. I don't say it took 10 minutes to change it. But stop thinking it wasn't common. Probably it wasn't for new pilots. As they never shoot on a plane, how could they have a favorite convergence point. But old pilots (officier / aces / ...) had some preference and modify them. But apparently, even if their was standard convergence, their was more than one choice : https://military.wikia.org/wiki/Gun_harmonisation So ... Even if we can't modify it as we wish ... We should have the choice between some harmonisation patern. But I still think that it would be better to choice which horizontal / vertical convergence we prefer on each plane (from X meter to X meters)
  20. Yes I understand, It was to give you feedback that it didn't wort. Hope they are going to fix their plane ! :pilotfly:
  21. It was modified by pilot on base. But I agree not for gyro gunsight plane.
  22. Those two are important too. I hope to see "pilot damage" arrive with the damage model. But I didn't agree with the fact it's the most needed thing in DCS ww2. For distance of view, i'm not talking about the fact that plane disapear when you are really close to them (like in dogfight). I think it's pretty good a this range. But if you consider that is close. Then I'm talking about middle range. When plane are in the same sector but you can't see them correctly without label. It's correct to have difficulty to see plane, but at some range there is not even a dot to spot in the sky. That should be improve.
  23. It depends of the screen but it's not good to have plane who disapear at short distance. It's hard for lot of people to see other plane when making circle around an airfield whith a nice weather. Something is wrong with that. Plane are visible at really short range but at one point (depends of your screen or if you have VR) the plane diseapear. Not asking to see 30 km around me. But it would be great to improve that.
  24. @SharpeXB Not all the plane had the possibility to calibrate gun. But I16, Bf 109, Fw190 A and Spitfire should have it. I agree that it should be better for plane with gyro gunsight to not have this option (Fw190 D9 and last version of P51). At short distance like 1 Nm you should see plane without zoom. And you should be able to see clearly a plane when at the same altitude : Black dot on clear blue sky. @Tippis Hope they will solve it soon :)
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