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thezapper

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About thezapper

  • Birthday 09/30/1978

Personal Information

  • Flight Simulators
    DCS
  • Location
    UK
  1. I just started an update for DCS and it's downloading about 17GB of data, even though I don't have that much installed. I just looked in the CoreMods/aircraft folder and I have the F-14 folder at 16.6GB and the F-15E at 5.87GB, I don't own the F-14 and only yesterday bought the F-15E which is why I've turned on to install it. I used to have the Nevada and Normandy maps installed but removed them in an effort to make the rediculous update sizes a bit smaller. I want to play the Syria map a bit as I've hardly touched it, but it's currently over 65GB on my HDD so I expect partly responisible for the massive update sizes. Not all of us have gigabit connections available, mine is only ~40Mb so when I see a huge 15+GB download half the time I don't bother and just turn the game off again. Is there some way to make sure it doesn't download content I don't have?
  2. Yeah, fair enough, I just meant that if it was modelled accurately, it'll probably still get shot down! Or fall apart :)
  3. I'm not sure about that. The Yugoslavia F-117 shoot-down happened at 8:15pm, it was identified by radar from 23km away, not visually, and then hit by a 1960's era SAM. https://en.wikipedia.org/wiki/1999_F-117A_shootdown
  4. Exactly. This post needs to be copy/pasted into all the "I wish we could have..." threads.
  5. Well, DCS already has a "Game mode", where everything is made easier. Perhaps you could include these imaginary flight model aircraft there. You could even have that magic radar that sees everything in all directions, and have a 'next target' button so you don't have to do any work yourself, just like those old sims. :) I used to really enjoy Enemy Engaged Commanche Hokum, but I wouldn't want to play it now just because they updated the graphics.
  6. The problem with adding modern up-to-date platforms is that the performance characteristics are mostly secret or protected, and the avionics are very secret. Radar performance, like stealth, is super secret, for example. Even on old aircraft like the Sr-71, some people still claim that the actual top speed is classified. Adding such aircraft would result in a guess at the performance and as a result dilute the accuracy of DCS which is what hard core simmers appreciate. So don't expect (or keep wishing for) the F-22, F-35, Silent Eagle, Pak-Fa, Su-35, Typhoon etc. If you want to play a game with these sort's of aircraft then you're limited to the likes of Ace Combat, or as I like to call it, Call of Duty - Flight edition. I know this is a wishlist section, but there's really no point wishing for platforms that'll never make it.
  7. I bet you were the sort of person that flew London to Sydney in MS Flight Sim in real time. Anyway, you can already do this. After requesting a re-arm, set a timer for 30-40 mins, wait for it to go off, then continue "playing". Maybe next time you crash your aircraft you could delete the game and never play it again, to simulate death.
  8. Why would you need to shut the aircraft down to refuel? Do you glide for mid-air refuelling! :)
  9. I don't know why people start these "Aircraft I want" threads, then proceed to list dozens of planes. The F-18 took how many years? And it's still not working properly months after release. Also, what's with all the love for the F-117? Yeah, It looks cool and was the first stealth aircraft, but it was slow, held two bombs, and wasn't even that stealthy. I'm pretty sure it couldn't self lase either so would require a ground spotter. It was basically replaced by Tomahawk missiles. If one of the limited number of decent dev teams out there is going to devote time to a new aircraft I'd rather have something else than a tiny bomb truck!
  10. I'd love to see this functionality. The ability to fire another action when flipping a switch to off. Modifying the lua files is a pain and updates keep ruining your modifications. For example, I'd like to map the EAC switch on my TM warthog to the Ka-50 laser on/off. Flip up - laser on, flip down - laser off. But currently the switch acts like a button, flip up - press and hold, flip down - release. You have to flip up and down, to turn it on, then up and down again to turn it off. There should be an option to register joystick buttons as toggles, so you can assign a key bind to both the 'press' and 'release' portion of the action.
  11. What you're describing there is training a neural network. And from your description it's obvious that can't be how DLSS works because DLSS is supposed to work on a single graphics card and produce instant results. You're describing a process that takes a huge render farm, terabytes of data, and years to train. Bearing in mind that "deep learning", "machine learning" and "AI" are all fashionable terms that every marketing and PR person want's to throw around at the moment, I'd take the Deep Learning part of it with a pinch of salt.
  12. I'm pretty sure that's the Ka-52, the two seater version of the Hokum, and called The Alligator. https://en.wikipedia.org/wiki/Kamov_Ka-50#Ka-52_%22Alligator%22
  13. Erm.. the Ka-50 is the Hokum. Maybe you're thinking of the Havok?
  14. I'm not sure what you mean by giving us "near seamless views", from what I've read DLSS sounds like an improved version of anti-aliasing. It'll just make the final image look nicer, sometimes. What you mean by new features it could add?
  15. Also an SDK is available now, I'm looking into it to see what it can do...
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