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Tackle

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Everything posted by Tackle

  1. Plenty of movement to be seen here: https://forums.eagle.ru/showpost.php?p=2938093&postcount=102
  2. Why wait? Reveal stream on the 28th, 3 days of "Media Bombardment", Release on Dec. 2nd. Still 2 weeks to go for the Spitfire release and most early adaptors have it by then Pre-purchased anyway.
  3. @renhanxue @mattebubben Thanks again, exactly what I was looking for!
  4. Great Info as always! Thank you very much! Is the tailnumber part of the serial, or did they just start from 01 for each Division? And was there a maximum/ typical number of airframes per Division?
  5. Is there a place where I can read up on the RL Squads that used the AJS?
  6. Up to the 30 degree mark the pitch ladder has a mark every 5 degrees. From 30 degrees onwards it´s only a mark every 10 degrees but as the distance between the marks stays the same it "seems" to slow down.
  7. The A-7 is a great Mod and I sure hope some day we´ll have a full blown DCS module of that great plane. I did modify the included liveries a little to make them look more like in the pic seen here: https://en.wikipedia.org/wiki/LTV_A-7_Corsair_II#/media/File:A-7Ds_354th_TFW_in_flight_1971.jpg If the original creator of this mod would like to implement these (a total of 6 different Tailcodes) shoot me a PM and I´m happy to share.
  8. If you say that it does sound easy :) Yep, apart from SAM Evasion for the A-10s the idea is to have Air/ Air Training. With your Script and TacView we can have a couple of actual engagement including Missile Launch without the need to restart the mission. A BIG Timesaver and it does visualize even better if there has been a hit or not. So again thank you very much, most appreciated! -T
  9. My Hero! Thank you very much Sir! :) Could it be modified to work with human fired A/A missiles??
  10. Some time ago Grimes posted a script that would be great for training SAM evasion. I am however unable to get it to run, thus would be very, very grateful if anyone could provide a simple mission where it is included and working? And while I am at it; does this work for Air to Air missiles as well? Or could be made working with them?? Thank you! -T
  11. Thank you, I did know that :)
  12. That´s it! Thank you WC - you´re da man! :)
  13. Sorry that I did confuse you - thinking when saying that I build a MP mission a player would equal a client. Anyway, fixed that for further readers. Ok, so at present my Action looks the following: "Switched Condition/ Unit 1 (Client A) or Unit 2 (Client B) or Unit 3 (Client C) and so on in Zone/ Activate Unit" This works but when activated it does stutter. If I change to "Switched Condition/ Part of Coalition in Zone/ Activate Unit" it doesn´t stutter but also activates when an AI plane or tank enters the zone.
  14. Thanks for the quick response! This was actually something I figured, but forgot to mention. Problem here is that I have to list all the Player Names/ Units and that once the trigger fires it does stutter a bit. That Stutter I don´t have when I use "Part of Coalition in Zone". I was hoping there would be a more elegant, and less time intensive Method.
  15. So I am building my first MP mission and mostly I´m doing fine, but there is one thing I just can´t figure out: I would like to have a trigger working whenever a Blue A-10 (Client) enters a zone, and only then. Not when a Blue AI Plane enters that Zone and not when a Blue Ground Unit enters that Zone. I can´t find any condition for this so I´m hoping there´s either something that can be done using MIST or some lua magic ?? Any and all help greatly appreciated. -T
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